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Search: Posts Made By: Sniperdog
Forum: Off-Topic Discussion 2020-09-23, 16:19
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Thanks Rhino and Rico!

@Rhino, shoot me a DM if you're ever looking to do a call or talk about your projects, happy to give you some pointers indie dev wise.
Forum: Off-Topic Discussion 2020-09-23, 03:29
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Hey folks, just giving a quick nod here that after 6 years, we're finally coming out of Early Access and fully launching the game tomorrow that I had had hoped for us to build all those years ago....
Forum: Off-Topic Discussion 2019-11-14, 22:11
Replies: 11
Views: 5,022
Posted By Sniperdog
Re: 7K words about PR and me

Hey, just wanted to drop in and say I found your post very touching, and I'm glad you opened up and talked about up about all the stuff above. Also very cool to see your timeline post, there's some...
Forum: Off-Topic Discussion 2015-02-17, 00:02
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Forum: Off-Topic Discussion 2015-01-30, 02:06
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Forum: Off-Topic Discussion 2015-01-29, 12:08
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Forum: Off-Topic Discussion 2014-11-28, 18:46
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Indeed, we are dealing with it right now. All I'll say is that they attacked us outside of our DDoS protection through the one attack vector that remained. Whoever is attacking us is very persistent.
Forum: Off-Topic Discussion 2014-11-26, 20:55
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

The website is back up.

The reason it took about a day was that we had to relocate the server and get the systems in place to ensure that if we got DDoS'd again it would have little to no effect,...
Forum: Off-Topic Discussion 2014-11-25, 20:54
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Wish I could say it were something positive but someone just did a heavy DDoS on us and took our site down. I am currently taking care of the issue to ensure it can't happen again.
Forum: Off-Topic Discussion 2014-11-13, 12:17
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Forum: Off-Topic Discussion 2014-10-17, 06:55
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Yes, earlier this week I changed the email configuration to use SPF, rDNS, DKIM and changed the default notification settings on the forums so it only sends emails for very important things, but even...
Forum: Off-Topic Discussion 2014-10-16, 07:16
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Wanted to address something real quick as I know a lot of you we're talking about suggestions on the Squad Forums above, thought it might be helpful to give my perspective.

While we did consider...
Forum: Off-Topic Discussion 2014-10-10, 16:33
Replies: 3,117
Views: 438,745
Posted By Sniperdog
Squad: A commercial game made by developers of and inspired by PR:BF2

Today I'd like to use this post to share a project that a number of us developers have been quietly working on the past few months. Although it had been revealed internally several months ago to the...
Forum: PR:BF2 General Discussion 2012-12-27, 14:35
Replies: 2,889
Views: 327,143
Posted By Sniperdog
Re: Ask the [Dev]s a (?)

This is actually done for a reason. In order to make the 2D marker appear in game we have to do a lot of crazy stuff with the BF2 engine (I won't go into detail but the most important thing is that...
Forum: PR:BF2 General Discussion 2012-12-24, 02:19
Replies: 2,889
Views: 327,143
Posted By Sniperdog
Re: Ask the [Dev]s a (?)

http://t0.gstatic.com/images?q=tbn:ANd9GcQ4ctK77_2h8VXMQz_9QeEstBMcYURaZ_0IclPGlaQIObm0qgsXA15dmDrF
Forum: PR:BF2 General Discussion 2012-12-21, 00:54
Replies: 22
Views: 5,473
Posted By Sniperdog
Re: How to host a PR server?

I'm no expert but you would need to get access to a dedicated box that can host a 64 person BF2 server. There are a number of companies that do this (just google).

Once the BF2 server files are...
Forum: PR:BF2 General Discussion 2012-12-19, 19:20
Replies: 7
Views: 1,603
Posted By Sniperdog
Re: Mortars

This is the way its done IRL. I read through a Mortar Crewman operational manual and consulted with people who've done this while developing it.

I adopted only one system because in PR only one...
Forum: PR:BF2 General Discussion 2012-12-19, 18:14
Replies: 7
Views: 1,603
Posted By Sniperdog
Re: Mortars

Project Reality: BF2 Mod v0.95: Deployable Mortars - YouTube (http://www.youtube.com/watch?v=mGf12qzRC5Q)

You need to be able to read the dial.

1400_------------------
...
Forum: PR:BF2 General Discussion 2012-12-16, 21:50
Replies: 7
Views: 1,347
Posted By Sniperdog
Re: [Question] Smoke on Kashan and other maps.

This is a tricky question. Clouds in the skydome (a part of the engine) will not be visible. Clouds that are static objects (for example the clouds you can pass through on Kashan) will not be...
Forum: PR:BF2 General Discussion 2012-12-12, 20:13
Replies: 2,889
Views: 327,143
Posted By Sniperdog
Re: Ask the [Dev]s a (?)

http://clarkbunch.files.wordpress.com/2009/03/8ballaskagain.gif
Forum: PR:BF2 General Discussion 2012-07-12, 02:35
Replies: 6
Views: 1,486
Posted By Sniperdog
Re: Some news?

Yeah, stop distracting us...

*stumbles back off to dev mansion for hookers and blow*
Forum: PR:BF2 General Discussion 2012-07-12, 02:28
Replies: 28
Views: 4,170
Posted By Sniperdog
Re: What's up with 128/100 player servers?

The tests are done on only one server, when they are, because we test when we need to for development. While we do test game play during these tests; the bigger, less apparent reason is for active...
Forum: PR:BF2 General Discussion 2012-06-15, 05:29
Replies: 46
Views: 9,073
Posted By Sniperdog
Re: Open Letter To R-Devs Regarding Patch Release Scheduling And The Meaning Of "Done

Simple.

If you think the game is too buggy, apply for the testing team.

If you want new content and patches, go to the community modding section, look for tasks you can be doing, learn to...
Forum: PR:BF2 General Discussion 2012-05-28, 07:07
Replies: 8
Views: 1,437
Posted By Sniperdog
Re: Question

http://4.bp.blogspot.com/-krzxfp_9OlY/T5ASuLp51FI/AAAAAAAAARg/n0AZJQWVXeE/s1600/MIB+memory+flash.jpg
Forum: PR:BF2 General Discussion 2012-04-24, 17:33
Replies: 57
Views: 8,536
Posted By Sniperdog
Re: Some questions about PR:BF2 v1.0

Light maps are pre-rendered onto terrain and objects. It's completely separate from the shadow system, which is dynamically generated.
Showing results 1 to 25 of 500

 

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