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Search: Posts Made By: AfterDune
Forum: Modding Tutorials 2014-02-01, 15:44
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By AfterDune
Re: DDS format in BF2 explained

I know all those map images are .dds but for some reason we've renamed them to .png :p. Oh well.
Forum: Modding Tutorials 2014-02-01, 08:26
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By AfterDune
Re: DDS format in BF2 explained

Many (if not all) PR maps have them renamed to PNG, so I figured that's how it was supposed to be. But apparently that one doesn't matter. Good then :).
Forum: Modding Tutorials 2014-01-20, 11:30
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By AfterDune
Re: DDS format in BF2 explained

Good one. Unsure what format they should be though, DXT5?
Forum: Modding Tutorials 2014-01-19, 18:45
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By AfterDune
Re: DDS format in BF2 explained

No, I had this lying around for quite a long time. Your dxt1/dxt5 thing triggered me to finally post it up ;).
Forum: Modding Tutorials 2014-01-19, 17:36
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By AfterDune
Arrow DDS format in BF2 explained

(if you find any errors, feel free to let me know, I'm just trying to help people on their way)


This tutorial will try to answer the following question: When to use what DDS format?


Okay,...
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