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23 May 2022, 00:00:00 (PRT)
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Search: Posts Made By: Rhino
Forum: PR:BF2 Community Modding 2022-05-16, 13:16
Replies: 41
Views: 5,036
Posted By Rhino
Re: [WIP] FGM-148 Javelin

Sorry by dirt I don't necessarily mean mud, more actual general grime, wear and tear. If you take the ERYX for an example (although this model was made by DICE, not us) you can see it does have...
Forum: PR:BF2 Suggestions 2022-05-11, 23:05
Replies: 5
Views: 424
Posted By Rhino
Re: Make turret fly high when the Russian tanks destroyed

Not really possible in BF2, not without making it happen every single time a tank is destroyed. Ironically BF2 was coded with an "Overkill destruction effect", where it would play a unique explosion...
Forum: PR:BF2 General Discussion 2022-05-09, 14:15
Replies: 3
Views: 270
Posted By Rhino
Re: Devs: Tank/APC hitzone images?

The big problem is time to gather up and organise all the images. You can get them yourself either by loading up the BF2Editor (which the pics from above are taken in, tricky to setup but well worth...
Forum: PR:F Suggestions 2022-04-14, 13:14
Replies: 2
Views: 412
Posted By Rhino
Re: M-14s for the Argies

Ye, iirc the Argies did use standard M14s as well for marksman/sniper rifles, would be nice to have a BM-59 for the spotter etc but it is pretty different from the M14 looking at it, more like a...
Forum: PR:BF2 Community Modding 2022-04-11, 09:53
Replies: 41
Views: 5,036
Posted By Rhino
Re: [WIP] FGM-148 Javelin

Nice work, like the NLAW I think it could do with more dirt and wear, especially the targeting unit which is used time and time again and would have much more dirt and wear than the launcher tube :)
Forum: PR:BF2 Community Modding 2022-04-10, 13:57
Replies: 20
Views: 2,498
Posted By Rhino
Re: [WIP] NLAW

Ye looks good, a subtle amount of dirt goes a long way :)
Forum: PR:BF2 Community Modding 2022-04-10, 09:50
Replies: 20
Views: 2,498
Posted By Rhino
Re: [WIP] NLAW

Pics I've seen of it in Ukraine etc show it being pretty grubby. Things get worn and grubby quickly in the field. Most shots you can find are from training environments but in combat things get...
Forum: PR:BF2 Community Modding 2022-04-10, 08:54
Replies: 20
Views: 2,498
Posted By Rhino
Re: [WIP] NLAW

Very nice work, my main feedback would be the launcher could do with a lot more dirt and wear, looks like it has just come right out of the factory right now. Also is the scope just an ACOG? Looks...
Forum: PR Changelogs 2022-04-05, 08:42
Replies: 24
Views: 9,990
Posted By Rhino
Re: PR:BF2 v1.7.1.0 Changelog

The SSGP1 was only used by a couple of SF snipers, a much more commonly issued sniper rifle was the Mauser 1909 with a scope, which is very similar to the Kar98. The Falklands war was full of WW2...
Forum: PR Changelogs 2022-04-03, 14:26
Replies: 24
Views: 9,990
Posted By Rhino
Re: PR:BF2 v1.7.1.0 Changelog

Not sure if joking as only a few bug fixes, but there is a lot more to come there. I would have liked to have everything released by now but r/l has gotten in the way but I still hope we can release...
Forum: PR:F Suggestions 2022-03-25, 16:17
Replies: 9
Views: 863
Posted By Rhino
Re: Increase Exocet Damage

Ye, you were dropping them very, very low to the sea and most were splashing in the sea. TBH that is realistic, the Super Etendards during the war popped up from flying just above the wavetops before...
Forum: PR:F Suggestions 2022-03-25, 12:25
Replies: 9
Views: 863
Posted By Rhino
Re: Increase Exocet Damage

My guess is it might have been a combination of the angle with the different targetobjects confusing the lockon and also you also being very close, 1km isn't much time for you to easily get a lock....
Forum: PR:F Suggestions 2022-03-25, 00:37
Replies: 9
Views: 863
Posted By Rhino
Re: Increase Exocet Damage

While you are correct the "Anti-Ship Mirage" has no guns (due to the Super Etendard having to have its guns removed in order to fit the avionics needed for the Exocet to be fired), it does have two...
Forum: PR:BF2 General Discussion 2022-03-24, 12:21
Replies: 9
Views: 901
Posted By Rhino
Re: I'm missing my Goose Green!...what happened?

Ah ye, its a code issue that affects multiple maps which is why I'm not aware of it, not my area :razz:

As mentioned will be fixed for the next version, till then you will just have to play the...
Forum: PR:Falklands General Discussion 2022-03-24, 10:58
Replies: 32
Views: 29,155
Posted By Rhino
Re: Type 21 Frigate hype thread

Ye that's similar to what the British did during the war with providing a Combat Air Patrol (CAP) over the amphibious landings at San Carlos. But due to the distance, the British carriers were from...
Forum: PR:BF2 General Discussion 2022-03-24, 09:56
Replies: 9
Views: 901
Posted By Rhino
Re: I'm missing my Goose Green!...what happened?

I'm sorry, I'm unaware of any issues with Goose Green. What exactly is your issue, you can't start a local or coop game or something?
Forum: PR:BF2 Community Modding 2022-03-07, 13:10
Replies: 1
Views: 569
Posted By Rhino
Re: add custom Faction inside a custom map?

kits, solider models and especially flags are a bit more tricky to add on a map by map basis. Custom textures are simple enough, if using a texture suffix to override any old ones at least if using...
Forum: PR:Falklands General Discussion 2022-03-04, 10:01
Replies: 32
Views: 29,155
Posted By Rhino
Re: Type 21 Frigate hype thread

Since camo decided to sneak in some test footage of the Frigate in his latest video @ 1:45 (https://youtu.be/V0XuOm3h_Z0?t=104) I now need to update this thread a bit! :lol:

V0XuOm3h_Z0?t=104...
Forum: PR:BF2 Community Modding 2022-02-16, 13:27
Replies: 16
Views: 1,002
Posted By Rhino
Re: Bfmeshview wierdness!

The best way to view the model is to load it up in the BF2 Editor, but that takes a bit of setting up but it's worth it.

But if you really want to use BFMeshView, then it would be a matter of...
Forum: PR:BF2 Community Modding 2022-02-07, 23:26
Replies: 87
Views: 11,873
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

AO being part of the diffuse is the best way to do AO on the BF2 engine. There is the "Shadow Map" texture but it's not like PBR textures where it will affect how the thing is rendered other than...
Forum: PR:BF2 Community Modding 2022-02-06, 19:29
Replies: 87
Views: 11,873
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Nice work. One thing that I think would be worth doing is on your side racks that are holding a few fuel cans, right now they have just some black holes painted on them that really don't work very...
Forum: PR:F Suggestions 2022-01-27, 13:45
Replies: 6
Views: 785
Posted By Rhino
Re: Nerf Argentina in terms of Air Superiority

As I mentioned above, there is a LGB Harrier GR.3, and the Spotter Class has one as only SAS/SBS troops had them during the war and felt it best to give it to the Argie spotter too, even thou they...
Forum: PR:F Suggestions 2022-01-27, 08:28
Replies: 6
Views: 785
Posted By Rhino
Re: Nerf Argentina in terms of Air Superiority

Yep, was just checking as like you said, most PR players refer to CAS as as just flying combat jets, as dcm has in the last reply.

That is almost correct on the LGBs, there is only a single...
Forum: PR:F Suggestions 2022-01-26, 13:55
Replies: 6
Views: 785
Posted By Rhino
Re: Nerf Argentina in terms of Air Superiority

Hi Coalz101, thanks for the feedback.

Firstly when you say "CAS (Close Air Support)", what do you actually mean? The actual definition of CAS is for jets to provide ordinance on enemy targets...
Forum: PR:BF2 Community Modding 2022-01-24, 09:07
Replies: 87
Views: 11,873
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Looking good, what camo said and you also need to model the entire cupola/mg mount + shield too, otherwise you're better off with the hatch being closed.



All your UVs/Textures for highly...
Showing results 1 to 25 of 500

 

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