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04 Oct 2022, 00:00:00 (PRT)
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Search: Posts Made By: Outlawz7
Forum: PR Changelogs 2022-09-24, 08:57
Replies: 52
Views: 11,963
Posted By Outlawz7
Re: PR:BF2 v1.7.2.0 Changelog

https://www.realitymod.com/forum/showthread.php?t=148376
Forum: PR:BF2 Support 2022-09-15, 13:58
Replies: 7
Views: 721
Posted By Outlawz7
Forum: PR:BF2 Support 2022-09-13, 14:49
Replies: 7
Views: 721
Posted By Outlawz7
Re: What is the ideal draw distance level for low end hardware

You'll be at disadvantage everywhere if you lower view distance. Has lowering any of the other settings not helped?
Forum: PR:BF2 General Discussion 2022-09-10, 15:52
Replies: 1
Views: 335
Posted By Outlawz7
Re: Texture error

Put the texture in the filepath it wants or change filepath?
Forum: PR:BF2 Bugs 2022-08-28, 09:13
Replies: 4
Views: 438
Posted By Outlawz7
Re: Kills not Regisering in the Score

Give tracker of the round
Forum: PR:BF2 Community Modding 2022-08-17, 13:38
Replies: 2
Views: 272
Posted By Outlawz7
Re: How to solve object texture coordinate outside 16 ?16

It's what it says, you have UVs outside the 16 range. Without any details on how you're making this house we can only guess how exactly you're causing it. Many PR objects have this error due to the...
Forum: Community Maps 2022-07-30, 06:09
Replies: 3
Views: 1,129
Posted By Outlawz7
Re: Two 4km maps

https://www.realitymod.com/forum/showthread.php?t=103902
Forum: Community Maps 2022-07-27, 20:44
Replies: 183
Views: 41,892
Posted By Outlawz7
Re: [Map] Umm Qasr (4km) [WIP]

I sent zer0 a PM three weeks ago, but if anyone else wants a copy

https://www.dropbox.com/s/auso8i06zhustek/ummqasr2022.rar?dl=0
Forum: PR:BF2 General Discussion 2022-07-24, 07:44
Replies: 2,606
Views: 383,933
Posted By Outlawz7
Forum: PR:BF2 General Discussion 2022-07-20, 15:15
Replies: 2,606
Views: 383,933
Posted By Outlawz7
Re: Ask the [DEV]s a (?) - Part 2

How do you figure that?
Forum: PR:BF2 Community Modding 2022-06-14, 18:49
Replies: 2
Views: 657
Posted By Outlawz7
Re: Problem with BF2HMT

Just to check, you have Java installed? The .tiff you load into HMT was saved in correct format from Photoshop?
Forum: PR:BF2 General Discussion 2022-06-04, 10:13
Replies: 1
Views: 546
Posted By Outlawz7
Re: Co Op Area Attack?

Try another map, Muttrah Coop Alt doesn't get area attack, those are bot operated deployable mortars that show up as area attack.
Forum: PR:BF2 Suggestions 2022-05-28, 12:48
Replies: 6
Views: 669
Posted By Outlawz7
Re: China PLA layouts

https://i.imgur.com/Cn4hxrw.png
Forum: PR:BF2 Suggestions 2022-05-20, 21:49
Replies: 14
Views: 2,374
Posted By Outlawz7
Re: Winter Ops Anyone...?

Those password resets really killed a lot of forum accounts
Forum: Off-Topic Discussion 2022-05-06, 18:17
Replies: 3,470
Views: 528,619
Posted By Outlawz7
Forum: PR:BF2 General Discussion 2022-05-02, 08:30
Replies: 4
Views: 1,010
Posted By Outlawz7
Re: Head Bob

To my knowledge we don't have headbobbing in general but there may be some animations that do.

Can you give an example of what caused you issues ie. what were you doing in game, which...
Forum: Modding Tutorials 2022-04-27, 10:30
Replies: 41
Views: 22,166
Posted By Outlawz7
Re: Recreating Map's Editor Files

Unlikely from my end, your best bet would be to go with afsoccer's post and record your own action:



Colormaps is just a resave, detailmaps need to be resized to 512px as well.

The main...
Forum: PR:BF2 Suggestions 2022-04-16, 06:59
Replies: 5
Views: 663
Posted By Outlawz7
Re: Update hero image for realitymod.com

You mean update the website header?
Forum: PR:BF2 Community Modding 2022-03-29, 16:44
Replies: 5
Views: 729
Posted By Outlawz7
Re: [Help!] How to get 3ds max

You can model in Blender but export to game can still only be done in 3ds Max with the addon you found installed, thus you need to port from Blender to 3ds as well.
Forum: PR:BF2 Community Factions 2022-03-17, 17:02
Replies: 48
Views: 18,753
Posted By Outlawz7
Re: MEC alternative weapons loadout

That just sounds like national armies, not branches of a fictional alliance.
Forum: PR:BF2 Support 2022-03-08, 20:28
Replies: 2
Views: 301
Posted By Outlawz7
Forum: PR:BF2 Bugs 2022-03-06, 14:32
Replies: 9
v1.7.0 RPG-26 sights
Views: 1,151
Posted By Outlawz7
Re: RPG-26 sights

I believe we gave preference to 100m sight since its open and easier to use than other three.
Forum: PR:BF2 Suggestions 2022-03-06, 08:25
Replies: 12
Views: 1,620
Posted By Outlawz7
Re: Add fog to Saarema INF for diferent gameplay

Why though, most of the views are already obstructed by trees.
Forum: PR:BF2 General Discussion 2022-02-26, 08:41
Replies: 2
Views: 1,461
Posted By Outlawz7
Re: Cheats to Use in Single Player?

https://www.realitymod.com/forum/showthread.php?t=95253
Forum: PR:BF2 Community Modding 2022-02-10, 16:54
Replies: 7
Views: 778
Posted By Outlawz7
Re: Humping trees - prevention

If bots drive into objects it's likely because the navigation mesh is wrong and tells them they can pass through when they can't.
Showing results 1 to 25 of 500

 

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