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15 Apr 2021,
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Posts Made By:
BigBigMonkeyMan
Forum:
Off-Topic Discussion
2021-04-12, 21:36
Replies:
3
Vietcong (2003)
Views:
199
Posted By
BigBigMonkeyMan
Re: Vietcong (2003)
Yeah, the sound and map design of the campaign was so immersive, it would be great to see what they could do with modern graphics.
Forum:
Off-Topic Discussion
2021-04-08, 16:55
Replies:
3
Vietcong (2003)
Views:
199
Posted By
BigBigMonkeyMan
Vietcong (2003)
It has come to my attention that very few people know about this game, but in my humble opinion it is the best game set in the War in Vietnam ever made, single player at least. You should all play...
Forum:
PR:BF2 Bugs
2021-04-06, 15:49
Replies:
1
v1.6.5
Failed to connect to launcher black screen
Views:
85
Posted By
BigBigMonkeyMan
Failed to connect to launcher black screen
I was playing Bamyan last night and my screen repeatedly went black and gave me a message saying "Failed to Connect to Launcher go to realitymod.com" or something like that. Then the next map,...
Forum:
PR:BF2 Suggestions
2021-04-01, 20:22
Replies:
18
Alt breacher kit suggestion
Views:
986
Posted By
BigBigMonkeyMan
Re: Alt breacher kit suggestion
No please! I take everything back! No more BLUFOR buffs on INS!
Forum:
PR:BF2 Suggestions
2021-03-30, 19:13
Replies:
18
Alt breacher kit suggestion
Views:
986
Posted By
BigBigMonkeyMan
Re: Alt breacher kit suggestion
I guess I recall seeing several modern war docs with soldiers using quick deploy ladders similar to the one you linked to, but it does make sense that they would not ordinarily be carried around.
Forum:
PR:BF2 Suggestions
2021-03-29, 02:52
Replies:
10
Mechanics to encourage pilot extraction?
Views:
574
Posted By
BigBigMonkeyMan
Re: Mechanics to encourage pilot extraction?
I remember seeing this. I think a way to encourage this would be essentially making the vehicles worthless ticket wise but the kit worth the 20 tickets or however many a chopper or jet is worth to...
Forum:
PR:BF2 General Discussion
2021-03-23, 01:26
Replies:
15
Would it be possible for vehicles to drop weapons in addition to ammo crates?
Views:
544
Posted By
BigBigMonkeyMan
Re: Would it be possible for vehicles to drop weapons in addition to ammo crates?
So like a blufor style apc kit request but on some kind of insurgent vehicle?
Forum:
PR:BF2 General Discussion
2021-03-21, 21:56
Replies:
17
Maps you want to see?
Views:
498
Posted By
BigBigMonkeyMan
Re: Maps you want to see?
Those are all good points and stuff I would like to see in the future, but I don't know about the legal viability of some of them honestly. Not that EA cares about PR anymore, but maybe 4 years ago...
Forum:
Clan Recruitment
2021-03-18, 02:10
Replies:
9
The SCAN clan. (scan=look/listen around)
Views:
2,394
Posted By
BigBigMonkeyMan
Re: The SCAN clan. (scan=look/listen around)
I don't think I'm worthy, thanks anyway though brah
Forum:
PR:BF2 General Discussion
2021-03-11, 00:19
Replies:
5
Whats your favorite: "only in PR moment"
Views:
326
Posted By
BigBigMonkeyMan
Re: Whats your favorite: "only in PR moment"
Oh man so many great only in PR moments. I think just the system of fire support in general being a thing be it mortars or CAS (or rocket Techie). Other games have it, but of course its almost never...
Forum:
PR:BF2 Suggestions
2021-03-09, 01:59
Replies:
18
Alt breacher kit suggestion
Views:
986
Posted By
BigBigMonkeyMan
Re: Alt breacher kit suggestion
The ladders are limited for sure that's a thing.
Forum:
PR:BF2 Suggestions
2021-03-05, 18:44
Replies:
18
Alt breacher kit suggestion
Views:
986
Posted By
BigBigMonkeyMan
Re: Alt breacher kit suggestion
Didn't know Squad had ladders that's cool. I see what you mean, I was just thinking about it from a realism and gameplay standpoint. The rope sound and mechanic is cool and all a part of the game for...
Forum:
PR:BF2 Suggestions
2021-03-03, 22:27
Replies:
24
Kafr Halab INS alt (Syrian rebels vs insurgents)
Views:
2,508
Posted By
BigBigMonkeyMan
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)
I agree. Just like Bamyan inf-alt, its made for a specific type of gameplay scenario. The more chaotic the better in this case.
Forum:
PR:BF2 Suggestions
2021-03-02, 17:54
Replies:
18
Alt breacher kit suggestion
Views:
986
Posted By
BigBigMonkeyMan
Re: Alt breacher kit suggestion
Actually while we are talking about breaching things, someone suggested giving the combat engineer a pair of bolt cutters that can pretty much silently open doors. This may be me being a BLU-whore...
Forum:
PR:BF2 Support
2021-02-28, 18:38
Replies:
3
Win 10
Project Reality 1.6.4.2 crashing to desktop every time when loading a map
Views:
214
Posted By
BigBigMonkeyMan
Re: Project Reality 1.6.4.2 crashing to desktop every time when loading a map
How do I remove the reshader?
Forum:
PR:BF2 General Discussion
2021-02-26, 08:12
Replies:
10
Why do You Like Certain Maps?
Views:
743
Posted By
BigBigMonkeyMan
Re: Why do You Like Certain Maps?
I find that I enjoy maps the most when they feel authentic, immersive, and oppressive. For example, Korengal Valley being a slog for U.S. forces, because in reality it was. Bamyan also feels...
Forum:
PR:BF2 Suggestions
2021-02-18, 00:21
Replies:
24
Kafr Halab INS alt (Syrian rebels vs insurgents)
Views:
2,508
Posted By
BigBigMonkeyMan
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)
Whoo this should be interesting
Forum:
PR:BF2 Suggestions
2021-02-17, 19:17
Replies:
18
Alt breacher kit suggestion
Views:
986
Posted By
BigBigMonkeyMan
Alt breacher kit suggestion
This kit would come with the short range sights like what we have now, but instead of a rope, it comes with a short ladder that can scale over fences and walls. This ladder is quick to deploy and...
Forum:
PR:BF2 Suggestions
2021-02-04, 01:13
Replies:
24
Kafr Halab INS alt (Syrian rebels vs insurgents)
Views:
2,508
Posted By
BigBigMonkeyMan
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)
I support this. Also while we are on the subject, turn Tad Sae into Vietnam INS.
Forum:
PR:BF2 General Discussion
2021-01-24, 01:24
Replies:
11
Project Reality maps IN REAL LIFE! v1.6
Views:
958
Posted By
BigBigMonkeyMan
Re: Project Reality maps IN REAL LIFE! v1.6
Great job! Really cool stuff.
Forum:
PR:BF2 Tales from the Front
2021-01-04, 02:28
Replies:
4
Shouts out to Khamisaya INS
Views:
975
Posted By
BigBigMonkeyMan
Re: Shouts out to Khamisaya INS
Yeah the first cache we took was basically in the open desert, but the other 3 that spawned were in pretty defensible places, which was why we bypassed the city cache for so long.
Forum:
PR:BF2 Tales from the Front
2021-01-03, 08:38
Replies:
4
Shouts out to Khamisaya INS
Views:
975
Posted By
BigBigMonkeyMan
Shouts out to Khamisaya INS
I Had a great round as U.S. on Khami INS. We lost having only taken 2 caches and having pretty poor asset play, but it was fun nonetheless. About midway through the game we were between caches...
Forum:
PR:BF2 Suggestions
2020-12-24, 02:38
Replies:
55
Commander Improvements - Team buffs
Views:
3,721
Posted By
BigBigMonkeyMan
Re: Commander Improvements - Team buffs
Honestly the one way to make the commander absolutely essential is if we got rid of the SL channel haha. It would up the team play and communication required for sure. Of course it's not exactly...
Forum:
Project Reality News
2020-12-14, 01:45
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
25,022
Posted By
BigBigMonkeyMan
Re: Project Reality v1.6.4 Update Details
Looking forward to it!
Forum:
PR:BF2 General Discussion
2020-12-10, 17:15
Replies:
4
PR: Where losing a round by a landslide can lead to the best moments
Views:
498
Posted By
BigBigMonkeyMan
PR: Where losing a round by a landslide can lead to the best moments
I was playing a round the other day with a full server on Dragon Fly AAS. The AT cannons killed our APCs, the infantry squads couldn't cross the river, and their defenses only got stronger as the...
Showing results 1 to 25 of 66
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