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28 Jan 2021,
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Posts Made By:
rPoXoTauJIo
Forum:
PR:BF2 Community Modding
2020-12-06, 15:40
Replies:
6
Changing weapon performance/God mode.
Views:
2,300
Posted By
rPoXoTauJIo
Re: Changing weapon performance/God mode.
That's actually what i've been using for tweaking jets
https://github.com/rPoXoTauJIo/objmodv2
python + activeSafe is main trick
Forum:
PR:BF2 Tales from the Front
2020-11-29, 06:44
Replies:
2
Who are ya?
Views:
655
Posted By
rPoXoTauJIo
Re: Who are ya?
Lol i've been found
Forum:
PR:BF2 Bugs
2020-05-08, 11:04
Replies:
4
v1.6
Pilots are warned about being in sight befor lock
Views:
653
Posted By
rPoXoTauJIo
Re: Pilots are warned about being in sight befor lock
Thanks for report, added into our bugtracker
Forum:
PR:BF2 Community Modding
2020-05-04, 12:37
Replies:
3
Optimisation, questions !
Views:
1,209
Posted By
rPoXoTauJIo
Re: Optimisation, questions !
Drawcalls(materials in meshes) - bf2 framerate dies on lots of small objects - few big ones are preferable in scene
I've coded some PoC...
Forum:
PR:BF2 Community Modding
2019-10-02, 11:25
Replies:
11
[Coding] bf2 meshes python lib
Views:
6,083
Posted By
rPoXoTauJIo
Re: [Coding] bf2 meshes python lib
I bet lods matter for crappy PC's only because they have less materials, so less drawcalls. I'm gonna tests on various crappy laptops anyway, but have a feeling even weak GPU wont be bottleneck.
...
Forum:
PR:BF2 Community Modding
2019-09-27, 21:17
Replies:
11
[Coding] bf2 meshes python lib
Views:
6,083
Posted By
rPoXoTauJIo
Re: [Coding] bf2 meshes python lib
So i disbanded idea of modifying colmeshes, as they doesn't seems to affect fps.
Merging visible meshes produced interesting results through.
Sample is T-city of 15x15 blocks, each 10 floors
1x...
Forum:
PR:BF2 Community Modding
2019-09-27, 01:37
Replies:
15
AGM114 missile tweaking
Views:
5,585
Posted By
rPoXoTauJIo
Re: AGM114 missile tweaking
Effects, nothing to do with missile physics.
Client side control settings, nothing to do with missile physics.
Client side control settings, nothing to do with missile physics.
Hud,...
Forum:
PR:BF2 Community Modding
2019-09-16, 01:12
Replies:
15
AGM114 missile tweaking
Views:
5,585
Posted By
rPoXoTauJIo
Re: AGM114 missile tweaking
Yes. Combined with decreased speed you can hit targets easier.
On Z axis it should be negative value to move it back. So change to -15 or something, play with values.
Pretty much...
Forum:
PR:BF2 Community Modding
2019-09-13, 19:22
Replies:
15
AGM114 missile tweaking
Views:
5,585
Posted By
rPoXoTauJIo
Re: AGM114 missile tweaking
You have other options to do so.
1. Decrease missile speed + increase TTL
ObjectTemplate.maxSpeed 125
ObjectTemplate.timeToLive CRD_NONE/3.5/0/0
2. Move camera back, so you'll get larger FOV to...
Forum:
PR:BF2 Bugs
2019-06-23, 07:21
Replies:
5
v1.5.5
Pavlovsk Bay
Views:
1,758
Posted By
rPoXoTauJIo
Re: Pavlovsk Bay
according to ref
https://i.imgur.com/v0huSBF.png
Forum:
PR:BF2 Community Modding
2018-07-02, 22:02
Replies:
12
Russian jets hud, help
Views:
3,186
Posted By
rPoXoTauJIo
Re: Russian jets hud, help
I thought you should know them by looking :p
But you can just look at jets .tweak files, find bombs firearm, look at ObjectTemplate.projectileTemplate <string>
Those projectiles usually should be...
Forum:
PR:BF2 General Discussion
2018-06-26, 17:02
Replies:
18
Can be Russian VDV compared to a USMC like same
Views:
3,719
Posted By
rPoXoTauJIo
Re: Can be Russian VDV compared to a USMC like same
Pls gajan put this in your sig to remind yourself when you posting something :p
Forum:
PR:BF2 General Discussion
2018-05-31, 14:19
Replies:
3
Hover help?!
Views:
1,423
Posted By
rPoXoTauJIo
Re: Hover help?!
It shows acceleration indicator\energy cue.
Forum:
PR:BF2 Community Modding
2018-05-28, 13:01
Replies:
26
[WIP] Admiral Kuznetsov
Views:
8,080
Posted By
rPoXoTauJIo
Re: [WIP] Admiral Kuznetsov
That's actually stolen asset, from dcs :p
Transforming vehicle to staticobject and back not that demanding task, and indeed to big unique objects it's better to have seperate textures to avoid...
Forum:
PR:BF2 General Discussion
2018-05-11, 08:59
Replies:
7
PR Server Requirements
Views:
3,530
Posted By
rPoXoTauJIo
Re: PR Server Requirements
0. For public server you need server placed in datacenter, no home servers.
1.You need fastest singlethreaded (https://www.cpubenchmark.net/singleThread.html) CPU you can get.
2. Preferable fastest...
Forum:
PR:BF2 Community Modding
2018-05-02, 17:47
Replies:
3
T-90A model is terrible
Views:
1,804
Posted By
rPoXoTauJIo
Re: T-90A model is terrible
Is this a suggestion outside of suggestion forums?
https://i.imgur.com/Xhsmrw6.png
Forum:
PR:BF2 General Discussion
2018-04-28, 21:47
Replies:
2,574
Ask the [DEV]s a (?) - Part 2
Views:
307,976
Posted By
rPoXoTauJIo
Re: Ask the [DEV]s a (?) - Part 2
Skynet secretly making progress in PR! :p
Forum:
PR:BF2 Suggestions
2018-04-19, 19:22
Replies:
12
Change Russian AA rockets from HATO to russian names
Views:
5,143
Posted By
rPoXoTauJIo
Re: Change Russian AA rockets from HATO to russian names
but but consistency :p
Forum:
PR:BF2 Suggestions
2018-04-19, 10:42
Replies:
12
Change Russian AA rockets from HATO to russian names
Views:
5,143
Posted By
rPoXoTauJIo
Re: Change Russian AA rockets from HATO to russian names
HUD, play around with values:
\menu\HUD\HudSetup\Vehicles\air\HudElementsSu25Pilot.con
Also need to update vehicle tweak:
D:\Games\Project...
Forum:
PR:BF2 Suggestions
2018-04-10, 09:49
Replies:
7
Decreasing asset respawn times for the losing team
Views:
2,427
Posted By
rPoXoTauJIo
Re: BALANCING BATTLES (in assets)!
Something similar i've coded back in time, with correcting spawn timers.
1. On a round start delete existing spawners, remembering their settings.
2. Control spawn system with python.
I mean it...
Forum:
PR:BF2 Suggestions
2018-04-10, 08:59
Replies:
12
Change Russian AA rockets from HATO to russian names
Views:
5,143
Posted By
rPoXoTauJIo
Re: Change Russian AA rockets from HATO to russian names
Its been agreed back in time that we're gonna stick with nato names for consistency.
However i still cant tell the diffirences between all those AA\SA\etc while russian indices feeling more natural...
Forum:
PR:BF2 General Discussion
2018-04-06, 09:09
Replies:
4
The Real reason the game has less than 1k average players
Views:
1,959
Posted By
rPoXoTauJIo
Re: The Real reason the game has less than 1k average players
We already do, people are more than welcome to do whatever server-side modding they want on passworded servers, otherwise we'd just drop it and close every possibility to have change game.
Forum:
PR:BF2 General Discussion
2018-03-25, 12:30
Replies:
2,574
Ask the [DEV]s a (?) - Part 2
Views:
307,976
Posted By
rPoXoTauJIo
Re: Ask the [DEV]s a (?) - Part 2
My sig ain't done for no reason :p
https://i.imgur.com/2VffeER.png
Forum:
Modding Tutorials
2018-03-24, 09:14
Replies:
36
Sticky:
Coding:
Python Coding in BF2
Views:
31,929
Posted By
rPoXoTauJIo
Re: Python Coding in BF2
Notepad++ would be enough for a start :p
Forum:
PR:BF2 Community Modding
2018-03-17, 14:12
Replies:
11
[Coding] bf2 meshes python lib
Views:
6,083
Posted By
rPoXoTauJIo
Re: [Coding] bf2 meshes python lib
More weird stuff from exporter.
https://i.imgur.com/8yCBdEA.png
https://i.imgur.com/QzEut5r.png
Technically those meshes should be equal in terms of vertex numbers(both 4 vertices & 2 tris for...
Showing results 1 to 25 of 500
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