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Search: Posts Made By: CTRifle
Forum: PR:WWII General Discussion 2017-07-18, 02:16
Replies: 1,323
Views: 190,721
Posted By CTRifle
Re: Ask the (WW2-DEVS) a question ?

Nope nothing to do with them, we just dont have alot of man power like we have said 100000x times before this
Forum: PR:WWII General Discussion 2017-05-25, 00:44
Replies: 15
Views: 8,365
Posted By CTRifle
Re: Can't wait any longer for PR:WW2?

Oh sure vague I can do that. I can say 100% certainty it will be out in the next 7 1/2 years. No doubt! :razz: (sorry had to)

Srry man asking wont make it go faster, I just dont want you guys...
Forum: PR:BF2 Community Modding 2017-05-23, 19:06
Replies: 344
Views: 53,017
Posted By CTRifle
Forum: PR:WWII General Discussion 2017-04-05, 16:03
Replies: 1,323
Views: 190,721
Posted By CTRifle
Re: Ask the (WW2-DEVS) a question ?

Nope, if you read through other questions youll see we dont have the man power to do all that
Forum: PR:BF2 Community Modding 2017-03-26, 23:22
Replies: 40
Views: 10,866
Posted By CTRifle
Re: [CONCEPT] Project Reality New UI

Agreed, i like the cleaner concept but I don't care for the straight black/grey, there isn't much depth. Nice work tho so far!
Forum: Community Maps 2017-02-23, 02:46
Replies: 13
Views: 2,684
Posted By CTRifle
Re: 'Guardian Angel'

Im not trying to dissuade you, but we dont have many people around that are able to be a private mentor. Just because everyone has their own tasks and what not, what I suggest is reading through some...
Forum: Modding Tutorials 2017-02-10, 17:24
Replies: 113
Texturing: Image Colormaps
Views: 40,618
Posted By CTRifle
Re: Image Colormaps

Dont quite get what youre asking.. you can use any pic you want, man of of use google earth pictures as the colormap.
Forum: PR:BF2 Community Modding 2017-01-25, 00:21
Replies: 2
Views: 1,197
Posted By CTRifle
Re: Need Animations for TAC-50

you likely wont find anyone for this task, we are running low on animators these days.
Forum: PR:WWII General Discussion 2017-01-16, 03:17
Replies: 1,323
Views: 190,721
Posted By CTRifle
Re: Ask the (WW2-DEVS) a question ?

Speak to Arc about that, if there is something you can do he'd know
Forum: PR:WWII General Discussion 2017-01-15, 19:04
Replies: 1,323
Views: 190,721
Posted By CTRifle
Re: Ask the (WW2-DEVS) a question ?

You guys must be wearing tinfoil hats :roll:

Dont worry, it is still being worked on, we have smaller resources to get it done is all. :mrgreen:
Forum: PR:BF2 Community Modding 2016-11-03, 01:48
Replies: 2
Views: 3,155
Posted By CTRifle
Re: Need help for export weapon models

I know almost nothing about this, but you'll need to pick an animation that matches closest to your weapon
Forum: PR:BF2 Community Modding 2016-10-25, 18:17
Replies: 344
Views: 53,017
Posted By CTRifle
Re: [Faction Concept] IS force (daesh, TROSI etc)

Nice start!

I'd do a test export to see how it looks ingame/editor

The truck bed needs work, doesnt look all that great, maybe the wrong type of metal?. I do like the rest though, just add...
Forum: PR:BF2 General Discussion 2016-10-14, 00:11
Replies: 2,566
Views: 293,077
Posted By CTRifle
Re: Ask the [DEV]s a (?) - Part 2

Honestly, I don't see how it could divide the PR community, any publicity is good publicity (almost) and if it makes it easier to get content out, and gets more players for PR as a whole then I'm for...
Forum: PR:BF2 Community Modding 2016-10-12, 02:48
Replies: 7
Views: 3,604
Posted By CTRifle
Re: Special operations

He found the loop hole
Forum: PR:BF2 Community Modding 2016-09-26, 02:34
Replies: 19
Views: 3,614
Posted By CTRifle
Re: Thread for new static objects for Syria

@capt miller

Do not use that texture for that one static ... itll just force us to load it when the static is in a map. Find one of the smaller concrete textures that are in there, best bet would...
Forum: PR:WWII General Discussion 2016-09-17, 21:32
Replies: 1,323
Views: 190,721
Posted By CTRifle
Nope still going, we are focusing on the next...

Nope still going, we are focusing on the next main release which is Falklands ofc.
Forum: PR:BF2 Community Modding 2016-09-16, 18:02
Replies: 98
Views: 20,657
Posted By CTRifle
The second, that way you don't get any warping....

The second, that way you don't get any warping. UVing is always super tedious, but being more customizable let's you optimise it too.

Sent from my LG-D852 using Tapatalk
Forum: PR:BF2 General Discussion 2016-09-15, 05:51
Replies: 4
Views: 1,366
Posted By CTRifle
No, but it's 50/50 right. Most servers (admins)...

No, but it's 50/50 right. Most servers (admins) usually don't mind if you switch, all you have to do is ask and they can switch you!

Sent from my LG-D852 using Tapatalk
Forum: PR:BF2 Community Modding 2016-09-15, 00:21
Replies: 98
Views: 20,657
Posted By CTRifle
1 sheet for each shell seems like a waste.. I'd...

1 sheet for each shell seems like a waste.. I'd say throw them all on one sheet. It doesnt need to be all that large either. Something like 512*1024. Longer length theb height, put them along each...
Forum: PR:BF2 Community Factions 2016-09-01, 21:52
Replies: 9
Views: 3,603
Posted By CTRifle
Re: Question about making faction

Please read through the other topics about custom factions in the modding section. It is quite the amount of work, and a large scope of knowledge.
Forum: PR:BF2 Community Modding 2016-08-21, 04:09
Replies: 344
Views: 53,017
Posted By CTRifle
Re: [Faction Concept] IS force (daesh, TROSI etc)

If i get the time soon Ill help you with that texture
Forum: PR:BF2 Community Modding 2016-08-19, 18:49
Replies: 344
Views: 53,017
Posted By CTRifle
Re: [Faction Concept] IS force (daesh, TROSI etc)

The AO gets put on the texture... as per my pic there. The texture does need some work
Forum: PR:BF2 Community Modding 2016-08-19, 16:30
Replies: 344
Views: 53,017
Posted By CTRifle
Re: [Faction Concept] IS force (daesh, TROSI etc)

1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.

http://www.independentdeveloper.com/images/ambient-occlusion.jpg...
Forum: PR:BF2 Community Modding 2016-07-28, 17:36
Replies: 81
Views: 13,482
Posted By CTRifle
Re: [ATGM] 9K111 AT-4 Spigot

Theres a few things Id look at changing, but good work so far!

There isnt any padding between the faces, it is packed reeeaaallyy tight and itll make it harder for the texturer and also it can...
Forum: PR:BF2 Community Modding 2016-07-01, 19:59
Replies: 33
Views: 4,794
Posted By CTRifle
Re: L1A3 bayonet

No offense meant but its gonna need alot more detail for us to use it, not pixely like that. What program are you using?

http://i.imgur.com/sNipkSF.png

Heres an example of one the knives...
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