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Posts Made By:
PeppeJ
Forum:
PR:BF2 General Discussion
2020-08-09, 22:05
Replies:
4
how do the F1 boobytrap grenade really work?
Views:
2,138
Posted By
PeppeJ
Re: how do the F1 boobytrap grenade really work?
Remove the delay element of the grenade (or just leave it in), put the grenade in a can and pull the safety-pin. Now whenever the handle pops the grenade detonates. Then tie a wire to the grenade and...
Forum:
PR:BF2 Suggestions
2020-08-05, 12:36
Replies:
2
Russian HAT kit scope
Views:
1,777
Posted By
PeppeJ
Re: Russian HAT kit scope
2000 meters for RPG7?? I don't know where you're getting your info from but the grenade self detonates after 1km. Which Ian literally says in your second link at 6:40
Since all your info is...
Forum:
PR:BF2 Community Modding
2020-07-14, 21:54
Replies:
25
[WIP] [Vehicle] Komatsu LAV
Views:
7,795
Posted By
PeppeJ
Re: [WIP] [Vehicle] Komatsu LAV
Lock the view so you can only look at mostly the ground and maybe look outside using the edges of the screen.
Forum:
PR:WWII General Discussion
2020-06-07, 11:51
Replies:
4
Panzerschreck zeroing distance
Views:
2,425
Posted By
PeppeJ
Re: Panzerschreck zeroing distance
It says if you look at the LAT kit on the spawn screen.
Forum:
PR Changelogs
2020-05-31, 10:32
Replies:
32
PR:BF2 v1.6.1.0 Changelog
Views:
16,262
Posted By
PeppeJ
Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
"Updated critically wounded screen effects to no longer show black-and-white effect."
About time this got removed, cool in practise but a shame that you could remove it with settings.
Forum:
PR:BF2 Bugs
2020-05-03, 09:39
Replies:
4
v1.6
MUMBLE 1.6.0.2 ITS ALL FUCKED UP! hear everyone
Views:
832
Posted By
PeppeJ
Re: MUMBLE 1.6.0.2 ITS ALL FUCKED UP! hear everyone
I already posted about this, here's my issue & solution.
https://www.realitymod.com/forum/showthread.php?t=149612
Forum:
PR:BF2 Bugs
2020-05-01, 09:55
Replies:
3
v1.6
1.6.1 Autoconnect broken for me
Views:
234
Posted By
PeppeJ
Re: 1.6.1 Autoconnect broken for me
For me it's slightly different. Whenever the timer hits 0 it will refresh the server list and auto select the top server. So it'll make me connect to the selected server and not the one I wanted to...
Forum:
PR:BF2 Bugs
2020-04-30, 19:34
Replies:
3
v1.6
I can hear the entire team on mumble local chat
Views:
399
Posted By
PeppeJ
Re: I can hear the entire team on mumble local chat
Yeah no luck with resetting settings, still won't link properly. Although it says it has:
[21:43:10] Welcome to Project Reality Mumble.
[21:43:11] Project Reality: BF2 linked.
EDIT: Found a...
Forum:
PR:BF2 Bugs
2020-04-30, 19:09
Replies:
3
v1.6
I can hear the entire team on mumble local chat
Views:
399
Posted By
PeppeJ
Re: I can hear the entire team on mumble local chat
Yeah it worked just fine for 1.5. Will try resetting settings and see what happens.
Forum:
PR:BF2 Bugs
2020-04-30, 18:48
Replies:
3
v1.6
I can hear the entire team on mumble local chat
Views:
399
Posted By
PeppeJ
I can hear the entire team on mumble local chat
So basically no matter where my team is I can hear whenever someone uses local.
I think if I swap team I'll still be able to hear my previous team too.
Wasn't like this prior to 1.6.
Audio:...
Forum:
PR:BF2 General Discussion
2020-04-14, 21:42
Replies:
41
About Performance/Single Thread
Views:
2,615
Posted By
PeppeJ
Re: About Performance/Single Thread
Well in 2004 there were barely any multi core CPUs out, so the only way to make a game engine perform well was to make sure it performed well on a single core. Thus throwing more cores doesn't solve...
Forum:
PR:BF2 Bugs
2020-01-11, 17:31
Replies:
11
v1.5.5
Account retrieving issue
Views:
1,779
Posted By
PeppeJ
Re: Account retrieving issue
Here's problem i guess
https://i.imgur.com/o2cZiX2.png
Forum:
Hardware & Custom Builds
2019-11-14, 17:49
Replies:
8
buying second hand pc
Views:
1,715
Posted By
PeppeJ
Re: buying second hand pc
I used to run that exact CPU and upgraded to a i7-8700k. In PR the difference was negligible but it made a big difference in modern games.
Forum:
PR:BF2 General Discussion
2019-11-14, 17:45
Replies:
3
is there no appetite for insurgency 24/7?
Views:
1,146
Posted By
PeppeJ
Re: is there no appetite for insurgency 24/7?
No, INS is less popular because if BLUFOR is stupid then playing OPFOR means sometimes nothing happens for 20-30mins or more on the cache, which is extremely boring. Now you could say maybe you...
Forum:
PR:BF2 General Discussion
2019-11-10, 09:47
Replies:
10
difference between ak stocks
Views:
2,231
Posted By
PeppeJ
Re: difference between ak stocks
AK-47 and Type-56 are identical. Can't find any AKS-47 in files, only AKMS which is also identical.
Soz long delay
Forum:
PR:BF2 General Discussion
2019-10-29, 22:29
Replies:
10
difference between ak stocks
Views:
2,231
Posted By
PeppeJ
Re: difference between ak stocks
No clue, do you know of a Team/Kit that has one of top of your head? I can check
Forum:
PR:BF2 General Discussion
2019-10-29, 05:18
Replies:
10
difference between ak stocks
Views:
2,231
Posted By
PeppeJ
Re: difference between ak stocks
There are 3 AK's for Insurgent's "Insurgent" class: AKM, AKMS, Type 56-1 (4 if you count officer class)
Insurgent #1: Type 56
Insurgent #3: AKM or AKMS
They are identical except:
AKM is 0.1...
Forum:
PR:BF2 Suggestions
2019-10-29, 04:12
Replies:
21
Flag-Ticket Mechanics Change
Views:
5,790
Posted By
PeppeJ
Re: Flag-Ticket Mechanics Change
What difference does a game ending in 20 mins with 340-0 or 460-0 really do? A stomp is a stomp and most of the server will rage quit anyways.
Forum:
PR:BF2 Support
2019-07-06, 16:37
Replies:
11
Problems with loading times and performanc
Views:
2,198
Posted By
PeppeJ
Re: Problems with loading times and performanc
IMO sounds like you might have something in your background using up a lot of resources. Check with something like Resource Monitor; Open Task Manager -> Performance(tab) -> Resource Monitor(bottom)...
Forum:
PR Highlights
2018-06-26, 12:31
Replies:
50
[Map]
Yamalia Map Update
Views:
21,443
Posted By
PeppeJ
Re: Yamalia Map Update
I mean the actual heightmap, would be nice to see how much it differs. :smile:
Forum:
PR:BF2 Suggestions
2018-06-14, 20:09
Replies:
35
Poll:
Remove Night Maps
Views:
12,977
Posted By
PeppeJ
Re: Remove Night Maps
You can change gamma settings on your graphics card. Meaning game has no say in it.
Forum:
PR Highlights
2018-06-14, 20:08
Replies:
50
[Map]
Yamalia Map Update
Views:
21,443
Posted By
PeppeJ
Re: Yamalia Map Update
Heightmap for comparison?
Forum:
PR:BF2 Bugs
2018-04-08, 11:56
Replies:
3
Mapviewer: Fallujah West wrong map
Views:
1,376
Posted By
PeppeJ
Re: Mapviewer: Fallujah West wrong map
Alright, may as well lock if it's known.
Forum:
PR:BF2 Bugs
2018-04-08, 09:03
Replies:
3
Mapviewer: Fallujah West wrong map
Views:
1,376
Posted By
PeppeJ
Mapviewer: Fallujah West wrong map
See: https://www.realitymod.com/mapgallery/#!/fallujahwest/gpm_insurgency/64
If it's just for me: https://i.imgur.com/bEYnpRG.png
Forum:
Project Reality News
2018-01-28, 21:13
Replies:
93
Announcement:
Project Reality: BF2 v1.5 Announced!
Views:
55,390
Posted By
PeppeJ
Re: Project Reality: BF2 v1.5 Announced!
Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
Showing results 1 to 25 of 140
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