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24 Jun 2021, 00:00:00 (PRT)
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Search: Posts Made By: Outlawz7
Forum: PR:BF2 Community Modding Today, 17:43
Replies: 7
Views: 119
Posted By Outlawz7
Re: Custom map memory error

Do not use renderer.isNightmap, that's what causes the crash.
Forum: PR:BF2 Community Modding Today, 17:11
Replies: 7
Views: 119
Posted By Outlawz7
Re: Custom map memory error

Factions are set up wrong to run and you seem to be running something custom, xpak_civ1_spawner? I can't even get it to start loading on 1.6.6.1

edit: nvm I seem to have troubles not related to...
Forum: Project Reality News 2021-06-10, 17:41
Replies: 52
Views: 31,208
Posted By Outlawz7
Re: Rounding off the decade

X-Fire lol and it's dead. https://en.wikipedia.org/wiki/Xfire
Forum: PR:BF2 Suggestions 2021-06-09, 13:04
Replies: 13
Views: 897
Posted By Outlawz7
Re: New Gamemode Idea - <Insert Name>

I think it would work because what you're describing is basically current AAS but with way shorter round time. I wouldn't go for 3 minute respawn times though, I would limit repair&rearm as well.
...
Forum: PR:BF2 Bugs 2021-06-07, 12:55
Replies: 9
Views: 548
Posted By Outlawz7
Forum: PR:BF2 Community Modding 2021-06-03, 19:09
Replies: 4
Views: 255
Posted By Outlawz7
Re: Tangram Heightmapper

I am aware of terrain.party but it doesn't work most of the time and recently seems to have completely gone under. At least I can't download anything with it.
Forum: PR:BF2 Community Modding 2021-05-31, 13:07
Replies: 4
Views: 255
Posted By Outlawz7
Tangram Heightmapper

I wanted to give a heads up on this simple tool for grabbing heightmaps

https://tangrams.github.io/heightmapper/


It has a drawback in having no way to zoom out and still download heightmap at...
Forum: PR:BF2 Community Modding 2021-05-22, 15:16
Replies: 17
Views: 917
Posted By Outlawz7
Re: how to spawn in other flags

The gameplayobjects.con file of the layer and gamemode you want to modify.
Forum: PR:BF2 Community Modding 2021-05-21, 20:15
Replies: 17
Views: 917
Posted By Outlawz7
Re: how to spawn in other flags

https://www.realitymod.com/forum/showthread.php?t=20862
Forum: PR:BF2 General Discussion 2021-05-19, 14:06
Replies: 2,578
Views: 328,905
Posted By Outlawz7
Re: Ask the [DEV]s a (?) - Part 2

You mean this one?
https://www.realitymod.com/forum/showthread.php?p=2144624#post2144624
Forum: PR:BF2 Community Modding 2021-05-15, 07:47
Replies: 5
Views: 218
Posted By Outlawz7
Re: NEED HELP WITH M16A1 SOUNDS

Look at the .tweak files in objects\weapons\Handheld
Forum: PR:BF2 Suggestions 2021-04-27, 15:49
Replies: 11
Views: 973
Posted By Outlawz7
Re: Remove/relocate unnecessary/annoying prompts

Lower left is Mumble

https://i.imgur.com/2bruFjl.png
Forum: PR:BF2 Community Modding 2021-04-26, 15:43
Replies: 3
Views: 249
Posted By Outlawz7
Re: Where can I get the 3ds max 9 download link legally? (Or ...)

You don't need 3ds Max 9

https://www.realitymod.com/forum/showthread.php?t=145720
Forum: PR:BF2 Support 2021-04-25, 13:07
Replies: 93
Views: 40,971
Posted By Outlawz7
Re: PR Noise-Problem Solution

https://www.dropbox.com/s/w18gxe91rmdz553/PRVolume.rar?dl=0
Forum: PR Highlights 2021-04-23, 13:22
Replies: 12
Views: 2,672
Posted By Outlawz7
Re: Operation Bobcat

No. View distance is the usual 1km with slightly more fog on sunset (1st pic) and storm (4th) layers.
Forum: PR:BF2 Suggestions 2021-04-19, 14:44
Replies: 39
Views: 15,628
Posted By Outlawz7
Re: Remove Night Maps

That would work yes, would also mean no full moon nights etc.
Forum: PR:BF2 Bugs 2021-04-17, 21:29
Replies: 4
Views: 170
Posted By Outlawz7
Re: Ending scoreboard skips a number

There's a commander player so it has room to show 21st player. Not a bug.
Forum: PR:BF2 Bugs 2021-04-17, 20:38
Replies: 1
Views: 153
Posted By Outlawz7
Re: Marlin main bases names

Thanks for the report, already fixed for next release
Forum: PR Highlights 2021-04-16, 18:35
Replies: 12
Views: 2,672
Posted By Outlawz7
Operation Bobcat

Hello and welcome to another new map highlight! In the next Project Reality update we will be featuring Operation Bobcat, a map some may remember from a few years ago...
Forum: PR:BF2 Support 2021-04-11, 12:22
Replies: 75
Views: 2,267
Posted By Outlawz7
Forum: PR:BF2 Suggestions 2021-03-31, 16:39
Replies: 18
Views: 1,340
Posted By Outlawz7
Re: Alt breacher kit suggestion

And what would flashbangs accomplish that smoke grenades don't?
Forum: PR:BF2 Bugs 2021-03-26, 13:59
Replies: 3
v1.6.4 Rally Points
Views: 422
Posted By Outlawz7
Re: Rally Points

Co-Op or Deployment? Because this issue is more common in Co-Op where there's no command posts or firebases to be teleported to on some layers, so game picks death.
Forum: PR:BF2 General Discussion 2021-03-22, 14:19
Replies: 17
Views: 848
Posted By Outlawz7
Re: Maps you want to see?

Personally I never logged time but 400 is either too much or too little depending on the actual project.
Forum: PR:BF2 Community Factions 2021-03-10, 15:27
Replies: 65
Views: 26,446
Posted By Outlawz7
Re: [Faction Concept] JSDF

The author is part of the team, does that give a hint?
Forum: PR Changelogs 2021-03-09, 13:50
Replies: 45
Views: 20,627
Posted By Outlawz7
Re: PR:BF2 v1.6.4.0 Changelog

https://www.realitymod.com/mapgallery/#!/kafrhalab/gpm_cq/16

Hasn't been updated
Showing results 1 to 25 of 500

 

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