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Posts Made By:
Insanitypays
Forum:
PR:BF2 Community Modding
2020-06-26, 05:23
Replies:
12
Bug Fixes
Views:
4,480
Posted By
Insanitypays
Re: Bug Fixes
That's not very friendly.
Forum:
PR:BF2 Suggestions
2020-06-25, 22:44
Replies:
35
Poll:
Remove Night Maps
Views:
13,807
Posted By
Insanitypays
Re: Remove Night Maps
Bump.
Night maps allow an opportunity for exploits (gamma boosting). If night maps are going to stay, there should be an incentive preventing exploitation of features. Perhaps rural night maps...
Forum:
PR:BF2 Community Factions
2018-12-31, 08:59
Replies:
13
Soviet Armed Forces?
Views:
5,006
Posted By
Insanitypays
Re: Soviet Armed Forces?
you're right
Forum:
PR:BF2 Community Factions
2018-12-30, 05:06
Replies:
13
Soviet Armed Forces?
Views:
5,006
Posted By
Insanitypays
Re: Soviet Armed Forces?
If the 'idea guys' who suggested a soviet faction actually invested time to making one it would've been in .8.
All of the resources required to learn and create exist here. Just takes some...
Forum:
PR:BF2 Community Modding
2017-12-03, 17:28
Replies:
27
Desert camo T90
Views:
5,297
Posted By
Insanitypays
Re: Desert camo T90
I like it.
More screens/angles would be appreciated.
Also make sure you pay attention to your references. On your reference and texture map you can tell the pattern is more splintery but in game...
Forum:
Community Maps
2016-10-01, 22:10
Replies:
99
PRX map pack [WIP]
Views:
34,429
Posted By
Insanitypays
Re: PRX map pack [WIP]
Dutch vs Netherlands map inbound new vehicles include dutch oven and funny wooden shoes there will be snow everywhere and all soldiers will wear blaze orange uniforms
Forum:
Community Maps
2016-09-29, 19:21
Replies:
8
[Map] Bran (4km) [WIP]
Views:
3,650
Posted By
Insanitypays
Re: [Map] Bran (4km) [WIP]
guess his map isnt anyone's favorite :35_rip:
Forum:
PR:BF2 Community Modding
2016-09-05, 00:22
Replies:
344
[Faction Concept] IS force (daesh, TROSI etc)
Views:
56,234
Posted By
Insanitypays
Re: [Faction Concept] IS force (daesh, TROSI etc)
I would advise against relying solely on media and photos
Its awfully complicated because ISIS is made up of so many groups and sub-groups.
Also consider the controversial nature of this faction;...
Forum:
PR:BF2 Community Modding
2016-06-14, 04:18
Replies:
124
[Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Views:
34,114
Posted By
Insanitypays
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
That's a lot of wasted space. You might want to look up some methods to make your UV map more efficient. For a start, you can move/rotate stuff around to better fill up (and take advantage of) the...
Forum:
Off-Topic Discussion
2016-05-07, 11:27
Replies:
2,022
Game of Thrones (TV Series) [SPOILERS]
Views:
155,744
Posted By
Insanitypays
I want to make a gif with that scene where jon...
I want to make a gif with that scene where jon snow gets killed.
They each take their turn stabbing him, then the kid stabs him and says 'tunnel snakes rule'
I need to get to my pc soon...
...
Forum:
Off-Topic Discussion
2016-05-06, 17:27
Replies:
459
Battlefield 1 - WW1
Views:
45,705
Posted By
Insanitypays
Devil dogs Sent from my LG-D631 using...
Devil dogs
Sent from my LG-D631 using Tapatalk
Forum:
PR:BF2 Community Modding
2016-05-06, 01:12
Replies:
14
MEC woodland uniform update
Views:
3,876
Posted By
Insanitypays
Re: MEC woodland uniform update
I actually made some updated mec textures back around august 15. Theyre on my drive somewhere. The ones in game are rather old.
The new ones I did are not based on the SAA, rather, I used...
Forum:
PR:BF2 Suggestions
2016-04-17, 01:44
Replies:
49
GHILLIE suits
Views:
11,095
Posted By
Insanitypays
Re: GHILLIE suits
Necro thread, and not really worth the effort, but i wouldnt say it is completely impossible;
Giving ghillies to alt snipers/spotters is doable, but it would require an additional kit file...
Each...
Forum:
PR:BF2 Community Modding
2015-09-27, 02:14
Replies:
4
Unfinished Australian Forces comfac
Views:
1,652
Posted By
Insanitypays
Re: Unfinished Australian Forces comfac
Just need their APC (i think) and some animation stuff and Norway will be ready for Dovre.
Forum:
PR:BF2 General Discussion
2015-09-14, 00:20
Replies:
22
Why PR avoids sensitive factions?
Views:
3,912
Posted By
Insanitypays
Re: Why PR avoids sensitive factions?
Yea! the PR team will never shy away from controversy in our pursuit of historical accuracy! Well, of course, except for nazis; screw that can of worms.
Forum:
Community Tasks
2015-08-30, 02:05
Replies:
15
Sticky:
Ukraine Armed Forces Community Tasks
Views:
13,386
Posted By
Insanitypays
Re: Ukraine Armed Forces Community Tasks
that magazine though
Forum:
PR:BF2 Community Modding
2015-07-30, 03:44
Replies:
8
Using the carrier from Iron Gator?
Views:
2,492
Posted By
Insanitypays
Re: Using the carrier from Iron Gator?
Maybe a 'disabled' or beached carrier would make for an interesting flag
Forum:
PR:BF2 General Discussion
2015-07-29, 13:57
Replies:
4
hi
Views:
804
Posted By
Insanitypays
Re: hi
no, and see for yourself: Project Reality: PRSPY (https://www.realitymod.com/prspy)
Its pretty easy to download+install-...
Forum:
Military Technology
2015-07-11, 16:14
Replies:
572
Is F-35 the future system?
Views:
62,736
Posted By
Insanitypays
Re: Is F-35 the future system?
F-35 doesn't work, this shouldn't even be an argument anymore.
Corrupt politicians trying to make jobs for their constituents at the expense of the taxpaying citizen and the serviceman, that's why...
Forum:
PR:BF2 Community Modding
2015-07-07, 17:43
Replies:
197
[Faction Concept] Ukraine Armed Forces
Views:
52,538
Posted By
Insanitypays
Re: [Faction Concept] Ukraine Armed Forces
Really cool. I like the attention to detail.
Here's some critiques-
The helmets look sort of odd, do you have refs on the helmet/cover?
The fabric on the soldier texture needs to be scaled...
Forum:
Community Maps
2015-06-21, 15:13
Replies:
230
[Map] Musa Qala (2km) [WIP]
Views:
41,072
Posted By
Insanitypays
Re: [Map] Musa Qala (2km) [WIP]
Apart from the gameplay advantage, you should do some work to the aesthetic around the rivers to simulate areas of deposition and erosion along its path.
It also seems to be a significant body of...
Forum:
Community Maps
2015-06-12, 14:13
Replies:
7
[Map] Operation Lockdown (2km) [CONCEPT]
Views:
2,799
Posted By
Insanitypays
Re: [Map] Operation Lockdown (2km) [CONCEPT]
I think if you did some in-depth searches on the forums, you'd find that the devs would be fine with US maps. The only thing really holding mappers back are the lack of unique US statics. The real...
Forum:
Community Maps
2015-06-12, 05:59
Replies:
7
[Map] Operation Lockdown (2km) [CONCEPT]
Views:
2,799
Posted By
Insanitypays
Re: [Map] Operation Lockdown (2km) [CONCEPT]
The backstory is weak. In my opinion you should just use militia (simulating an insurrection of some sort) and compensate by giving them more tickets. You could also have MEC paratroopers with a high...
Forum:
PR:BF2 General Discussion
2015-06-04, 02:37
Replies:
86
Anyone else sad about 1.3?
Views:
12,587
Posted By
Insanitypays
Re: Anyone else sad about 1.3?
I once nuked my entire team.
Patience for noops
Forum:
PR:BF2 General Discussion
2015-05-27, 01:27
Replies:
49
Project Reality | 1.3 Isn't the last update! What??
Views:
8,083
Posted By
Insanitypays
Re: Project Reality | 1.3 Isn't the last update! What??
They're just like real insurgents
Showing results 1 to 25 of 472
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