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04 Oct 2022, 00:00:00 (PRT)
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Search: Posts Made By: Nightingale
Forum: PR:BF2 General Discussion 2022-09-23, 05:41
Replies: 5
Views: 436
Posted By Nightingale
Re: Looking for first experiences

I see that you are located in Europe. If you want the "PR experience" then you have to play during European evenings. This is the only time of day where the server will be filled with 100/100 english...
Forum: Community Maps 2022-08-28, 23:57
Replies: 7
Views: 954
Posted By Nightingale
Forum: Community Maps 2022-07-04, 22:45
Replies: 7
Views: 954
Posted By Nightingale
Re: [MAP] Op. Pike (4km) [*EARLY WIP*]

I see. These are nice, but my map does not have any rural villages that would use this kind of building. But thanks anyways.
Forum: Community Maps 2022-07-03, 20:32
Replies: 7
Views: 954
Posted By Nightingale
Re: [MAP] Op. Pike (4km) [*EARLY WIP*]

I'd love to see the buildings you created. :) Can you post some pictures of them here?
Forum: Community Maps 2022-07-02, 22:55
Replies: 7
Views: 954
Posted By Nightingale
[MAP] Op. Pike (4km) [*EARLY WIP*]

Name: Operation Pike (working name)
Location: Fictional, either Red Sea or Persian Gulf
Size: 4km
Layers: STD [ IDF v. MEC ]
Game Play Type: INF + APC + TANK + TRANS HELO (no CAS!), mix of...
Forum: PR:BF2 General Discussion 2022-07-02, 22:29
Replies: 5
Views: 892
Posted By Nightingale
Re: Remove (or update) Karbala

I see RedFor win this map quite often, maybe even more than 50% of the time, at least for STD layers.

But yes I agree it's really not up to the standards of today's PR maps. I'd even argue that Al...
Forum: PR:BF2 Suggestions 2021-11-19, 20:40
Replies: 29
Views: 3,392
Posted By Nightingale
Re: Muttrah Alternative Layout

https://i.imgur.com/lNFkpG2.jpg
I think this should be less one-sided, now it should be a lot harder for MEC to rush the flag. I know there is still the bottleneck at the I9 highway area. In my...
Forum: PR:BF2 Suggestions 2021-11-06, 20:54
Replies: 29
Views: 3,392
Posted By Nightingale
Muttrah Alternative Layout

IMO, STD and ALT layers aren't really that different from each other. Also, I think that the South City is the most interesting area on this map, but we never fight there unless MEC is playing very...
Forum: PR:BF2 Suggestions 2021-08-24, 04:26
Replies: 435
Views: 172,775
Posted By Nightingale
Re: PR Loading Screen Tip Suggestion Thread

1. Over-use of squad comms can ruin a squad's ability to react to enemy contact. This is especially true for large (8 person) squads. Try to keep squad comms brief, and rely on local comms whenever...
Forum: PR:BF2 Bugs 2021-05-05, 20:30
Replies: 0
Views: 646
Posted By Nightingale
Invisible Mines

Mines are invisible pretty frequently often now. You know you have been killed by an invisible mine when: you suddenly arrive at a DEAD/WOUNDED screen, with no explosion VFX or particle effects or...
Forum: PR:BF2 Community Modding 2021-04-28, 20:53
Replies: 1
Views: 559
Posted By Nightingale
v1.6.X - LayerInit.con

Currently installing BF2editor on my new computer.

I do not see a LayerInit.con inside: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_edit

Do we still use this file? Or...
Forum: PR:BF2 Suggestions 2021-04-10, 05:02
Replies: 11
Views: 2,772
Posted By Nightingale
Re: Bring Back ICEBOUND

The heightmap of this map is incredibly smooth. I think it needs to have a lot of "noise" in it, sort of like how Yamalia is.
Forum: PR:BF2 Suggestions 2021-04-02, 00:29
Replies: 9
Views: 1,000
Posted By Nightingale
Re: Double Click to Give Up

I think it's more beneficial than not. It's not like you're dying once every 60 seconds.
Forum: PR:BF2 Suggestions 2021-03-23, 12:00
Replies: 12
Views: 2,009
Posted By Nightingale
Re: Insurgent suggestions

Yeah, I agree Beirut would be a terrible insurgency map. But Muttrah has quite a lot of T-buildings, and there are so many rooms you could place the cache in. It's generally a pretty dense map with...
Forum: PR Changelogs 2018-08-10, 04:00
Replies: 53
Views: 68,339
Posted By Nightingale
Re: PR:BF2 v1.5.5.0 Changelog

Same here. I played this version for a few minutes, left for an hour, and when I came back it was like this.
Forum: PR:BF2 Suggestions 2017-01-26, 15:25
Replies: 34
Views: 10,951
Posted By Nightingale
Re: Raise squad max of engineers to 2 instead of 1

I'm one of those solo assholes who always takes an engineer kit and then does a solo minefield for the first 30 minutes of the round.

I think it would lead to some pretty annoying results if the...
Forum: PR:BF2 Suggestions 2017-01-11, 16:48
Replies: 67
Views: 19,476
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

IMO, this is a different problem. Even if SLs did not have a num* button to spam everyone, they need to realize that marking things on the map is a far more effective way to communicate enemy...
Forum: PR:BF2 General Discussion 2016-12-23, 19:17
Replies: 14
Views: 5,546
Posted By Nightingale
Re: Loading music...

C:/Program Files/Project Reality/Project Reality BF2/mods/pr/content/common_client.zip/

Check inside this zip.
Forum: PR:BF2 Suggestions 2016-12-20, 04:36
Replies: 67
Views: 19,476
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

One more suggestion:

Suppose you are SL4. SL2 has pressed num5 to talk to SL5 (not num*, because he's a cool guy). As SL4, you can not be aware of this. If you were to press num5 while SL2 is...
Forum: PR:BF2 Suggestions 2016-12-15, 00:50
Replies: 67
Views: 19,476
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

At the very least, if unlimited unrelated num* spam is to be available to all squad leaders in the game at all times, I think the text colour of the comms should be changed.

The average SL is very...
Forum: PR:BF2 Suggestions 2016-11-07, 20:55
Replies: 67
Views: 19,476
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

"b-but there was this one time that i wanted to talk to squad 2 and squad 5 at the same time, so obviously we need num* to be available all the time to all squad leaders. dont worry guys just tell...
Forum: PR:BF2 Suggestions 2016-02-17, 20:25
Replies: 34
Views: 10,951
Posted By Nightingale
Re: Raise squad max of engineers to 2 instead of 1

The only thing that engineers can build faster are the razorwire emplacements. Everything else is normal speed.
Forum: Project Reality News 2016-02-11, 16:01
Replies: 236
Views: 95,041
Posted By Nightingale
Re: PR Master Server Update

Yeah, for like 1 second. :(
Forum: Project Reality News 2016-02-11, 04:38
Replies: 236
Views: 95,041
Posted By Nightingale
Re: PR Master Server Update

fuggggg

edit: if you keep spamming the login button you will eventually get in
Forum: PR:WWII General Discussion 2016-01-05, 18:21
Replies: 330
Views: 81,080
Posted By Nightingale
Re: PR:WW2 Beta Release - Feedback Thread

I'd love to see this change made! :D

This is a great post--including all the other parts of it that I didn't quote.
Showing results 1 to 25 of 194

 

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