News
Forums
Features
Downloads
Media
About PR
PRSPY - Server Browser
Support PR
PR Tournament
PR Tournament
Developer Blogs
Recent Entries
Best Entries
Best Blogs
Blog List
Search Dev Blogs
Project Reality Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
13 Apr 2021,
00:00:00
(
PRT
)
Register
Developer Blogs
Project Reality
Members List
Search
Today's Posts
Mark Forums Read
Page 1 of 20
1
2
3
4
5
11
>
Last
»
Showing results 1 to 25 of 500
Search took
1.03
seconds.
Search:
Posts Made By:
Rhino
Forum:
PR:BF2 Suggestions
2021-03-26, 09:31
Replies:
10
Mechanics to encourage pilot extraction?
Views:
558
Posted By
Rhino
Re: Mechanics to encourage pilot extraction?
I would say for a few reasons.
Tickets are there really to simulate Attrition (https://en.wikipedia.org/wiki/Attrition_warfare). In real life, if a pilot is shot down then recovered, your country...
Forum:
PR:BF2 Suggestions
2021-03-25, 13:16
Replies:
10
Mechanics to encourage pilot extraction?
Views:
558
Posted By
Rhino
Re: Mechanics to encourage pilot extraction?
I can't find the post now but we did have a topic about this in the dev forums some years ago I made talking about this.
We were talking in regards of giving the pilot kit itself a ticket loss of...
Forum:
PR:BF2 Suggestions
2021-03-24, 09:39
Replies:
3
Kit change for British pilot
Views:
246
Posted By
Rhino
Re: Kit change for British pilot
Interesting, I didn't know British helicopter pilots used the L22.
It isn't that uncommon for helicopter pilots to use SMGs or small carbines (like the L22) as self-defence weapons, the problem is...
Forum:
PR:BF2 General Discussion
2021-03-22, 19:15
Replies:
16
Maps you want to see?
Views:
437
Posted By
Rhino
Re: Maps you want to see?
Not so much that they are "too heavy on the engine", although yes, many are too high poly, but more most are very unoptimized, have lots of issues and have not been made to the requirements of the...
Forum:
PR:BF2 General Discussion
2021-03-22, 09:37
Replies:
16
Maps you want to see?
Views:
437
Posted By
Rhino
Re: Maps you want to see?
It is also illegal under the BF2 EULA which PR is still bound by.
Forum:
PR:BF2 General Discussion
2021-03-21, 15:21
Replies:
8
Request for screenshot showing the old Allah Cola bottles in the cache
Views:
479
Posted By
Rhino
Re: Request for screenshot showing the old Allah Cola bottles in the cache
Oh ye for sure, seeing the crew of a Warrior panic on Al Basrah after you threw one that smashed on the side of their APC trying to drive away from the flames and finding that they followed them...
Forum:
PR:BF2 General Discussion
2021-03-21, 09:41
Replies:
16
Maps you want to see?
Views:
437
Posted By
Rhino
Re: Maps you want to see?
It isn't that hard to create maps, just it takes a lot of time: https://www.realitymod.com/forum/showthread.php?t=20862
I wouldn't pick an American city as it's kinda hard to justify a major...
Forum:
Community Maps
2021-03-15, 04:33
Replies:
94
[Map] Dead Man's Reef - BF Pirates 2 Map [UNRELEASED]
Views:
20,625
Posted By
Rhino
Re: [Map] Dead Man's Reef - BF Pirates 2 Map [UNRELEASED]
This map was made for BFP2's "yaar 2.5" release but BFP2 with a whole load of maps made for that version by other mappers in a mapping contest they set up, but the mod basically died before then so...
Forum:
PR:BF2 General Discussion
2021-03-10, 23:10
Replies:
8
Request for screenshot showing the old Allah Cola bottles in the cache
Views:
479
Posted By
Rhino
Re: Request for screenshot showing the old Allah Cola bottles in the cache
No worries :)
Ye that is pretty much how it was coded before, in technical terms it uses a "supply object" that causes damage (in the exact same way the burning fire on a static car damages a...
Forum:
PR:BF2 General Discussion
2021-03-10, 12:33
Replies:
69
PRstats site idea
Views:
6,565
Posted By
Rhino
Re: PRstats site idea
Looking Awesome so far! :mrgreen:
Dev's don't play :-P
Forum:
PR:BF2 General Discussion
2021-03-10, 01:51
Replies:
8
Request for screenshot showing the old Allah Cola bottles in the cache
Views:
479
Posted By
Rhino
Re: Request for screenshot showing the old Allah Cola bottles in the cache
The Molotov wasn't removed from PR because of a very small amount of people finding it offensive (its translation is just "God Cola" which only the most uptight person ever would find offensive), we...
Forum:
PR:BF2 General Discussion
2021-03-09, 05:54
Replies:
4
Will we ever get more cold war factions?
Views:
268
Posted By
Rhino
Re: Will we ever get more cold war factions?
There are the British and Argentine 1980's factions that are mainly used on the Falklands war maps (as well as a few others like an alternative layer of Fools Road with '80 Brits vs the Militia)....
Forum:
PR:BF2 General Discussion
2021-03-02, 19:38
Replies:
4
State of the game, as of 2021?
Views:
495
Posted By
Rhino
Re: State of the game, as of 2021?
What Frontliner said and as for servers, check PR Spy, currently as I'm posting this there are 274 players on and far from peak time: https://www.realitymod.com/prspy/
Forum:
Off-Topic Discussion
2021-01-27, 10:38
Replies:
71
Operation: Harsh Doorstop
Views:
8,534
Posted By
Rhino
Re: Operation: Harsh Doorstop
I'm really not interested in arguing about it. It's simply one bit of free advice that probably wasn't even worth the time to write. You can take it or leave it, what direction you guys decide is...
Forum:
Off-Topic Discussion
2021-01-26, 10:15
Replies:
71
Operation: Harsh Doorstop
Views:
8,534
Posted By
Rhino
Re: Operation: Harsh Doorstop
Real-life weapons do have some deviation themselves, although generally tiny (other than for smoothbore muskets which struggle to hit anything past 100m), they are still a big factor at range, hence...
Forum:
PR:BF2 General Discussion
2021-01-24, 12:39
Replies:
11
Project Reality maps IN REAL LIFE! v1.6
Views:
941
Posted By
Rhino
Re: Project Reality maps IN REAL LIFE! v1.6
Pretty much all of those maps are fictional, OGT I can tell you for certain came out of my imagination and some of its features are geographically not possible, like the V-shaped valley turning into...
Forum:
Off-Topic Discussion
2021-01-12, 19:14
Replies:
71
Operation: Harsh Doorstop
Views:
8,534
Posted By
Rhino
Re: Operation: Harsh Doorstop
Interesting, are you guys going for a 1991 Gulf War theme to start with? Don't think that has really been done since Desert Combat and USI? Something I was kinda hoping PR would get around to doing...
Forum:
PR:BF2 Community Modding
2020-12-30, 14:35
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
59,959
Posted By
Rhino
Re: [WIP] [Vehicle] Super Etendard
Bumpy, still no takers for this?
This a a perfect task for someone wanting to try out texturing! :D
Also in case you missed it, new WIP Render of the 3rd person model/texture was posted in the...
Forum:
Project Reality News
2020-12-14, 12:23
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
24,943
Posted By
Rhino
Re: Project Reality v1.6.4 Update Details
Still in the works, but if you want it sooner you could take a crack at texturing the cockpit:
https://www.realitymod.com/forum/showthread.php?p=2207036#post2207036
Forum:
PR:BF2 Community Modding
2020-12-06, 21:13
Replies:
23
[Weapon] Hk 33
Views:
2,041
Posted By
Rhino
Re: [Weapon] Hk 33
for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.
Forum:
PR:BF2 General Discussion
2020-12-03, 02:17
Replies:
4
PR MOD of the YEAR 2020 VOTE!
Views:
468
Posted By
Rhino
Re: PR MOD of the YEAR 2020 VOTE!
Since PR won MOTY in 2008 we can not win again, or come in the top 10, we can only get an "honourable mention" for coming in the top 10.
Forum:
PR:BF2 Community Modding
2020-11-30, 12:49
Replies:
2
PR shell casings sounds
Views:
517
Posted By
Rhino
Re: PR shell casings sounds
common_client.zip\material\shells\
Make sure they are only for personal use and they are not used outside of PR without permission.
Forum:
PR:BF2 Community Modding
2020-11-21, 12:11
Replies:
5
How to overlap decal on BTR-80A ?
Views:
1,130
Posted By
Rhino
Re: How to overlap decal on BTR-80A ?
could also bake the texture onto the side but that's a bit technical.
Forum:
PR:BF2 Community Modding
2020-11-10, 07:03
Replies:
4
Extracting from ARMA3 to BF2
Views:
924
Posted By
Rhino
Re: Extracting from ARMA3 to BF2
Is it possible?
Yes, although would take a lot of work, espically to do it properly. So much work that you're probaly better off making it from scratch if you where to do a proper fully optimised...
Forum:
PR:BF2 Community Modding
2020-11-10, 06:54
Replies:
4
Extracting from ARMA3 to BF2
Views:
924
Posted By
Rhino
Re: Extracting from ARMA3 to BF2
That would be illegal without permission from whom ever owns the content you wish to port and you could face legal action doing it without permission. This goes for using/porting anyone's work...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
4
5
11
>
Last
»
All times are GMT. The time now is
06:45
.
Contact Us
Project Reality
Archive
Privacy
Terms of Use
Disclaimer
Licensing
Powered by: vBulletin. ©vBulletin Solutions, Inc.
All Content Copyright ©2004 - 2021,
Project Reality