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Search: Posts Made By: Amok@ndy
Forum: Community Maps 2015-12-07, 18:00
Replies: 124
Views: 56,917
Posted By Amok@ndy
Re: [Map] Al-Basrah v2 (2km) [Released]

nice work terror,

for all other pubs i can tell you that the PR Team is looking into updating Basrah with Terrors fixes.

http://i.imgur.com/duEKakq.jpg
Forum: PR:BF2 Community Modding 2015-10-22, 06:11
Replies: 4
Views: 1,297
Posted By Amok@ndy
Re: a possible way to change map textures in bf2 ?

make sure you have selected Color + Detail on your brush settings
Forum: Off-Topic Discussion 2015-09-03, 14:39
Replies: 3,453
Views: 399,141
Posted By Amok@ndy
Re: Forgotten Hope 2 (BF2 Mod)

what a nice peace of art.

i really got to play some fh2 sometime.
Forum: PR:BF2 Community Modding 2015-09-02, 13:22
Replies: 177
Views: 25,315
Posted By Amok@ndy
Re: [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]

if its not neccesary i would not use it. it can cause problems on export.
Forum: Off-Topic Discussion 2015-09-01, 09:41
Replies: 814
Views: 77,525
Posted By Amok@ndy
Re: Star Citizen [PC Game]

a lot of guys in the Star Citizen Universe come from games like WoW or other MMOs and have played Freelancer or WingCommander in the past and maybe once in their lifes touched CoD or Battlefield.
...
Forum: Off-Topic Discussion 2015-08-30, 10:19
Replies: 814
Views: 77,525
Posted By Amok@ndy
Forum: Off-Topic Discussion 2015-08-28, 09:51
Replies: 3,453
Views: 399,141
Posted By Amok@ndy
Re: Forgotten Hope 2 (BF2 Mod)

this does really look sick !

nice job :)
Forum: Modding Tutorials 2015-08-21, 07:13
Replies: 19
Views: 8,812
Posted By Amok@ndy
Re: Adding Ambient Sound Effects To Your Map (Video)

copy some sounds from a different map and then start working from that base.
Forum: PR:BF2 Community Modding 2015-08-15, 08:10
Replies: 4
Views: 1,249
Posted By Amok@ndy
Re: How to paint terrain quicker?

you need to apply lowdetailmaps
Forum: PR:BF2 Community Modding 2015-08-14, 13:09
Replies: 51
Views: 7,587
Posted By Amok@ndy
Re: Megas Casual Sound Modding

while i appreciate your work Megagoth i dont like your attitude.

I'm not looking for a super clear sound and how a weapon would sound in case of vakuum.
I'm looking for combat sounds - that...
Forum: Off-Topic Discussion 2015-08-09, 11:45
Replies: 814
Views: 77,525
Posted By Amok@ndy
I hope we can get our hands on it soon

I hope we can get our hands on it soon
Forum: PR:BF2 General Discussion 2015-08-08, 18:34
Replies: 2,556
Views: 288,729
Posted By Amok@ndy
Really depends on the community as we don't have...

Really depends on the community as we don't have the manpower to do his on our own
Forum: Community Maps 2015-08-04, 07:30
Replies: 33
Views: 11,177
Posted By Amok@ndy
Re: [Map] Izvarine (2km) [WIP]

why is there so much grey texture on the minimap ? you expect there to be a mountain or sth else but there is just grass. if its supposed to be dry grass i would use a more brown/yellow color.
Forum: Community Maps 2015-07-31, 20:41
Replies: 1,188
Views: 135,044
Posted By Amok@ndy
Re: [Map] Assault on Grozny (2km) [WIP]

6 posts up rabbit :p

ill have a look at it this weekend.
Forum: Modding Tutorials 2015-07-30, 05:04
Replies: 2
Views: 3,327
Posted By Amok@ndy
Re: [Tutorial] BF2Engine Static Meshes

moved to Modding Tutorials
Forum: PR:BF2 Community Modding 2015-07-12, 10:46
Replies: 5
Views: 1,205
Posted By Amok@ndy
Re: Are kits moddable?

why dont you just learn how to use the rcon spawner commands ?
Forum: PR:BF2 Community Modding 2015-07-12, 10:44
Replies: 177
Views: 25,315
Posted By Amok@ndy
Re: [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]

soldiers clipping slightly through your seats wont be that noticeable especially because the players are not facing each other as on other trucks.

just do your model, the person that will code it...
Forum: PR:BF2 Community Modding 2015-07-09, 15:40
Replies: 177
Views: 25,315
Posted By Amok@ndy
Re: [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]

yeah would be good the outer polys of your frame would be covered by the canvas and can possibly cause z-fighting.
Forum: Modding Tutorials 2015-07-01, 19:41
Replies: 17
Views: 8,795
Posted By Amok@ndy
Re: Creating zip Files For Custom Content

ask them to run in windowed mode so they get an error message.
Forum: PR:BF2 General Discussion 2015-06-30, 17:42
Replies: 4
Views: 1,645
Posted By Amok@ndy
Check out fh2 mod they do have a player...

Check out fh2 mod they do have a player controlled train
Forum: PR:BF2 Community Modding 2015-06-27, 20:04
Replies: 36
Views: 27,545
Posted By Amok@ndy
Re: Modeling, UVing and Texturing Guidelines for Community made Assets

you need to export it as bundledMesh then but then you cant have tiles UVWs
Forum: PR:BF2 Community Modding 2015-06-26, 20:51
Replies: 10
Views: 2,864
Posted By Amok@ndy
Re: Static object editor crash

in the modmanager. also you should close all unneccesary programms and restart your computer
Forum: PR:BF2 Community Modding 2015-06-24, 06:42
Replies: 5
Views: 1,097
Posted By Amok@ndy
Re: Missing lightmap samples for tent_v2b

you better dont use those tents. use the new ones.

use the tent_v3, there should be samples around
Forum: PR:BF2 Community Modding 2015-06-23, 01:21
Replies: 100
Views: 24,103
Posted By Amok@ndy
Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

thats probably going to be Hautecloque, Mineral or me
Forum: PR:BF2 Community Modding 2015-06-19, 15:53
Replies: 177
Views: 25,315
Posted By Amok@ndy
Re: [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]

open up an existing model in BfMeshView.

maybe try the AAVP, the Stryker and the french VAB for reference.
The German/British MAN truck should be up-to-date aswell in therms of model quality.
Showing results 1 to 25 of 500

 

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