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22 May 2022,
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Posts Made By:
Arab
Forum:
PR:BF2 General Discussion
2022-04-26, 20:23
Replies:
9
Hello :D
Views:
1,607
Posted By
Arab
Re: Hello :D
Welcome :)
Forum:
PR:F Suggestions
2022-04-23, 00:30
Replies:
9
Increase Exocet Damage
Views:
854
Posted By
Arab
Re: Increase Exocet Damage
Locking angle of 10 is realistic, but fixed the projectile dropping into water after locking and also added the missing ammo counter for next patch.
Forum:
PR:F Suggestions
2022-04-14, 12:37
Replies:
2
M-14s for the Argies
Views:
410
Posted By
Arab
Re: M-14s for the Argies
Hey there! :D
It is present in the Marksman kit, although that's the only kit that has it.
Forum:
PR:BF2 Bugs
2022-02-15, 09:26
Replies:
1
v1.7.0
CV90 coax
Views:
378
Posted By
Arab
Re: CV90 coax
Fixed for next update
Forum:
PR:BF2 Bugs
2022-02-14, 21:18
Replies:
5
v1.6.8
non rearming booby traps
Views:
586
Posted By
Arab
Re: non rearming booby traps
Fixed for next update
Forum:
PR:F Suggestions
2022-02-03, 02:34
Replies:
10
Re-add zoom to stationary machine guns
Views:
1,809
Posted By
Arab
Re: Re-add zoom to stationary machine guns
Done :wink: SSGP1 will now be an alt kit
Forum:
PR:BF2 Bugs
2022-02-02, 10:31
Replies:
5
v1.6.8
non rearming booby traps
Views:
586
Posted By
Arab
Re: non rearming booby traps
Thanks for the bug report, added to the bug tracker to look into it.
Grenade Trap currently never rearms as they are linked to the F1 grenades.
Forum:
PR:BF2 Bugs
2021-12-26, 09:23
Replies:
5
v1.6.8
non rearming booby traps
Views:
586
Posted By
Arab
Re: non rearming booby traps
Is the weapon that doesn't rearm the grenade tripwire trap weapon?
Forum:
PR:WWII Suggestions
2021-12-17, 05:14
Replies:
9
M4 Sherman hull gunner needs a better way to aim his gun
Views:
1,555
Posted By
Arab
Re: M4 Sherman hull gunner needs a better way to aim his gun
Thanks! Very nice video.
Yeah I'll see what I can do with the smoke and figuring out tracers. Right now, it uses the coax muzzle effect.
Forum:
PR:WWII Suggestions
2021-12-16, 02:55
Replies:
9
M4 Sherman hull gunner needs a better way to aim his gun
Views:
1,555
Posted By
Arab
Re: M4 Sherman hull gunner needs a better way to aim his gun
Just a fellow dev doing some research, don't mind me.
5Qsj4hXzN_M?t=225
At 3:45 - Would this part be the hull gunner? Trying to find references to it.
One reasonable solution would be to...
Forum:
PR:BF2 Bugs
2021-12-15, 23:46
Replies:
1
v1.6.8
Bad cache pos
Views:
433
Posted By
Arab
Re: Bad cache pos
Thanks for the bug report, added to our bug tracker.
Edit: Fixed for next patch
Forum:
PR:BF2 Bugs
2021-12-15, 09:59
Replies:
1
v1.6.8
Vietnam Engineer kit and enemy mines
Views:
349
Posted By
Arab
Re: Vietnam Engineer kit and enemy mines
Thanks for the bug report, added to our bug tracker.
Edit: Fixed for next patch.
Forum:
PR:BF2 Support
2021-11-06, 00:15
Replies:
2
Other OS
Error when trying to load into a game
Views:
551
Posted By
Arab
Re: Error when trying to load into a game
It's likely missing Direct X 9C which is needed to run properly. Create a new folder somewhere on the hard drive (Desktop easiest) and when running it, extract it there and run DXSETUP.exe...
Forum:
PR:BF2 General Discussion
2021-08-23, 07:03
Replies:
6
Zastava 900 AK changing the music
Views:
1,213
Posted By
Arab
Re: Zastava 900 AK changing the music
Best to make a copy of the pr mod folder and rename it pr_edit to do the changes but as [R-DEV]Outlawz says, it won't work in multiplayer - only in local or coop.
Forum:
PR:BF2 Bugs
2021-05-26, 10:42
Replies:
3
v1.6.6
WZ-550 Submarine
Views:
805
Posted By
Arab
Re: WZ-550 Submarine
Fixed for next update.
Forum:
PR:BF2 General Discussion
2021-05-15, 04:23
Replies:
1
"Is there a new shoveling ani"
Views:
804
Posted By
Arab
Re: "Is there a new shoveling ani"
Nothing has changed since 2012.
Then again, not sure what it was like in 0.87
Forum:
PR:BF2 Bugs
2021-05-13, 10:15
Replies:
1
v1.6.6
No zoom focus on DP-28
Views:
533
Posted By
Arab
Re: No zoom focus on DP-28
Which map and faction has this issue?
Couldn't replicate it with both Insurgent and Vietnamese versions.
Forum:
PR:BF2 Bugs
2021-05-12, 14:51
Replies:
3
v1.6.6
Med UH-1D Huey Soldier Seats
Views:
841
Posted By
Arab
Re: Med UH-1D Huey Soldier Seats
Can confirm it's historically accurate as intended. Both seats are utilized at different directions 90 meters away using voodoo magic to hold soldiers in the air, allowing more passengers to enter...
Forum:
PR:BF2 Suggestions
2021-04-14, 01:45
Replies:
12
Please lower commrose sound
Views:
1,312
Posted By
Arab
Re: Please lower commrose sound
Not sure if it can be adjusted. It might be hard-coded, but I'll check if there's any files that can configure it.
Forum:
PR:BF2 Community Modding
2021-04-09, 02:30
Replies:
9
[HUD] New font for the PT-BR language
Views:
2,610
Posted By
Arab
Re: [HUD] New font for the PT-BR language
I'm not an expert on menu fonts, but Helvetica is used for the HD menu fonts. Worth a try to use.
Forum:
PR:BF2 Bugs
2021-04-05, 13:22
Replies:
1
v1.6.5
Landmine IED is broken
Views:
579
Posted By
Arab
Re: Landmine IED is broken
Fixed for next hotfix/update.
Forum:
PR:BF2 General Discussion
2021-03-29, 02:15
Replies:
2
Make the player twitch when hit by a bullet
Views:
923
Posted By
Arab
Re: Make the player twitch when hit by a bullet
There are already hit animations from Battlefield 2 but they can appear very quickly. The animation settings can be slowed down for them.
Forum:
PR:BF2 General Discussion
2021-02-05, 00:08
Replies:
6
Imagine a Scenario
Views:
1,541
Posted By
Arab
Re: Imagine a Scenario
If I recall correctly, I don't think we did. Steam Workshop only applies to games purchased from Steam which Battlefield 2/Project Reality mod isn't - since it's only exclusive to Origin as a...
Forum:
PR Changelogs
2020-12-21, 22:35
Replies:
45
PR:BF2 v1.6.4.0 Changelog
Views:
26,087
Posted By
Arab
Re: PR:BF2 v1.6.4.0 Changelog
Hello :)
It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is...
Forum:
PR:BF2 Community Modding
2020-11-09, 06:01
Replies:
3
Need help with distant sounds!
Views:
1,365
Posted By
Arab
Re: Need help with distant sounds!
Hi there :)
Make sure the distance sounds are mono and 44.1kHz as they will not play properly.
The distant sounds is added to the muzzle flash effect and that's how we achieve that effect, so if...
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