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17 Aug 2022, 00:00:00 (PRT)
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Search: Posts Made By: Outlawz7
Forum: PR:BF2 Community Modding Today, 13:38
Replies: 2
Views: 34
Posted By Outlawz7
Re: How to solve object texture coordinate outside 16 ?16

It's what it says, you have UVs outside the 16 range. Without any details on how you're making this house we can only guess how exactly you're causing it. Many PR objects have this error due to the...
Forum: Community Maps 2022-07-30, 06:09
Replies: 3
Views: 959
Posted By Outlawz7
Re: Two 4km maps

https://www.realitymod.com/forum/showthread.php?t=103902
Forum: Community Maps 2022-07-27, 20:44
Replies: 183
Views: 40,725
Posted By Outlawz7
Re: [Map] Umm Qasr (4km) [WIP]

I sent zer0 a PM three weeks ago, but if anyone else wants a copy

https://www.dropbox.com/s/auso8i06zhustek/ummqasr2022.rar?dl=0
Forum: PR:BF2 General Discussion 2022-07-24, 07:44
Replies: 2,606
Views: 376,607
Posted By Outlawz7
Forum: PR:BF2 General Discussion 2022-07-20, 15:15
Replies: 2,606
Views: 376,607
Posted By Outlawz7
Re: Ask the [DEV]s a (?) - Part 2

How do you figure that?
Forum: PR:BF2 Community Modding 2022-06-14, 18:49
Replies: 2
Views: 414
Posted By Outlawz7
Re: Problem with BF2HMT

Just to check, you have Java installed? The .tiff you load into HMT was saved in correct format from Photoshop?
Forum: PR:BF2 General Discussion 2022-06-04, 10:13
Replies: 1
Views: 368
Posted By Outlawz7
Re: Co Op Area Attack?

Try another map, Muttrah Coop Alt doesn't get area attack, those are bot operated deployable mortars that show up as area attack.
Forum: PR:BF2 Suggestions 2022-05-28, 12:48
Replies: 6
Views: 502
Posted By Outlawz7
Re: China PLA layouts

https://i.imgur.com/Cn4hxrw.png
Forum: PR:BF2 Suggestions 2022-05-20, 21:49
Replies: 14
Views: 2,195
Posted By Outlawz7
Re: Winter Ops Anyone...?

Those password resets really killed a lot of forum accounts
Forum: Off-Topic Discussion 2022-05-06, 18:17
Replies: 3,469
Views: 520,042
Posted By Outlawz7
Forum: PR:BF2 General Discussion 2022-05-02, 08:30
Replies: 4
Views: 834
Posted By Outlawz7
Re: Head Bob

To my knowledge we don't have headbobbing in general but there may be some animations that do.

Can you give an example of what caused you issues ie. what were you doing in game, which...
Forum: Modding Tutorials 2022-04-27, 10:30
Replies: 41
Views: 21,722
Posted By Outlawz7
Re: Recreating Map's Editor Files

Unlikely from my end, your best bet would be to go with afsoccer's post and record your own action:



Colormaps is just a resave, detailmaps need to be resized to 512px as well.

The main...
Forum: PR:BF2 Suggestions 2022-04-16, 06:59
Replies: 5
Views: 585
Posted By Outlawz7
Re: Update hero image for realitymod.com

You mean update the website header?
Forum: PR:BF2 Community Modding 2022-03-29, 16:44
Replies: 5
Views: 620
Posted By Outlawz7
Re: [Help!] How to get 3ds max

You can model in Blender but export to game can still only be done in 3ds Max with the addon you found installed, thus you need to port from Blender to 3ds as well.
Forum: PR:BF2 Community Factions 2022-03-17, 17:02
Replies: 48
Views: 18,155
Posted By Outlawz7
Re: MEC alternative weapons loadout

That just sounds like national armies, not branches of a fictional alliance.
Forum: PR:BF2 Support 2022-03-08, 20:28
Replies: 2
Views: 268
Posted By Outlawz7
Forum: PR:BF2 Bugs 2022-03-06, 14:32
Replies: 9
v1.7.0 RPG-26 sights
Views: 1,077
Posted By Outlawz7
Re: RPG-26 sights

I believe we gave preference to 100m sight since its open and easier to use than other three.
Forum: PR:BF2 Suggestions 2022-03-06, 08:25
Replies: 12
Views: 1,469
Posted By Outlawz7
Re: Add fog to Saarema INF for diferent gameplay

Why though, most of the views are already obstructed by trees.
Forum: PR:BF2 General Discussion 2022-02-26, 08:41
Replies: 2
Views: 1,235
Posted By Outlawz7
Re: Cheats to Use in Single Player?

https://www.realitymod.com/forum/showthread.php?t=95253
Forum: PR:BF2 Community Modding 2022-02-10, 16:54
Replies: 7
Views: 722
Posted By Outlawz7
Re: Humping trees - prevention

If bots drive into objects it's likely because the navigation mesh is wrong and tells them they can pass through when they can't.
Forum: PR:BF2 Suggestions 2021-12-30, 14:11
Replies: 57
Views: 22,594
Posted By Outlawz7
Re: Remove Night Maps

Those come with a bunch of shader related issues.
Forum: PR:BF2 General Discussion 2021-12-22, 19:20
Replies: 14
Views: 1,896
Posted By Outlawz7
Re: Is the AKM more accurate than the AK74?

Frontliner's point is that all three rifles use the same accuracy setting, so to address the title of the thread, the AKM isn't more accurate than AK74.
Forum: PR:BF2 General Discussion 2021-12-04, 16:45
Replies: 93
Views: 14,645
Posted By Outlawz7
Re: We Need More Servers

The title may need rephrasing to "we need more populated servers".

Once two full servers are up, the following 3rd/4th/5th just seem to splinter the remaining few dozen players that got left...
Forum: Community Maps 2021-11-14, 11:15
Replies: 42
Views: 12,322
Posted By Outlawz7
Re: [Map] Farah (2km) [WIP]

You need to make one. PR maps that feature water have them.
Forum: Community Maps 2021-11-13, 20:09
Replies: 42
Views: 12,322
Posted By Outlawz7
Re: [Map] Farah (2km) [WIP]

You need map root/water/envmap.dds

Water will still look different from in-game though. Focus on what it looks like in-game.
Showing results 1 to 25 of 500

 

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