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14 Apr 2021,
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Posts Made By:
Web_cole
Forum:
PR:BF2 Suggestions
2020-07-25, 15:17
Replies:
28
Alter damage properties to reduce instances of dead-deads
Views:
8,526
Posted By
Web_cole
Re: Alter damage properties to reduce instances of dead-deads
I would agree that bombs can be comically ineffectual against infantry, but they are also entirely capable of wiping out a squad, even one that is using good spacing. Should a single asset have the...
Forum:
PR:BF2 Suggestions
2020-07-24, 00:34
Replies:
28
Alter damage properties to reduce instances of dead-deads
Views:
8,526
Posted By
Web_cole
Re: Alter damage properties to reduce instances of dead-deads
Thanks Deviro, but I'm good ;)
I would hazard that the majority of people on these forums, unlike myself, are multi-lingual. I would assume that most or all of those multi-lingual individuals are...
Forum:
PR:BF2 Suggestions
2020-07-23, 16:01
Replies:
28
Alter damage properties to reduce instances of dead-deads
Views:
8,526
Posted By
Web_cole
Alter damage properties to reduce instances of dead-deads
In this thread I would like to establish that the likelihood and prevalence of the infantry player being rendered dead-dead has been on the increase for many years now, and that this is to the...
Forum:
PR Highlights
2020-05-20, 15:47
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
With respect, you both managed to get hung up on the least relevant aspects of what I wrote.
We all play the game for a reason. Broadly speaking the same reason; because we derive some kind of...
Forum:
PR Highlights
2020-05-20, 14:40
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
Time taken to get revives directly impacts how many revives you can get. If the whole process of reviving takes longer more people are going to bleed out. If each individual revive takes longer and...
Forum:
PR Highlights
2020-05-20, 13:38
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
Obviously the point I was making is that being in favour of lowering the skill ceiling in a competitive multiplayer game is an utterly absurd position to hold.
If you want to go down the...
Forum:
PR Highlights
2020-05-19, 17:03
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
Its a good point, people being better at stuff than other people is not fair.
This definitely doesn't go far enough though. What we need is a complete auto-aim function. Its not fair when some...
Forum:
PR Highlights
2020-05-18, 17:30
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
I may be able to adapt to walking around on my hands instead of my feet but my ability to adapt has very little relevance when determining whether it would be a good idea or not.
Forum:
PR Highlights
2020-05-18, 16:32
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
I think you are cherry picking examples that support your position. If every "good" player in the game never went down then I would agree with you. But that is obviously not the case. If you spawn in...
Forum:
PR Highlights
2020-05-18, 13:31
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
Here is the thing, the central conceit of PR (infantry) gameplay is that this feels good:
Fight > Revive > Repeat
And this feels bad:
Fight > Respawn > Repeat
I won't get too much into...
Forum:
PR Highlights
2020-05-18, 00:36
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
Dragging is a cool addition to a medics toolset but as a tool alone by itself it is very different to patch reviving. Its slower and the medic is more exposed. This means revives that were viable...
Forum:
PR Highlights
2020-05-17, 22:00
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
17,278
Posted By
Web_cole
Re: v1.6.1 - Gameplay changes
Patch reviving is a core gameplay mechanic. Whether it was intended to be or not. Its been in the game for as long as I have played, maybe for as long as there has been a game.
So we're just...
Forum:
PR Highlights
2018-02-18, 21:33
Replies:
22
[Map]
Iron Ridge Map Update
Views:
18,203
Posted By
Web_cole
Re: Iron Ridge Map Update
3 flags does this map a disservice. With 4 flags this could be one of the best maps in the game. Good changes.
Forum:
PR:BF2 General Discussion
2017-10-27, 10:17
Replies:
128
CAS not affecting gameplay.(?)
Views:
14,034
Posted By
Web_cole
Re: CAS not affecting gameplay.(?)
People don't like Falklands because vast, featureless open spaces makes for extremely poor infantry gameplay and that's all Falklands is.
Forum:
PR:BF2 Tales from the Front
2017-10-22, 00:35
Replies:
10
Riamh Pax C13 Propaganda
Views:
2,925
Posted By
Web_cole
Re: Riamh Pax C13 Propaganda
Yeah you can ;)
Forum:
Project Reality News
2017-10-16, 17:18
Replies:
7
Tournament:
C13 Grunt Signups Open - Official PR Tournament
Views:
13,521
Posted By
Web_cole
Re: C13 Grunt Signups Open - Official PR Tournament
Signups are still open if anyone is interested.
Forum:
PR:BF2 Suggestions
2017-08-30, 21:38
Replies:
41
MLRS
Views:
6,768
Posted By
Web_cole
Re: MLRS
Have to agree with Murphy and all of his points. Its not needed or desirable.
Forum:
PR:BF2 General Discussion
2017-08-28, 11:35
Replies:
16
Tips for SL Controlling Your Squad
Views:
3,976
Posted By
Web_cole
Re: Tips for SL Controlling Your Squad
Call people by name. Its human nature a lot of the time to think that someone else is better positioned or more qualified than you, so when the squad leader says "Someone take a <insert kit here>",...
Forum:
PR:BF2 Suggestions
2017-08-09, 17:30
Replies:
21
Flag-Ticket Mechanics Change
Views:
6,266
Posted By
Web_cole
Re: Flag-Ticket Mechanics Change
Its an interesting idea. At the moment the only real deployment strategies are variations on the "land grab" where both teams rush to the safest point mid map that they can hold and then have a...
Forum:
PR:BF2 Tales from the Front
2017-02-17, 01:34
Replies:
4
PR Compilation #5
Views:
1,686
Posted By
Web_cole
Re: PR Compilation #5
Excellent vid Alex :D
Forum:
PR:BF2 General Discussion
2016-11-23, 03:44
Replies:
122
Sticky:
[NEW PLAYERS] Welcome to Project Reality
Views:
107,531
Posted By
Web_cole
Re: [NEW PLAYERS] Welcome to Project Reality
You might not think about it but most games have a baseline of hardware that you need to play, like a mouse and a keyboard for instance. The baseline for PR includes a working microphone. You don't...
Forum:
PR:BF2 General Discussion
2016-11-09, 16:51
Replies:
26
PR debate
Views:
7,143
Posted By
Web_cole
Re: PR debate
That's a slightly wonky solution tbh; there is nothing in the game that indicates which vehicles have a respawn and which don't, and people don't pay attention to that stuff anyway. There are 5 MEC...
Forum:
PR:BF2 General Discussion
2016-11-06, 17:42
Replies:
13
Reality Tracker
Views:
6,658
Posted By
Web_cole
Reality Tracker
Reality Tracker is a new tool being used for the PRT, but it is fantastic and absolutely deserves some kudos and recognition and its own thread to draw attention to it here.
The full PRT round...
Forum:
Project Reality News
2016-10-18, 14:28
Replies:
19
Tournament:
C12 Grunt Signups Open - Official PR Tournament
Views:
15,710
Posted By
Web_cole
Re: C12 Grunt Signups Open - Official PR Tournament
Signups will re-open again quite soon I'm sure; there are always dropouts.
Forum:
PR:BF2 Tales from the Front
2016-10-18, 13:33
Replies:
19
PRT C11 through the eyes of a PDI NCO [IMG Heavy]
Views:
3,180
Posted By
Web_cole
Re: PRT C11 through the eyes of a PDI NCO [IMG Heavy]
To be fair, we didn't really try :p
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