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04 Mar 2021, 00:00:00 (PRT)
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Search: Posts Made By: Outlawz7
Forum: PR Changelogs 2021-03-01, 13:59
Replies: 41
Views: 12,787
Posted By Outlawz7
Re: PR:BF2 v1.6.4.0 Changelog

https://www.realitymod.com/forum/showthread.php?t=150787



That's the 'seasonal' part, we haven't decided on anything yet.



It was this bug mainly...
Forum: PR:BF2 Support 2021-02-17, 14:01
Replies: 6
Views: 273
Posted By Outlawz7
Re: "Clear Shader Cache" How is works?

Run once in 800x600 then change resolution and run again?

FH2 runs things from their own launcher, you'll have to ask them for more information, sorry.
Forum: PR:BF2 Support 2021-02-15, 15:33
Replies: 6
Views: 273
Posted By Outlawz7
Forum: PR:BF2 Support 2021-02-14, 17:56
Replies: 6
Views: 273
Posted By Outlawz7
Re: "Clear Shader Cache" How is works?

Delete folders inside one of these directories

Documents\Forgottenhp 2\mods\bf2\cache

Documents\Battlefield 2\mods\bf2\cache

Documents\Battlefield 2\cache
Forum: Off-Topic Discussion 2021-01-25, 19:57
Replies: 67
Views: 7,281
Posted By Outlawz7
Re: Operation: Harsh Doorstop

By no deviation you mean you'll have actual sway or the usual with bullets going exactly where you aim?
Forum: PR:BF2 Bugs 2021-01-23, 23:51
Replies: 1
Views: 391
Posted By Outlawz7
Re: Failed to createte dx texture even after going managed: Ran out of memory

https://www.realitymod.com/forum/showthread.php?t=150311
Forum: Off-Topic Discussion 2021-01-19, 14:31
Replies: 67
Views: 7,281
Posted By Outlawz7
Re: Operation: Harsh Doorstop

I take the asset is exclusive to players in the asset squad for it?
Forum: Off-Topic Discussion 2021-01-13, 17:40
Replies: 67
Views: 7,281
Posted By Outlawz7
Re: Operation: Harsh Doorstop

Will there be scripting to enable something similar to ArmA co-op missions and such or just PvP with bots?
Forum: PR:BF2 General Discussion 2021-01-10, 10:49
Replies: 5
Views: 417
Posted By Outlawz7
Re: cannot fix bot ratio with higher bots than 32

Is this for a local game? Because bot ratio of 100 should even teams with 95 bots
Forum: Community Maps 2020-12-20, 23:11
Replies: 44
Views: 8,786
Posted By Outlawz7
Re: (wip) Hateruma (4km)

Play4Free jungle trees
Forum: PR:BF2 General Discussion 2020-12-20, 07:15
Replies: 206
Views: 28,109
Posted By Outlawz7
Re: With which resolution are you playing?

I voted 800x600 back then, press F for me.
Forum: Project Reality News 2020-12-14, 16:44
Replies: 39
Views: 22,766
Posted By Outlawz7
Re: Project Reality v1.6.4 Update

All three Bijar layers are Dutch now, IDF is left on co-op atm.
Forum: PR:BF2 General Discussion 2020-12-02, 18:42
Replies: 5
Views: 498
Posted By Outlawz7
Re: How do you download maps from pr maps gallery?

map's client zip, hud/minimap/ingamemap.dds

Otherwise in Chrome, open console, there's this
https://i.imgur.com/oY8iaKS.jpg
Forum: Community Maps 2020-12-02, 13:43
Replies: 2
Views: 627
Posted By Outlawz7
Re: Mapping issues

Have you set detail layers and materials and saved compiled textures?

I take you looked at this? https://www.realitymod.com/forum/showthread.php?t=20862
Forum: PR:BF2 Community Modding 2020-11-29, 08:42
Replies: 182
Views: 103,030
Posted By Outlawz7
Re: vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!

Only other thing I can think of is that map contains none of the statics in mods\bf2\objects?

Otherwise I tried importing myself and it imported without helpers when objects were extracted.
Forum: PR:BF2 Community Modding 2020-11-28, 18:47
Replies: 182
Views: 103,030
Posted By Outlawz7
Re: vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!

Sure you don't have the 'import helpers' ticked? Otherwise objects needs to be extracted from zips for Max to import them.
Forum: PR:BF2 Tales from the Front 2020-11-28, 08:50
Replies: 2
Views: 970
Posted By Outlawz7
Re: Who are ya?

Why it's Groho of course.

https://i.imgur.com/Y1Q1Sg5.jpeg
...
Forum: PR:BF2 Bugs 2020-11-27, 19:56
Replies: 2
Views: 730
Posted By Outlawz7
Re: Some levels missing Sounds.con in Server.zip for EAX

Thanks for the report, fixed for next release.
Forum: PR:BF2 Community Modding 2020-11-27, 17:48
Replies: 23
Views: 1,842
Posted By Outlawz7
Re: [Weapon] Hk 33

So give MEC M1A2s and Apaches?
Forum: Community Maps 2020-11-06, 13:46
Replies: 3
Views: 628
Posted By Outlawz7
Re: Map Editor faction issue

We don't use BF2 editor to set factions, look at an existing PR map files to see how it's done.
Forum: PR Changelogs 2020-11-04, 15:58
Replies: 97
Views: 29,749
Posted By Outlawz7
Re: PR:BF2 v1.6.3.0 Changelog

Or take a lawn mower to Goose Green.
Forum: PR Changelogs 2020-10-31, 12:35
Replies: 97
Views: 29,749
Posted By Outlawz7
Re: PR:BF2 v1.6.3.0 Changelog

https://www.realitymod.com/forum/showthread.php?t=150396
Forum: PR:BF2 Suggestions 2020-10-21, 13:25
Replies: 35
Views: 6,023
Posted By Outlawz7
Re: New factions on maps

What do you mean by this?

Some flag layouts like Jabal and Dragon Fly have been changed for v1.6, haven't heard anything on that yet.



I was thinking more along the lines of on which Middle...
Forum: PR:BF2 Suggestions 2020-10-18, 15:18
Replies: 35
Views: 6,023
Posted By Outlawz7
Re: New factions on maps

You might as well clone the entire map then replace the carrier, it'll make managing lightmaps easier.



Never heard or seen of this, where/when?
Forum: PR:BF2 Community Modding 2020-10-14, 19:57
Replies: 12
Views: 2,626
Posted By Outlawz7
Re: Heightmap not loading properly into 4km

Heightmaps are inverted on the vertical axis.
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