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19 Jan 2022, 00:00:00 (PRT)
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Search: Posts Made By: Coalz101
Forum: PR:BF2 Bugs 2022-01-09, 11:30
Replies: 5
Views: 277
Posted By Coalz101
Re: Flak 38 sight low quality

Something tells me its because their textures are on low.
I use to have that problem where some sights are blurry on my old pc, but I just worked with it because obviously if my texture quality is...
Forum: PR:BF2 Bugs 2022-01-02, 15:47
Replies: 9
v1.7.0 Several Bugs
Views: 386
Posted By Coalz101
Several Bugs

Just to make it easier and not create one for all the bugs I've encountered so far


British aircrafts on Icebound LRG can not rearm (Haven't tested other layouts)
Ju87 Stuka gunner can not...
Forum: PR Highlights 2022-01-01, 11:09
Replies: 25
Views: 5,278
Posted By Coalz101
Re: v.1.7.0 - Update Highlights

What 109 Variant is that? the G variant? based on variant the flight characteristics and armament will be different.
Same thing with the stuka.
Forum: PR:BF2 Suggestions 2021-12-31, 12:13
Replies: 48
Views: 18,999
Posted By Coalz101
Re: Remove Night Maps

WE DON'T NEED NIGHT VISION!
Especially on Insurgency maps it will just make conventional factions all the more powerful.
It won't even make a difference with conventional factions vs conventional...
Forum: PR:BF2 General Discussion 2021-12-28, 12:57
Replies: 5
Views: 297
Posted By Coalz101
Re: Functional difference between the M2 and DSHK .50 Cals?

Yeah your personal modification doesn't make them have realistic trajectory for everyone. Saying 'they do' is terrible phrasing, just say 'they can'.
Forum: PR:WWII Suggestions 2021-12-10, 22:44
Replies: 9
Views: 736
Posted By Coalz101
Re: M4 Sherman hull gunner needs a better way to aim his gun

Didn't say that they didn't use it, but rather all the rounds weren't tracers. And there won't be any lag with the bullet velocity and fire rate thus it will be god tier, but for a specific situation...
Forum: PR:WWII Suggestions 2021-12-10, 11:42
Replies: 9
Views: 736
Posted By Coalz101
Re: M4 Sherman hull gunner needs a better way to aim his gun

Not gonna happen, we discussed this already. It's currently true to life, however, the use of tracers is quite controversial as not all mags were filled to the brim with tracers if I remember. In...
Forum: PR:BF2 Suggestions 2021-12-04, 22:39
Replies: 7
Views: 478
Posted By Coalz101
Re: Remove scopes on AAS layers with unconventional factions

Majority of maps with iron sights have battles occuring at like 150m or less. In most cases anywhere between 75-0m away. Only bamyan and jabal ,alongside a very few others, have fights with...
Forum: PR:BF2 Suggestions 2021-11-30, 15:24
Replies: 7
Views: 478
Posted By Coalz101
Re: Remove scopes on AAS layers with unconventional factions

I think most maps with scopes vs non conventional factions are fine. Dragon Fly is fine, Brits still get steamrolled by good Czech team. Karbala and other ins maps are a hit or miss sometimes. There...
Forum: PR:BF2 Suggestions 2021-11-29, 15:55
Replies: 27
Views: 1,673
Posted By Coalz101
Re: Muttrah Alternative Layout

Yeah, the deadly one is just west of MEC Fortress, a low flying huey can hit it easily.
Forum: PR:BF2 Suggestions 2021-11-29, 12:51
Replies: 27
Views: 1,673
Posted By Coalz101
Re: Muttrah Alternative Layout

This is ridiculously true, but the map is played so much to the point where theres no variation in tactics. You can predict everyone's movements and that is kind of what made it so balanced up to...
Forum: PR:BF2 Suggestions 2021-11-25, 22:31
Replies: 27
Views: 1,673
Posted By Coalz101
Re: Muttrah Alternative Layout

Consider World War 2, D-Day landings, its obvious that even though its suppose to be their territory they still have to wait for supplies as its not a Main Military Depot for them. In other words if...
Forum: PR:BF2 Suggestions 2021-11-20, 23:55
Replies: 34
Views: 13,420
Posted By Coalz101
Re: Another Seat for 2-manned Vehicles

Another Nerf Idea. Slower turret slew rate when driver is absent. Slow as or slower than current ww2 tank turrets
Forum: PR:BF2 Suggestions 2021-11-19, 23:54
Replies: 27
Views: 1,673
Posted By Coalz101
Re: Muttrah Alternative Layout

3 Indestructible Namers vs Shilka and 3 BTRs. That's not balanced at all. The namer is equivalent to a BTR 82A in my opinion, maybe even BMP2 (No ATGM). Gazelle won't be much of a challenge, I...
Forum: PR:BF2 General Discussion 2021-11-19, 23:46
Replies: 3
Views: 342
Posted By Coalz101
Re: Dedicated tank/ifv commander seat

Well I mean he asked a question so he deserves an answer before closing the thread.


I'm pretty sure not having dedicated commander seat is a nerf for the engine being turned off when the driver...
Forum: PR:BF2 Suggestions 2021-11-09, 11:02
Replies: 27
Views: 1,673
Posted By Coalz101
Re: Muttrah Alternative Layout

Muttrah Alt only rules will counter that, MEC shouldn't be on fortress.

But in all seriousness, maybe he can push the dod inland some more, it will be desperately needed since Canada has no...
Forum: PR:WWII Suggestions 2021-11-06, 11:34
Replies: 5
Views: 568
Posted By Coalz101
Re: Improving and Balancing WW2 Infantry Gameplay

World War 2 is always going to be balanced until the USSR shows up. Then Germany is going to get steamrolled like they did in real life. If you're complaining otherwise it's a skill and strategy...
Forum: Project Reality News 2021-11-04, 01:34
Replies: 29
Views: 16,839
Posted By Coalz101
Re: Project Reality v1.6.8 Update details & Devcast

Yes, lets release Project Reality on Steam so DICE n EA Games could take it down because technically its their IP. I'm sure the devs would have done so a long time ago if it would not put them in...
Forum: PR:F Suggestions 2021-11-02, 20:00
Replies: 9
Views: 776
Posted By Coalz101
Re: Re-add zoom to stationary machine guns

What about the Stationary GMG that was teased in a devblog?

Which factions are likely to get them and how will they be implemented?
Forum: PR:WWII General Discussion 2021-10-26, 10:36
Replies: 25
Views: 2,221
Posted By Coalz101
Re: WW2 sucks for the germans

WW2 Germany requires a different play style from any other faction. If you can't adjust to that playstyle then obviously you'll think its shit. Germany plays more of a defensive faction much like...
Forum: PR:BF2 General Discussion 2021-10-23, 21:03
Replies: 4
Views: 483
Posted By Coalz101
Re: More servers would have be around if he had max 90 players?

As long as the total pop does not go below 80 and you won't get a bad game it will be fine in my opinion. Just remember there is less people to carry/fuck up a team now but it theres a strong...
Forum: PR:BF2 Suggestions 2021-10-21, 12:11
Replies: 13
Views: 1,170
Posted By Coalz101
Re: PRSPY: Show the Game Clock

May be slightly misphrased but I'll say it again from external stand point. If I see player scores, as well as the amount of known players, are massively skewed in one teams favour and the external...
Forum: PR:BF2 Suggestions 2021-10-21, 00:19
Replies: 13
Views: 1,170
Posted By Coalz101
Re: PRSPY: Show the Game Clock

The bystander effect is unavoidable anywhere you go, PRspy no PRspy, Teamspeak/discord no Teamspeak/discord, We will always come to PR, watch the map and decide whether its worth our times are not....
Forum: PR:BF2 Bugs 2021-10-18, 13:22
Replies: 1
Views: 343
Posted By Coalz101
Re: autodeploy not working

You hit enter as soon as you see joining game if it keeps flashing hit escape (If escape doesn't work spam a few buttons then alt tab and do it again) thats what I do whenever I auto deploy, however...
Forum: PR:BF2 Community Modding 2021-10-08, 20:03
Replies: 1
Views: 408
Posted By Coalz101
Audio Cue Changes

I want to use a custom .wav file for the audio cues instead of the current one. However the last time I added an audio cue using mumble it added a cue for local. How can I do this without interfering...
Showing results 1 to 25 of 217

 

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