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Search: Posts Made By: Rhino
Forum: Modding Tutorials 2019-03-20, 01:20
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By Rhino
Re: DDS format in BF2 explained

TBH I haven't used the nVidida PS Plugins to make a normal map in years. I suggest google to find a decent setup but it was never very good from what I can tell and you are probably better off with a...
Forum: Modding Tutorials 2016-03-30, 08:05
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By Rhino
Re: DDS format in BF2 explained

It should also be noted that the "nvcompress.exe" has far better quality DDS compression, especially for saving the normal maps over the Photoshop Plugins and it is what the team is using now for...
Forum: Modding Tutorials 2014-06-02, 19:25
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By Rhino
Re: DDS format in BF2 explained

_b is the normal/bump texture, and _c is the diffuse.

Your problem is that you need to setup your material as "ColorMapGloss" in the export as the spec map is in the Diffuses (_c.dds) alpha...
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