project reality header
Go Back   Project Reality Forums > Search Forums
20 Jun 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 500
Search took 0.62 seconds.
Search: Posts Made By: Arab
Forum: PR:BF2 Bugs 2021-05-26, 10:42
Replies: 3
Views: 273
Posted By Arab
Re: WZ-550 Submarine

Fixed for next update.
Forum: PR:BF2 General Discussion 2021-05-15, 04:23
Replies: 1
Views: 444
Posted By Arab
Re: "Is there a new shoveling ani"

Nothing has changed since 2012.
Then again, not sure what it was like in 0.87
Forum: PR:BF2 Bugs 2021-05-13, 10:15
Replies: 1
Views: 126
Posted By Arab
Re: No zoom focus on DP-28

Which map and faction has this issue?

Couldn't replicate it with both Insurgent and Vietnamese versions.
Forum: PR:BF2 Bugs 2021-05-12, 14:51
Replies: 3
Views: 299
Posted By Arab
Re: Med UH-1D Huey Soldier Seats

Can confirm it's historically accurate as intended. Both seats are utilized at different directions 90 meters away using voodoo magic to hold soldiers in the air, allowing more passengers to enter...
Forum: PR:BF2 Suggestions 2021-04-14, 01:45
Replies: 12
Views: 677
Posted By Arab
Re: Please lower commrose sound

Not sure if it can be adjusted. It might be hard-coded, but I'll check if there's any files that can configure it.
Forum: PR:BF2 Community Modding 2021-04-09, 02:30
Replies: 9
Views: 1,468
Posted By Arab
Re: [HUD] New font for the PT-BR language

I'm not an expert on menu fonts, but Helvetica is used for the HD menu fonts. Worth a try to use.
Forum: PR:BF2 Bugs 2021-04-05, 13:22
Replies: 1
Views: 353
Posted By Arab
Re: Landmine IED is broken

Fixed for next hotfix/update.
Forum: PR:BF2 General Discussion 2021-03-29, 02:15
Replies: 2
Views: 512
Posted By Arab
Re: Make the player twitch when hit by a bullet

There are already hit animations from Battlefield 2 but they can appear very quickly. The animation settings can be slowed down for them.
Forum: PR:BF2 General Discussion 2021-02-05, 00:08
Replies: 6
Views: 1,062
Posted By Arab
Re: Imagine a Scenario

If I recall correctly, I don't think we did. Steam Workshop only applies to games purchased from Steam which Battlefield 2/Project Reality mod isn't - since it's only exclusive to Origin as a...
Forum: PR Changelogs 2020-12-21, 22:35
Replies: 45
Views: 20,534
Posted By Arab
Re: PR:BF2 v1.6.4.0 Changelog

Hello :)

It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is...
Forum: PR:BF2 Community Modding 2020-11-09, 06:01
Replies: 3
Views: 875
Posted By Arab
Re: Need help with distant sounds!

Hi there :)

Make sure the distance sounds are mono and 44.1kHz as they will not play properly.
The distant sounds is added to the muzzle flash effect and that's how we achieve that effect, so if...
Forum: Modding Tutorials 2020-11-07, 12:29
Replies: 0
Views: 813
Posted By Arab
Remove duplicate textures

Since the v1.6.3.3 patch, you may notice that there is a chance that importing a model into PR may cause a texture not found error on windowed mode.

There has been an ongoing work by me to reduce...
Forum: PR:BF2 General Discussion 2020-10-30, 00:39
Replies: 4
Views: 823
Posted By Arab
Re: Do bots sees through bushes, Trees, smoke?

Only handheld and ugl smoke at the moment that they cannot see through it.
Also they currently see through vehicle smoke launchers and mortar smoke which I'll try to work on at some point.

There...
Forum: PR:BF2 Bugs 2020-10-28, 03:30
Replies: 3
Views: 3,575
Posted By Arab
Re: Musa Qala glitched cache

It seems that for the engine, when the soldier model clips through any object by pushing against it, it prevents explosion damage.
Forum: PR:BF2 Bugs 2020-10-16, 06:04
Replies: 3
Views: 3,575
Posted By Arab
Re: Musa Qala glitched cache

Will investigate.
Forum: PR:BF2 Bugs 2020-10-14, 00:50
Replies: 19
Views: 4,770
Posted By Arab
Re: Stormer flipperino

It's all tested and it works, did a test with and without wheel modification and the mass offset works because a small vehicle would tend to be prone to flips in-game so the weight distribution/mass...
Forum: PR:BF2 Bugs 2020-10-13, 09:33
Replies: 19
Views: 4,770
Posted By Arab
Forum: PR:BF2 Bugs 2020-10-13, 03:25
Replies: 19
Views: 4,770
Posted By Arab
Re: Stormer flipperino

Was able to reproduce it, I think. It flips to the left at a big angle when trying to cross the hill outside GB Base on a steep incline when you get decent speed downwards.

Setting spring settings...
Forum: PR:BF2 Bugs 2020-10-09, 10:21
Replies: 19
Views: 4,770
Posted By Arab
Re: Stormer flipperino

Which map did you experience this bug on?
Trying to replicate it on Burning Sands Std.

Also shouldn't this be in the bug report section?
Forum: PR:BF2 Bugs 2020-10-03, 05:29
Replies: 1
Views: 1,777
Posted By Arab
Re: Ras el Masri - Floating cache

Thanks, added to the bug tracker.
Forum: PR:BF2 Suggestions 2020-09-30, 13:52
Replies: 3
Views: 4,306
Posted By Arab
Re: Extend time of SL map markers

It's a known engine bug that in COOP, the timer is 30 seconds which should actually be more as in MP.
Is this in COOP or MP.

Actually, do you mean in Commander mode because it happens there in...
Forum: PR:BF2 Community Modding 2020-09-29, 13:50
Replies: 6
Views: 2,403
Posted By Arab
Re: Voice for Vietnamese

Noted and fixed for next patch.
Forum: PR:BF2 Bugs 2020-09-29, 12:05
Replies: 2
Views: 1,598
Posted By Arab
Forum: General Technical Support 2020-09-27, 13:06
Replies: 4
Views: 3,276
Posted By Arab
Re: cannot log in

Try this:
https://www.realitymod.com/forum/showthread.php?t=150361
Forum: PR:BF2 Support 2020-09-13, 04:41
Replies: 0
Views: 6,163
Posted By Arab
Post Fixing the 'This file does not have an app associated' error after login in to steam

Here is the fix for this error:
https://i.imgur.com/Fb7DKv1.jpg

1. Go to start menu, search for regedit and run.

Make sure you back up your registry!!! Go to File -> Export and under Export...
Showing results 1 to 25 of 500

 

All times are GMT. The time now is 18:23.