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27 Feb 2021,
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Posts Made By:
PatrickLA_CA
Forum:
Off-Topic Discussion
2021-01-13, 14:12
Replies:
67
Operation: Harsh Doorstop
Views:
6,955
Posted By
PatrickLA_CA
Re: Operation: Harsh Doorstop
Nice, I hope you guys get this right. Not only will it be a great game to play, it might also help push Squad in the right direction with a little competition. Then we'll have 2 great games, besides...
Forum:
PR:BF2 General Discussion
2021-01-11, 13:56
Replies:
6
Imagine a Scenario
Views:
683
Posted By
PatrickLA_CA
Re: Imagine a Scenario
Well, storming the EA HQ does not sound like such a bad idea with the current state of things. We could organize and event and retake the source code of PR.
Forum:
PR:BF2 General Discussion
2021-01-08, 22:25
Replies:
20
The future of Project Reality
Views:
1,608
Posted By
PatrickLA_CA
Re: The future of Project Reality
I'm quite far from Ireland, but those shrooms might just be worth the trip.
Forum:
Project Reality News
2020-12-30, 14:13
Replies:
37
Update:
Rounding off the decade
Views:
13,678
Posted By
PatrickLA_CA
Re: Rounding off the decade
It's amazing what you guys have accomplished. You deserve much more recognition.
Forum:
PR:BF2 Suggestions
2020-12-30, 01:09
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
I don't think not having a commander should punish the team, but having a commander should reward it
Forum:
PR:BF2 Suggestions
2020-12-27, 16:49
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
Yeah, that gives the team a reason to have a commander active, but it doesn't really give much to the player in the commander seat. Personally, I'm not one that cares whether or not I will get stats...
Forum:
PR:BF2 Suggestions
2020-12-27, 11:59
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
It's already difficult to convince a lot of squad leaders to build FOBs without this leaving teams with 1 or no fobs resulting in a quick steam roll.
Forum:
PR:BF2 Suggestions
2020-12-24, 12:44
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
Squad leader comms are at the core of PR, that shouldn't be touched under any circumstance. We need to think of the commander in an optional way. Having one would reward the team slightly, but not...
Forum:
PR:BF2 Suggestions
2020-12-23, 01:03
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
Well yes, but we also don't need to have a squad leader, it could be just a mic-less guy with a rifleman kit. Yet a squad leader is to be followed and he also gets an array of unique abilities that...
Forum:
Community Maps
2020-12-22, 16:07
Replies:
44
(wip) Hateruma (4km)
Views:
8,661
Posted By
PatrickLA_CA
Re: (wip) Hateruma (4km)
Hopefully this map will slightly push Saaremaa off its streak. I mean, the map is good, but it is way overplayed. Good luck
Forum:
PR:BF2 Bugs
2020-12-22, 11:55
Replies:
10
v1.6.4
Spawn Bug
Views:
604
Posted By
PatrickLA_CA
Re: Spawn Bug
I had a similar thing happen to me. I was commander on Marlin, MEC team. I was in UAV and was marking enemies, then a request from a squad came in, accepted it, all went fine, but some time later I...
Forum:
PR:BF2 Suggestions
2020-12-22, 09:46
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
Well I was going to suggest that the commander gets the ability to deploy a single vehicle repair station but I'm not sure whether a field commander is a good idea.
In that case, we could think...
Forum:
PR:BF2 Suggestions
2020-12-21, 22:36
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Re: Commander Improvements - Team buffs
Yeah, I guess if vehicle is destroyed while commander present, reduce spawn time. Additionally, commander should be able to "recall" stranded logis, something like the delete button for fobs,...
Forum:
PR:BF2 Suggestions
2020-12-21, 19:08
Replies:
55
Commander Improvements - Team buffs
Views:
3,195
Posted By
PatrickLA_CA
Commander Improvements - Team buffs
Currently the commander does not offer too much to a team except for about 15 minutes of UAV time and 1 area attack.
Would it make the commander a more important role to have if having a...
Forum:
PR:BF2 Suggestions
2020-12-21, 19:01
Replies:
5
lack of area attack
Views:
429
Posted By
PatrickLA_CA
Re: lack of area attack
Yeah, you're probably right, I'll open one
Forum:
PR:BF2 Suggestions
2020-12-21, 15:43
Replies:
5
lack of area attack
Views:
429
Posted By
PatrickLA_CA
Re: lack of area attack
What if having a commander active would reduce spawn of logistic vehicles (trans helis, logi trucks, trans trucks) by a small percentage, reduce UAV refuel time, or slightly extend its in-air time...
Forum:
PR:BF2 General Discussion
2020-12-19, 19:52
Replies:
9
Resolution or FPS?
Views:
693
Posted By
PatrickLA_CA
Re: Resolution or FPS?
Well, you should always try and use your screen's native resolution. If you use anything lower than that, less rendered pixels will be stretched to fit the amount of pixels on your screen, making...
Forum:
Project Reality News
2020-12-17, 13:50
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
22,274
Posted By
PatrickLA_CA
Re: Project Reality v1.6.4 Update Details
I agree, they're not good at all. The old winter maps were much better than these, still not good, but much better
Forum:
PR:BF2 General Discussion
2020-12-15, 17:15
Replies:
4
PR: Where losing a round by a landslide can lead to the best moments
Views:
441
Posted By
PatrickLA_CA
Re: PR: Where losing a round by a landslide can lead to the best moments
Indeed, unless it is a steam roll victory or defeat, the game is fun either way
Forum:
PR:BF2 General Discussion
2020-12-15, 17:14
Replies:
5
Latest Refractor 2 engine (2011)
Views:
550
Posted By
PatrickLA_CA
Re: Latest Refractor 2 engine (2011)
IIRC There was an example of 2142's version in the mini-mod Combined Arms, or maybe it was just a few borrowed features from that engine, like gun stabilization, thermals before PR had them, top...
Forum:
Project Reality News
2020-12-14, 17:10
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
22,274
Posted By
PatrickLA_CA
Re: Project Reality v1.6.4 Update Details
But why? Bijar made sense with IDF and it gave IDF an asset map.
Forum:
Project Reality News
2020-12-13, 18:56
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
22,274
Posted By
PatrickLA_CA
Re: Project Reality v1.6.4 Update
Nice, this will add some variety to the stale map list.
Forum:
PR:BF2 Suggestions
2020-12-13, 16:13
Replies:
11
Battle of Ia Drang: CNC only
Views:
773
Posted By
PatrickLA_CA
Re: Battle of Ia Drang: CNC only
Might be a good idea, at least there will be something different about this map that will make me want to try it
Forum:
PR:BF2 General Discussion
2020-12-13, 13:51
Replies:
20
Imaging Project reality with realistic gameplay
Views:
1,280
Posted By
PatrickLA_CA
Re: Imaging Project reality with realistic gameplay
No, what we need is a few Balkan factions, then shit gets real with language
Forum:
Texturing
2020-12-11, 17:42
Replies:
34
[Reskin] New Skin and Camo Indonesia Faction
Views:
3,486
Posted By
PatrickLA_CA
Re: [Reskin] New Skin and Camo Indonesia Faction
Nice, a faction like this that uses a mixture of NATO and Russian vehicles will certainly going to break some of the monotony
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