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02 Aug 2021, 00:00:00 (PRT)
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Search: Posts Made By: Rhino
Forum: Project Reality News 2021-06-10, 19:02
Replies: 55
Views: 36,143
Posted By Rhino
Re: Rounding off the decade

Actually, its real term was "Cross-Fire", in much the same way BMX stands for "Bicycle MotoCross", but everyone including myself called it X-Fire hehe. Funny how the Wiki article doesn't know that.
...
Forum: PR:BF2 Community Factions 2021-06-09, 08:32
Replies: 6
Views: 1,495
Posted By Rhino
Re: Project Amzônia

FYI I made the HM-1 Pantera (Brazilian Light Transport Helicopter) as part of the Zhi-9 & Panther Heli Series awhile back for the old Brazilian Faction:...
Forum: PR:BF2 Community Modding 2021-05-08, 08:51
Replies: 8
Views: 620
Posted By Rhino
Re: Map Editor Crash

the dump files can be misleading, what are the last lines in the console on loading?
Forum: PR:BF2 Community Modding 2021-05-02, 17:28
Replies: 268
Views: 64,191
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

If you're up for giving it a shot I'll send you over all the files and refs I have.

All you really need is Photoshop, although you can use other tools like GIMP or other painting tools if you...
Forum: PR:BF2 Community Modding 2021-05-01, 21:53
Replies: 1
Views: 264
Posted By Rhino
Re: I need help with BfMeshView

You need to add a path to your working mod:
https://i.imgur.com/nfZw1pO.jpg
Example:
E:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_edit
Forum: PR:BF2 Community Modding 2021-05-01, 16:10
Replies: 268
Views: 64,191
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Bumpy, could really use a hand here if anyone is up for making the cockpit textures for this birdy! :D
Forum: PR:Falklands General Discussion 2021-04-27, 08:44
Replies: 1
Views: 24,955
Posted By Rhino
Re: PR:BF2 - Falklands Info & Updates

Updated the OP with fixed links and any new/missed update links.
Forum: PR Dev Blogs 2021-04-24, 13:56
Replies: 0
Views: 1,731
Posted By Rhino
Arrow Corvus Chaff Launcher - Type 21 System #2

Click here to read this DEV blog post (https://www.realitymod.com/forum/blog.php?b=478)
Forum: Community Maps 2021-04-18, 11:05
Replies: 3
Views: 486
Posted By Rhino
Re: 4km maps for BF2142?

try putting it in your terrain.con, might be your simply not loading your tmp.con
Forum: PR:BF2 Suggestions 2021-03-26, 09:31
Replies: 10
Views: 986
Posted By Rhino
Re: Mechanics to encourage pilot extraction?

I would say for a few reasons.

Tickets are there really to simulate Attrition (https://en.wikipedia.org/wiki/Attrition_warfare). In real life, if a pilot is shot down then recovered, your country...
Forum: PR:BF2 Suggestions 2021-03-25, 13:16
Replies: 10
Views: 986
Posted By Rhino
Re: Mechanics to encourage pilot extraction?

I can't find the post now but we did have a topic about this in the dev forums some years ago I made talking about this.

We were talking in regards of giving the pilot kit itself a ticket loss of...
Forum: PR:BF2 Suggestions 2021-03-24, 09:39
Replies: 3
Views: 424
Posted By Rhino
Re: Kit change for British pilot

Interesting, I didn't know British helicopter pilots used the L22.

It isn't that uncommon for helicopter pilots to use SMGs or small carbines (like the L22) as self-defence weapons, the problem is...
Forum: PR:BF2 General Discussion 2021-03-22, 19:15
Replies: 17
Views: 979
Posted By Rhino
Re: Maps you want to see?

Not so much that they are "too heavy on the engine", although yes, many are too high poly, but more most are very unoptimized, have lots of issues and have not been made to the requirements of the...
Forum: PR:BF2 General Discussion 2021-03-22, 09:37
Replies: 17
Views: 979
Posted By Rhino
Re: Maps you want to see?

It is also illegal under the BF2 EULA which PR is still bound by.
Forum: PR:BF2 General Discussion 2021-03-21, 15:21
Replies: 8
Views: 721
Posted By Rhino
Re: Request for screenshot showing the old Allah Cola bottles in the cache

Oh ye for sure, seeing the crew of a Warrior panic on Al Basrah after you threw one that smashed on the side of their APC trying to drive away from the flames and finding that they followed them...
Forum: PR:BF2 General Discussion 2021-03-21, 09:41
Replies: 17
Views: 979
Posted By Rhino
Re: Maps you want to see?

It isn't that hard to create maps, just it takes a lot of time: https://www.realitymod.com/forum/showthread.php?t=20862

I wouldn't pick an American city as it's kinda hard to justify a major...
Forum: Community Maps 2021-03-15, 04:33
Replies: 94
Views: 22,585
Posted By Rhino
Re: [Map] Dead Man's Reef - BF Pirates 2 Map [UNRELEASED]

This map was made for BFP2's "yaar 2.5" release but BFP2 with a whole load of maps made for that version by other mappers in a mapping contest they set up, but the mod basically died before then so...
Forum: PR:BF2 General Discussion 2021-03-10, 23:10
Replies: 8
Views: 721
Posted By Rhino
Re: Request for screenshot showing the old Allah Cola bottles in the cache

No worries :)



Ye that is pretty much how it was coded before, in technical terms it uses a "supply object" that causes damage (in the exact same way the burning fire on a static car damages a...
Forum: PR:BF2 General Discussion 2021-03-10, 12:33
Replies: 69
Views: 7,444
Posted By Rhino
Re: PRstats site idea

Looking Awesome so far! :mrgreen:



Dev's don't play :-P
Forum: PR:BF2 General Discussion 2021-03-10, 01:51
Replies: 8
Views: 721
Posted By Rhino
Re: Request for screenshot showing the old Allah Cola bottles in the cache

The Molotov wasn't removed from PR because of a very small amount of people finding it offensive (its translation is just "God Cola" which only the most uptight person ever would find offensive), we...
Forum: PR:BF2 General Discussion 2021-03-09, 05:54
Replies: 4
Views: 321
Posted By Rhino
Re: Will we ever get more cold war factions?

There are the British and Argentine 1980's factions that are mainly used on the Falklands war maps (as well as a few others like an alternative layer of Fools Road with '80 Brits vs the Militia)....
Forum: PR:BF2 General Discussion 2021-03-02, 19:38
Replies: 4
Views: 1,069
Posted By Rhino
Re: State of the game, as of 2021?

What Frontliner said and as for servers, check PR Spy, currently as I'm posting this there are 274 players on and far from peak time: https://www.realitymod.com/prspy/
Forum: Off-Topic Discussion 2021-01-27, 10:38
Replies: 71
Views: 10,633
Posted By Rhino
Re: Operation: Harsh Doorstop

I'm really not interested in arguing about it. It's simply one bit of free advice that probably wasn't even worth the time to write. You can take it or leave it, what direction you guys decide is...
Forum: Off-Topic Discussion 2021-01-26, 10:15
Replies: 71
Views: 10,633
Posted By Rhino
Re: Operation: Harsh Doorstop

Real-life weapons do have some deviation themselves, although generally tiny (other than for smoothbore muskets which struggle to hit anything past 100m), they are still a big factor at range, hence...
Forum: PR:BF2 General Discussion 2021-01-24, 12:39
Replies: 11
Views: 1,197
Posted By Rhino
Re: Project Reality maps IN REAL LIFE! v1.6

Pretty much all of those maps are fictional, OGT I can tell you for certain came out of my imagination and some of its features are geographically not possible, like the V-shaped valley turning into...
Showing results 1 to 25 of 500

 

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