project reality header
Go Back   Project Reality Forums > Search Forums
04 Dec 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 2 of 2
Search took 0.00 seconds.
Search: Posts Made By: czesiek77
Forum: Modding Tutorials 2014-06-02, 21:18
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By czesiek77
Re: DDS format in BF2 explained

My _c.dds had fully white alpha channel, and that was the problem. Thanks guys :)
Forum: Modding Tutorials 2014-06-02, 16:47
Replies: 26
Sticky: Texturing: DDS format in BF2 explained
Views: 20,753
Posted By czesiek77
Re: DDS format in BF2 explained

And what are _b and _c textures? Example: eotech_b.dds, eotech_c.dds? I am asking becouse Eotech is reflecting like a mirror.
Showing results 1 to 2 of 2

 

All times are GMT. The time now is 22:15.