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29 Nov 2021, 00:00:00 (PRT)
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Search: Posts Made By: Nate.
Forum: PR:BF2 Suggestions 2021-11-18, 09:46
Replies: 26
Views: 1,119
Posted By Nate.
Re: Muttrah Alternative Layout

fyi please open a new thread if you want to discuss ticket bleed in general
Forum: PR:BF2 Suggestions 2021-11-09, 10:25
Replies: 26
Views: 1,119
Posted By Nate.
Re: Muttrah Alternative Layout

I like the idea of involving south city more, but your layout has issues with main bases - Canadian main has only one exit that can be easily locked down. It will boil down to both factions rushing...
Forum: PR:BF2 General Discussion 2021-11-09, 10:22
Replies: 3
Views: 383
Posted By Nate.
Re: HOG "Gate Keeping" Game with rules

These are not server feedback forums.

After checking with HOG - you were actually banned for uttering racial slurs. Good riddance.
Forum: PR:WWII Suggestions 2021-11-04, 10:54
Replies: 5
Views: 423
Posted By Nate.
Re: Improving and Balancing WW2 Infantry Gameplay

If you think WW2 is unbalanced vs the US, and you wish to maintain the unique playstile of WW2 PR, you should work on pronouncing the differences between the factions instead of trying to make GER...
Forum: PR:BF2 Community Modding 2021-10-26, 13:14
Replies: 2
Views: 345
Posted By Nate.
Forum: PR:BF2 General Discussion 2021-10-25, 18:44
Replies: 17
Views: 4,399
Posted By Nate.
Re: New to Project Reality, any tips welcome

Congratulations, you replied to a post from 2015.
Forum: PR:BF2 Suggestions 2021-10-25, 10:38
Replies: 13
Views: 937
Posted By Nate.
Re: PRSPY: Show the Game Clock

Next map is meaningless because you never know if it is the next map in maplist (auto-set) or if it's already the decided-upon next map. Most servers don't even run mapvotes for the next round before...
Forum: PR:BF2 General Discussion 2021-10-21, 12:08
Replies: 7
Views: 607
Posted By Nate.
Re: The F@#$KING Intentional Mass TKs

Admins are responsible for taking appropriate immediate action as well as using the ungrief command if necessary. If anything, this shows again that PR relies on both, active server admins who are...
Forum: PR:BF2 Suggestions 2021-10-20, 14:57
Replies: 13
Views: 937
Posted By Nate.
Re: PRSPY: Show the Game Clock

You can check the team K/D in PRSPY, which gives you a good indication on how far the round has progressed and how balanced it is.
Forum: PR:BF2 General Discussion 2021-10-20, 11:56
Replies: 7
Views: 607
Posted By Nate.
Re: The F@#$KING Intentional Mass TKs

Removed 2 posts - keep it professional.
Forum: PR:BF2 General Discussion 2021-10-12, 09:18
Replies: 78
Views: 6,596
Posted By Nate.
Re: We Need More Servers

1. improve onboarding experience:
- tutorials/guides for the basics instead of text-focussed manual (feel free to post your ideas/additons here:...
Forum: PR:BF2 General Discussion 2021-09-30, 12:52
Replies: 78
Views: 6,596
Posted By Nate.
Re: We Need More Servers

Maybe that's because there is nothing to listen to ;) Server wise, I still don't know what exactly the license enforces that would hinder your ideas.

Would be great if you had some actual examples...
Forum: PR:BF2 Suggestions 2021-09-29, 11:05
Replies: 17
Views: 1,249
Posted By Nate.
Re: How you feel about a LVL system - Help new players

https://www.realitymod.com/forum/showthread.php?t=134819
Here's the most current attempt at a quick-start guide. It's probably a bit outdated and not phrased in the most welcoming way. If someone...
Forum: PR:BF2 General Discussion 2021-09-29, 10:41
Replies: 78
Views: 6,596
Posted By Nate.
Re: We Need More Servers

A PR server license costs nothing.

And to be honest - we don't care if players like you are banned from all PR servers.
(PS:...
Forum: PR:BF2 General Discussion 2021-09-26, 17:36
Replies: 15
Views: 1,209
Posted By Nate.
Re: Appropriate replacement for MEC battle rifles

If you say it's not a suggestion but then you make a suggestion anyways, doesn't that make it a suggestion? ;)
Forum: PR:BF2 Tales from the Front 2021-08-25, 07:53
Replies: 277
Views: 124,723
Posted By Nate.
Re: PR Squad Leader Recommendation Thread

Did you just introduce yourself in third person? :D
Forum: PR:BF2 General Discussion 2021-08-12, 10:37
Replies: 10
Views: 1,413
Posted By Nate.
Re: Overall population drops when HOG is up

Nice analysis, but I doubt your maths holds up if you consider factors like that you were up on the weekend, and HOG during the week in your specific example. (Not to mention the conclusion about 400...
Forum: PR:BF2 General Discussion 2021-07-21, 21:02
Replies: 1
Views: 445
Posted By Nate.
Re: Admin Abuse

This is not the admin complaints forum (hint: there is none here).

If you have an issue with a specific admin and incident, go to their forums and make a post, I'm sure HOG Lead admins will take a...
Forum: PR:BF2 Community Modding 2021-07-20, 14:13
Replies: 45
Views: 4,741
Posted By Nate.
Forum: PR:BF2 General Discussion 2021-07-18, 13:23
Replies: 4
Views: 679
Posted By Nate.
Re: Hello everyone, which server do you suggest me?

PR can be played without problems until around 300 ping. You can join all active servers and have a good time. Welcome to PR!
Forum: PR:BF2 Suggestions 2021-06-09, 07:37
Replies: 15
Views: 2,970
Posted By Nate.
Forum: PR:BF2 Bugs 2021-05-13, 11:51
Replies: 4
v1.6.5 Zoom(X)
Views: 889
Posted By Nate.
Re: Zoom(X)

Can you clarify a bit which vehicle/gun is affected? Or is it all assets on certain maps?
Forum: PR Changelogs 2021-05-13, 11:50
Replies: 37
Views: 14,455
Posted By Nate.
Re: PR:BF2 v1.6.6.0 Changelog

You can download the map to your local echo chamber and then add it to the PR levels folder again after updating.
Forum: PR Changelogs 2021-05-12, 13:53
Replies: 37
Views: 14,455
Posted By Nate.
Re: PR:BF2 v1.6.6.0 Changelog

https://www.realitymod.com/forum/showthread.php?t=151086
Forum: Off-Topic Discussion 2021-04-28, 08:27
Replies: 1
Views: 932
Posted By Nate.
Re: Newbie

Check out Project Reality
https://www.realitymod.com/downloads

8)
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