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27 Feb 2021, 00:00:00 (PRT)
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Search: Posts Made By: Rhino
Forum: Off-Topic Discussion 2021-01-27, 10:38
Replies: 67
Views: 6,955
Posted By Rhino
Re: Operation: Harsh Doorstop

I'm really not interested in arguing about it. It's simply one bit of free advice that probably wasn't even worth the time to write. You can take it or leave it, what direction you guys decide is...
Forum: Off-Topic Discussion 2021-01-26, 10:15
Replies: 67
Views: 6,955
Posted By Rhino
Re: Operation: Harsh Doorstop

Real-life weapons do have some deviation themselves, although generally tiny (other than for smoothbore muskets which struggle to hit anything past 100m), they are still a big factor at range, hence...
Forum: PR:BF2 General Discussion 2021-01-24, 12:39
Replies: 10
Views: 646
Posted By Rhino
Re: Project Reality maps IN REAL LIFE! v1.6

Pretty much all of those maps are fictional, OGT I can tell you for certain came out of my imagination and some of its features are geographically not possible, like the V-shaped valley turning into...
Forum: Off-Topic Discussion 2021-01-12, 19:14
Replies: 67
Views: 6,955
Posted By Rhino
Re: Operation: Harsh Doorstop

Interesting, are you guys going for a 1991 Gulf War theme to start with? Don't think that has really been done since Desert Combat and USI? Something I was kinda hoping PR would get around to doing...
Forum: PR:BF2 Community Modding 2020-12-30, 14:35
Replies: 263
Views: 58,259
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Bumpy, still no takers for this?

This a a perfect task for someone wanting to try out texturing! :D

Also in case you missed it, new WIP Render of the 3rd person model/texture was posted in the...
Forum: Project Reality News 2020-12-14, 12:23
Replies: 39
Views: 22,274
Posted By Rhino
Re: Project Reality v1.6.4 Update Details

Still in the works, but if you want it sooner you could take a crack at texturing the cockpit:
https://www.realitymod.com/forum/showthread.php?p=2207036#post2207036
Forum: PR:BF2 Community Modding 2020-12-06, 21:13
Replies: 23
Views: 1,773
Posted By Rhino
Re: [Weapon] Hk 33

for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.
Forum: PR:BF2 General Discussion 2020-12-03, 02:17
Replies: 4
Views: 403
Posted By Rhino
Re: PR MOD of the YEAR 2020 VOTE!

Since PR won MOTY in 2008 we can not win again, or come in the top 10, we can only get an "honourable mention" for coming in the top 10.
Forum: PR:BF2 Community Modding 2020-11-30, 12:49
Replies: 2
Views: 448
Posted By Rhino
Re: PR shell casings sounds

common_client.zip\material\shells\

Make sure they are only for personal use and they are not used outside of PR without permission.
Forum: PR:BF2 Community Modding 2020-11-21, 12:11
Replies: 5
Views: 1,002
Posted By Rhino
Re: How to overlap decal on BTR-80A ?

could also bake the texture onto the side but that's a bit technical.
Forum: PR:BF2 Community Modding 2020-11-10, 07:03
Replies: 4
Views: 802
Posted By Rhino
Re: Extracting from ARMA3 to BF2

Is it possible?
Yes, although would take a lot of work, espically to do it properly. So much work that you're probaly better off making it from scratch if you where to do a proper fully optimised...
Forum: PR:BF2 Community Modding 2020-11-10, 06:54
Replies: 4
Views: 802
Posted By Rhino
Re: Extracting from ARMA3 to BF2

That would be illegal without permission from whom ever owns the content you wish to port and you could face legal action doing it without permission. This goes for using/porting anyone's work...
Forum: PR:Falklands General Discussion 2020-11-06, 10:48
Replies: 117
Views: 58,636
Posted By Rhino
Re: Critical Open Tasks

Updated the Falklands Community Tasks (https://www.realitymod.com/forum/showthread.php?p=1773627) with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them...
Forum: Off-Topic Discussion 2020-10-24, 14:39
Replies: 8
Views: 2,428
Posted By Rhino
Re: BF2 Pirates Event 31st October

Shame "yarr 2.5" was never released. I think I have the beta version of it with my map lurking around somewhere, the same ones used at the PR CON (https://youtu.be/l1jsI2-tngw?t=156) if you want to...
Forum: PR:BF2 Community Modding 2020-10-20, 13:37
Replies: 10
Views: 4,282
Posted By Rhino
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Cool, had forgotten that you were making this!

I have no time to UV this model, export it etc, got to get back onto finishing off my Frigate etc.

This is quite a simple model to learn to UV,...
Forum: Community Tasks 2020-10-19, 18:19
Replies: 56
Views: 41,413
Posted By Rhino
Talking Re: Falklands Community Tasks

Updated the Orignal Post (https://www.realitymod.com/forum/showthread.php?p=1773627) with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them :mrgreen:



...
Forum: PR:BF2 Community Modding 2020-10-19, 18:19
Replies: 263
Views: 58,259
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Updated the Falklands Community Tasks (https://www.realitymod.com/forum/showthread.php?p=1773627) with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them...
Forum: PR:BF2 Suggestions 2020-10-18, 14:05
Replies: 35
Views: 5,952
Posted By Rhino
Re: New factions on maps

It's easy enough to swap out the statics between the different layers, we have been done that a few times over the years.

The biggest issue is the lightmaps, mainly with how the static or ship,...
Forum: PR:BF2 Suggestions 2020-10-14, 11:31
Replies: 16
Views: 3,887
Posted By Rhino
Re: Operation Ghost train Vietnam version

While we do have pretty much all the weapons used by the Aussies during the Vietnam war, the main things missing are the faction voices (might be some lurking around somewhere thou?) and the player...
Forum: PR:BF2 General Discussion 2020-10-14, 09:16
Replies: 4
Views: 2,365
Posted By Rhino
Re: How do you Hover Harrier?

"S" by default. It's whatever you set your "Reverse Thrust" to in your Airplane control settings. If you use a joystick throttle then it's between 0% (for full reverse thrust) and 50% (for no forward...
Forum: PR:BF2 Community Modding 2020-10-08, 03:27
Replies: 4
Views: 1,238
Posted By Rhino
Re: 3d model poly count

Generally speaking, in PR 1st Person Weapon Models (ie, the model the player is holding, not the model you see other players holding) is around 8k tris, never should be much more than 10k at a push...
Forum: PR:BF2 Community Modding 2020-10-05, 23:35
Replies: 263
Views: 58,259
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Thanks but the arch of the cockpit has changed shape a bit since you're version and I can pretty easily manipulate the 3p glass to match the 1p if need be, still trying to decide if it's better to...
Forum: PR:BF2 Community Modding 2020-10-05, 10:18
Replies: 263
Views: 58,259
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Right, I've fixed up the cockpit model pretty as much as I can. Ended up remaking some of it, mainly because it would have been too much of a pain to UV without doing so, and any details I thought...
Forum: PR:BF2 Community Modding 2020-10-01, 18:27
Replies: 4
Views: 1,238
Posted By Rhino
Re: 3d model poly count

https://www.realitymod.com/forum/showthread.php?t=75855

Really it depends a lot ont what you are making more than anything else.

- Moved to Community Modding.
Forum: PR:BF2 Community Modding 2020-10-01, 02:26
Replies: 7
Views: 1,942
Posted By Rhino
Re: I want to start modding, but dont know how to start

The real question is what do you want to learn to do? There is Mapping, Modelling, Texturing, Sounds, Music, 2D Artwork, Animation and Coding to name a few, although some have big sub-sections such...
Showing results 1 to 25 of 500

 

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