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Search: Posts Made By: agus92
Forum: PR:BF2 General Discussion 2020-02-19, 15:45
Replies: 2,556
Views: 287,789
Posted By agus92
Re: Ask the [DEV]s a (?) - Part 2

what are the issues with asad and mestia?
Forum: PR:BF2 Community Factions 2018-11-19, 11:49
Replies: 57
Views: 12,549
Posted By agus92
Re: [Faction Concept] JSDF

Translating this official statement (http://www.mod.go.jp/j/approach/hyouka/seisaku/results/13/jizen/honbun/15.pdf), it appears that the type 06 is a multirole interpersonal and AT grenade.

Max...
Forum: PR:BF2 Community Modding 2018-10-20, 03:42
Replies: 22
Views: 4,933
Posted By agus92
Re: [HUD] Vehicle improvements

Holy shit, this is night and day!
Forum: Off-Topic Discussion 2018-10-16, 13:19
Replies: 71
Views: 20,000
Posted By agus92
Re: Vanguard: Normandy 1944 (WW2 PC Game)

Consider yourself lucky if they manage to release a playable game: other factions will never see the light of day.
Forum: PR:BF2 Bugs 2018-10-08, 23:00
Replies: 2
Views: 1,114
Posted By agus92
Markers not working

Played a round on Ia Drang today were all SL markers on the map didn't work. Server registered the order ("Enemy INFANTRY spotted" appeared on top), but no markers appeared on the map.

Tracker:...
Forum: PR:BF2 General Discussion 2018-10-02, 05:52
Replies: 41
Views: 6,731
Posted By agus92
Re: Favorite Weapon

-Mg42
-M60
-Dutch HK and M4 for being good compromises
-sightless ak74 for cqb
-mat49: lovely silly gun.
Forum: PR:BF2 General Discussion 2018-09-22, 13:14
Replies: 69
Views: 12,931
Posted By agus92
Re: Project Reality is killing itself. From a fellow asset whore point of view.

You've been told AA issues aren't balance but broken vanilla code. Fix is WIP.

As to discussing your controversies, if you're truly asking for feedback, I think your lack of flexibility when...
Forum: PR:BF2 General Discussion 2018-09-19, 17:14
Replies: 4
Views: 1,671
Posted By agus92
Re: Hardest map to be SQL

Hill488, Tad Sae and Asad Khal are quite hellish to SL as well. In general, any skirmish map, specially if it's cqb intensive.

For AAS, I dislike SLing on Silent Eagle, too exposed to assets, too...
Forum: Community Maps 2018-09-13, 21:08
Replies: 16
Views: 5,667
Posted By agus92
Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Looking very nice! Godspeed!
Forum: PR:WWII General Discussion 2018-09-13, 20:57
Replies: 1,323
Views: 186,674
Posted By agus92
Re: Ask the (WW2-DEVS) a question ?

Schneller, schneller!
Forum: PR:BF2 Tales from the Front 2018-09-10, 08:45
Replies: 73
Views: 17,604
Posted By agus92
Re: Spook's Adventures in Muttrah City

Spook, sorry for the necro, but I was about to show the vid to some friends and it's gone. Could you re-share it?
Forum: PR:BF2 Support 2018-07-22, 23:01
Replies: 2
Views: 953
Posted By agus92
Re: I'm about to stop playing pr for this error help

Could you edit your message with paragraphs, please? It's literally unreadable.
Forum: PR:BF2 General Discussion 2018-07-20, 07:30
Replies: 87
Views: 13,731
Posted By agus92
Re: State of AA

Checking the missile codes is nice to know how they work, but if flares and missiles work with choppers, the problem must be with the planes (assuming flares are unchanged in both planes and...
Forum: PR:BF2 General Discussion 2018-07-17, 22:56
Replies: 87
Views: 13,731
Posted By agus92
Re: State of AA

Just to clarify (and I know what I'm talking about);

The missile AA's on Falklands, Blowpipe and Tigercat, have Command operated guidance, as opposite to "fire and forget", which is what all the...
Forum: PR:BF2 General Discussion 2018-07-02, 16:16
Replies: 7
Views: 1,760
Posted By agus92
Re: Help with the crouch key

I think I get it. You still have to map "Crouch_ingame" in order to tell the script which key is "crouch" replacing, right?
Forum: PR:BF2 General Discussion 2018-07-02, 02:25
Replies: 7
Views: 1,760
Posted By agus92
Re: Help with the crouch key

what's the diff between crouch and crouch_ingame? I don't understand the description.
Forum: PR:BF2 Suggestions 2018-07-01, 13:58
Replies: 6
Views: 2,101
Posted By agus92
Re: Tunnel vision when sprinting

Imo too high peripheal vision while running gets compensated by the fact that you can't quickly turn your head to scan.
Forum: PR:BF2 Suggestions 2018-06-28, 12:00
Replies: 28
Views: 5,010
Posted By agus92
Re: We need to go back. (Mortars)

But then that is OP because it takes nothing of time to build those sandbags... And hence the spam would be huge.
Forum: Project Reality News 2018-06-28, 11:57
Replies: 81
Views: 61,608
Posted By agus92
Re: PR:WW2 Status Update June 2018

No sticky nades. AT were just from GL, afaik.
Forum: PR:BF2 Community Modding 2018-06-26, 19:39
Replies: 18
Views: 3,463
Posted By agus92
Re: SAAREEMA 8km modding suggestion

Wrong.

"Convert to 8km" button is right next to "Port to Unreal Engine 4" button. How come you keep missing it all these years? Infuriating.
Forum: PR:BF2 Suggestions 2018-06-24, 09:17
Replies: 28
Views: 5,010
Posted By agus92
Re: We need to go back. (Mortars)

we are talking about "bunkers" that are built under 1 minute though...

Since you like to translate into real world, those "bunkers" would be few empty ammo boxes piled together with a couple...
Forum: Hardware & Custom Builds 2018-06-20, 22:58
Replies: 16
Views: 11,682
Posted By agus92
Re: [Guide] Budget PR Build - ECO graphics cards compared

Very cool, now do one with Post Scriptum :P

Now seriously,if you ever repeat the experiment, remember to disable the camera's autofocus.
Forum: Project Reality News 2018-06-18, 21:04
Replies: 81
Views: 61,608
Posted By agus92
Re: PR:WW2 Status Update June 2018

I see, minor stuff anyway.
Forum: Project Reality News 2018-06-17, 12:30
Replies: 81
Views: 61,608
Posted By agus92
Re: PR:WW2 Status Update June 2018

Magnificient update, and thanks for the dedication.

One small question/issue: all ALT rifleman use smoke grenades, right? If so, the grenade icon on the kit is wrong.
Forum: Off-Topic Discussion 2018-06-11, 18:30
Replies: 242
Views: 25,652
Posted By agus92
Re: Battlefield V

Only Belgium, and sorta NL as well.
Showing results 1 to 25 of 231

 

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