project reality header
Go Back   Project Reality Forums > Search Forums
25 Nov 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 500
Search took 0.11 seconds.
Search: Posts Made By: doop-de-doo
Forum: PR:BF2 General Discussion 2018-09-15, 21:09
Replies: 69
Views: 13,586
Posted By doop-de-doo
Forum: PR:BF2 General Discussion 2018-09-15, 18:54
Replies: 3
Views: 1,914
Posted By doop-de-doo
Tracker

We used to have working tracker file players which were exceptionally useful, but are no longer working. Does anyone know of a fix or working version?
Forum: General Technical Support 2018-04-15, 03:43
Replies: 6
Views: 2,929
Posted By doop-de-doo
Re: Error code system link

Uninstalled PR.

Used regedit to clean registry of \Project Reality.

Deleted My Documents\Project Reality
Deleted Program Files ... \Project Reality
Deleted Users ... \Project Reality
...
Forum: General Technical Support 2018-04-14, 22:20
Replies: 6
Views: 2,929
Posted By doop-de-doo
Re: Error code system link

Same issue here except I had no problems during installation.
Forum: General Technical Support 2018-04-14, 19:14
Replies: 1
Views: 1,797
Posted By doop-de-doo
Error received. Sent to support forums with log.

Symlinks not allowed.

Here is the log:

Project Reality Log File
PRLauncher.exe started at: 2018-04-14T15:10:21

Critical Error: An unhandled exception has occured. Details are as follows:
...
Forum: Off-Topic Discussion 2018-03-26, 02:02
Replies: 7
Views: 1,785
Posted By doop-de-doo
Re: Show me your seed ratio

You are no mortal
Forum: PR:BF2 Bugs 2018-03-16, 20:15
Replies: 5
Views: 2,327
Posted By doop-de-doo
Re: Taking a long time

Thank the person for fixing it. We love him/her.
Forum: PR:BF2 General Discussion 2018-03-02, 10:38
Replies: 272
Views: 106,595
Posted By doop-de-doo
Re: Official PR Manual - A call for translators

If we don't, why don't we have a PR wiki?
Forum: PR:BF2 Suggestions 2018-02-26, 08:34
Replies: 8
Views: 2,669
Posted By doop-de-doo
Re: CNC revisited.

AFAIK, PR has no restrictions on deployables in relation to enemy presence.

Using the RS/LP to sniff out enemy FOB locations is unnecessary as the enemy FOB is automatically marked on the map as...
Forum: PR Changelogs 2018-02-24, 18:53
Replies: 51
Views: 34,051
Posted By doop-de-doo
Re: PR:BF2 v1.5.3.0 Changelog

Chuma cha chuma kinaonekana kama ramani nzuri ya Rengar dhidi ya Kha 'Zix ramani. Ninaita juu ya Riven.

Translation: The long awaited Shahadah INS layer is finally here! Yus!
Forum: PR:BF2 Suggestions 2018-02-20, 14:30
Replies: 33
Views: 9,841
Posted By doop-de-doo
Re: Another Seat for 2-manned Vehicles

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS1p_zZCL9qcagxUbygwUc8MH4POGMLny8Elqs9wMX50EPtsi9s

The models don't need a whole rework or hatch. Just put the seat where the player sticks...
Forum: PR:BF2 Suggestions 2018-02-13, 18:14
Replies: 8
Views: 2,669
Posted By doop-de-doo
Re: CNC revisited.

You wouldn't need to search. The intel is provided at game start and the enemy fobs are marked as objectives.

Pre-made FOB locations would probably be the best, but risk becoming monotonous if...
Forum: PR:BF2 Suggestions 2018-02-06, 13:47
Replies: 8
Views: 2,669
Posted By doop-de-doo
Re: CNC revisited.

The reason for giving the team the ability to deploy a repair station (RS) or landing pad (LP) manually is so that there is no DoD: The entire map is available as maneuvering space.



The...
Forum: PR:BF2 Tales from the Front 2018-02-02, 01:23
Replies: 585
Views: 171,699
Posted By doop-de-doo
Re: [List] PR Memes!!!

http://i.memeful.com/memes/RQB45or/Third-World-Success-Kid.jpg

Is that your Blackhawk down, there?
Forum: PR:BF2 Suggestions 2018-01-31, 18:15
Replies: 8
Views: 2,669
Posted By doop-de-doo
CNC revisited.

Hi there. Considering that CnC has been a bit of a lost child for a while, I'd like to commit a few suggestions.

https://i.imgur.com/TmJrY3i.jpg

The above image shows the main components of the...
Forum: PR:BF2 General Discussion 2018-01-25, 20:21
Replies: 28
Views: 4,074
Posted By doop-de-doo
Re: CIVI Issue? Change? Bug?

You are walking the line of fun x realism.

Civvies were useful and fun.
Forum: PR:BF2 General Discussion 2018-01-25, 20:19
Replies: 10
Views: 2,495
Posted By doop-de-doo
Re: Devs: Any update on a rumored CnC 2.0?

@Filamu Interesting, but doesn't solve boredom

@AlonTavor Thanks for update.
Forum: PR:BF2 General Discussion 2018-01-25, 09:18
Replies: 10
Views: 2,495
Posted By doop-de-doo
Re: Devs: Any update on a rumored CnC 2.0?

The boring bit (waiting for the enemy to come/be found) could be solved by the inclusion of little scout helis. The scout helis (if dead) only respawn if the enemy fob is destroyed.


Another...
Forum: PR:BF2 General Discussion 2018-01-24, 01:58
Replies: 28
Views: 4,074
Posted By doop-de-doo
Re: CIVI Issue? Change? Bug?

I might have pulled my shovel out earlier. Interesting.
Forum: PR:BF2 General Discussion 2018-01-23, 13:44
Replies: 28
Views: 4,074
Posted By doop-de-doo
Re: CIVI Issue? Change? Bug?

I've been killed as a militant (helping the insurgency) possibly because some fighter had been near me previously.

For the purpose of clarifying the case: a player drove past me in a civilian car...
Forum: PR:BF2 Suggestions 2018-01-22, 02:54
Replies: 429
Views: 117,524
Posted By doop-de-doo
Re: PR Loading Screen Tip Suggestion Thread

When using the TOW weapons system, enlist a friend to keep you re-armed and request smoke cover. It could save your life.
Forum: PR:BF2 General Discussion 2018-01-21, 15:19
Replies: 28
Views: 4,074
Posted By doop-de-doo
Re: CIVI Issue? Change? Bug?

Thanks for the help and the stats.

IMHO, the timer is the main reason that civvies can't do their business effectively. I won't go any further because I have no interest in high-jacking the thread.
Forum: PR:BF2 General Discussion 2018-01-21, 14:36
Replies: 28
Views: 4,074
Posted By doop-de-doo
Re: CIVI Issue? Change? Bug?

http://eu1.prta.co/servers/prbf2/tracker/index.html?demo=http://eu1.prta.co/servers/prbf2/2/tracker/tracker_2017_12_06_14_57_49_fallujah_west_gpm_insurgency_16.PRdemo#1117

Help me find it please?...
Forum: PR:BF2 General Discussion 2018-01-21, 12:29
Replies: 28
Views: 4,074
Posted By doop-de-doo
Re: CIVI Issue? Change? Bug?

I can attest to RAWSwampFox's report. While civilians can spend an entire round working that mechanic, the only noticeable effect they have is getting arrested, which generally gives BLUFOR a free...
Forum: PR:BF2 Suggestions 2018-01-20, 21:53
Replies: 429
Views: 117,524
Posted By doop-de-doo
Re: PR Loading Screen Tip Suggestion Thread

That doesn't work.

Co-pilots:

SHIFT + "E" activates TV guided bombs. They are a little buggy though.
Showing results 1 to 25 of 500

 

All times are GMT. The time now is 02:52.