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27 May 2022,
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Posts Made By:
Rabbit
Forum:
Community Maps
2021-11-21, 22:10
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
Ask outlawz
Forum:
Community Maps
2020-12-28, 01:17
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
map is up for grabs. I dont feel like providing the devs more content.
Forum:
Off-Topic Discussion
2020-12-26, 17:31
Replies:
5,562
What is the last movie you watched?
Views:
458,782
Posted By
Rabbit
Re: What is the last movie you watched?
ww84 fucking 1/10 and that is generous. Even the music was fucking scuffed.
Forum:
PR:BF2 Tales from the Front
2020-12-25, 18:29
Replies:
601
[List] PR Memes!!!
Views:
217,036
Posted By
Rabbit
Re: [List] PR Memes!!!
How I explain how to save new vehicle textures to people.
https://i.imgur.com/EBLR2gQ.jpg
Forum:
PR:BF2 Clans
2020-12-24, 16:10
Replies:
6
By the way... GDW meetup 2020
Views:
1,798
Posted By
Rabbit
Re: By the way... GDW meetup 2020
Nice, wish I lived in a country that was safe enough for summer stuff.
Forum:
PR:BF2 Clans
2020-12-24, 02:57
Replies:
6
By the way... GDW meetup 2020
Views:
1,798
Posted By
Rabbit
Re: By the way... GDW meetup 2020
Do you guys even covid?
Forum:
Community Maps
2020-12-23, 22:40
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
Japanese main base wip.
https://i.imgur.com/STSSZzW.png
Bunker hill flag early wip
https://i.imgur.com/NAB0GHk.png
View from one of the "gun positions" Hill cuts off two routes to the airbase...
Forum:
Community Maps
2020-12-22, 23:04
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
eh fuck it, made it a bunker hill to defend the airbase.
Forum:
Community Maps
2020-12-22, 16:16
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
doubt it will.
Forum:
PR:BF2 Suggestions
2020-12-22, 15:44
Replies:
58
Commander Improvements - Team buffs
Views:
8,027
Posted By
Rabbit
Re: Commander Improvements - Team buffs
Shame the commander arty overhaul never panned out.
Forum:
Community Maps
2020-12-22, 14:46
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
Tried a down hill rocky river and its just not working well for 4km terrain.
Forum:
PR:BF2 Suggestions
2020-12-21, 21:59
Replies:
58
Commander Improvements - Team buffs
Views:
8,027
Posted By
Rabbit
Re: Commander Improvements - Team buffs
Imo from a gameplay point of view those spawn times would need to be linked for how long your are commander and not ingame time to stop the current meta of just quickly hopping in as commander and...
Forum:
Community Maps
2020-12-21, 21:53
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
maybe, but gamey
Masirah showed that to be a bad idea.
Forum:
PR:BF2 Suggestions
2020-12-21, 21:16
Replies:
58
Commander Improvements - Team buffs
Views:
8,027
Posted By
Rabbit
Re: Commander Improvements - Team buffs
In the very off chance its actually possible to reduce spawn timers if there is a commander I think it would be a nice addition to the game. I used to love playing commander but something happened...
Forum:
Community Maps
2020-12-21, 20:57
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
wip minimap https://i.imgur.com/6JH2AS8.jpg
currently hate the field colors so not sure what I will do about that.
Also need a point of interest in that giant chunk of jungle between airstrips...
Forum:
PR:BF2 Suggestions
2020-12-21, 18:08
Replies:
5
lack of area attack
Views:
1,149
Posted By
Rabbit
Re: lack of area attack
Sounds like something complex enough for its own suggestion thread.
Forum:
PR:BF2 Suggestions
2020-12-21, 15:32
Replies:
5
lack of area attack
Views:
1,149
Posted By
Rabbit
Re: lack of area attack
would be nice to any time I have really played in the last year commander has been a dead position.
Forum:
Community Maps
2020-12-20, 20:55
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
New jungle clusters. Outlawz needs to fix the lods I guess.
Forum:
Community Maps
2020-12-20, 19:55
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
updated with pictures of wip remade version
Forum:
Project Reality News
2020-12-17, 12:37
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
38,747
Posted By
Rabbit
Re: Project Reality v1.6.4 Update Details
Might as well just take it out and make wanda winter.
Forum:
PR:BF2 Bugs
2020-12-17, 12:09
Replies:
3
v1.6.4
poe building as no (working) destruction animation
Views:
720
Posted By
Rabbit
Re: poe building as no (working) destruction animation
I made a working dest version if interested.
Forum:
Project Reality News
2020-12-17, 10:59
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
38,747
Posted By
Rabbit
Re: Project Reality v1.6.4 Update Details
Because they are bad.
Forum:
PR Changelogs
2020-12-16, 17:46
Replies:
45
PR:BF2 v1.6.4.0 Changelog
Views:
26,133
Posted By
Rabbit
Re: PR:BF2 v1.6.4.0 Changelog
I produce quantity not quality.
Forum:
Community Maps
2020-12-16, 17:13
Replies:
46
(wip) Hateruma (4km)
Views:
14,017
Posted By
Rabbit
Re: (wip) Hateruma (4km)
scrapping and starting over, as is tradition.
Forum:
PR Changelogs
2020-12-16, 15:23
Replies:
45
PR:BF2 v1.6.4.0 Changelog
Views:
26,133
Posted By
Rabbit
Re: PR:BF2 v1.6.4.0 Changelog
you shouldn't be.
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