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Posts Made By:
Ratface
Forum:
Off-Topic Discussion
2018-01-29, 02:14
Replies:
184
Post Scriptum: The Bloody Seventh
Views:
53,545
Posted By
Ratface
Re: Post Scriptum: The Bloody Seventh
I still wish we had the resources to do interior for all the tanks similar to RO but that probably won't happen, would be sweet but too time intensive :(
Forum:
PR:WWII General Discussion
2017-10-27, 16:50
Replies:
1,323
Ask the (WW2-DEVS) a question ?
Views:
244,600
Posted By
Ratface
Re: Ask the (WW2-DEVS) a question ?
When the c47 was introduced in PR:N it was a plane that auto-flew by, acted as a spawnpoint into a vehicle that you could then jump out of, and could also be destroyed. So theoretically, yes to...
Forum:
Off-Topic Discussion
2017-10-02, 19:59
Replies:
46
Hell Let Loose
Views:
11,938
Posted By
Ratface
Re: Hell Let Loose
Lookings like it has potential, waiting personally to see what kind of content they'll produce but their environments are extremely pretty. Looking forward to some more gameplay vids post-kickstarter
Forum:
PR:BF2 General Discussion
2017-09-19, 16:07
Replies:
75
How to revitalize pr?
Views:
8,901
Posted By
Ratface
Re: How to revitalize pr?
Go ahead and put on your modding pants and hop in then! :D
Forum:
PR:WWII General Discussion
2017-08-11, 13:24
Replies:
1,323
Ask the (WW2-DEVS) a question ?
Views:
244,600
Posted By
Ratface
Re: Ask the (WW2-DEVS) a question ?
I don't know about time and energy wasted. I've learned immense amounts of modelling skills from working with PRWW2, Photoshop skills (they still suck haha), exporting to a game engine / workflows,...
Forum:
PR:BF2 General Discussion
2017-08-05, 04:20
Replies:
15
Choking on Smoke
Views:
2,521
Posted By
Ratface
Re: Choking on Smoke
http://i0.kym-cdn.com/entries/icons/original/000/017/994/cac.jpg
[For what it's worth, I love the idea, that shit can choke you up hard. But I lean towards since smoke doesn't respect collisions...
Forum:
PR:BF2 Community Modding
2017-07-30, 20:05
Replies:
36
Blender for PR Modelling?
Views:
8,806
Posted By
Ratface
Re: Blender for PR Modelling?
Main reason you need Max 9 is because there have been tools specifically designed that only work within max 9 (as far as I know). Personally I did the flak 18 for PR ww2 in a more modern version of...
Forum:
PR:BF2 General Discussion
2017-07-20, 15:48
Replies:
30
ISIS as a faction?
Views:
9,862
Posted By
Ratface
Re: ISIS as a faction?
Get modding then, Capt Miller has started the faction to an extent already, check the modding section and feel free to help him out. The only thing stopping a faction is lack of participants.
...
Forum:
Off-Topic Discussion
2017-07-19, 20:02
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
Do you? From what I've read you clearly have no idea what goes into any kind of game design, front end or back end, with an engine that is also WIP along with the game.
You're acting as if this...
Forum:
Off-Topic Discussion
2017-07-17, 13:23
Replies:
2,022
Game of Thrones (TV Series) [SPOILERS]
Views:
195,315
Posted By
Ratface
Re: Game of Thrones (TV Series) [SPOILERS]
Wrong time to eat dinner, I actually gagged so much that I had to pause hahaha.
Forum:
Off-Topic Discussion
2017-07-14, 13:19
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
I believe that's in their plans to some extent, at least in terms of localized damage to vehicles and bodies. Don't know to what extent but I remember them talking about that a bit ago.
Just have...
Forum:
Off-Topic Discussion
2017-07-13, 17:30
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
You're correct, that being said the deviation in PR is meant to replicate weapon sway and such, which is indeed present in Squad. Depending on your stamina the sway may be heavier, etc.
That being...
Forum:
Off-Topic Discussion
2017-06-26, 13:15
Replies:
184
Post Scriptum: The Bloody Seventh
Views:
53,545
Posted By
Ratface
Re: Post Scriptum: The Bloody Seventh
Good find!
Forum:
Off-Topic Discussion
2017-06-21, 04:53
Replies:
49
How much is minimum wage where you are?
Views:
9,956
Posted By
Ratface
Re: How much is minimum wage where you are?
I live in Texas now and I think it's around $7.35 or something along those lines....no idea how anyone lives off of that around here!
Lived in Washington before here and it was almost $9, I...
Forum:
Off-Topic Discussion
2017-06-09, 01:27
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
Very well thought out thought sir, please feel free to go into a career in game criticism.
Forum:
Off-Topic Discussion
2017-05-30, 19:40
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
At full mast at work right now, if I get fired I'm suing OWI :D
Forum:
PR:WWII General Discussion
2017-05-24, 21:00
Replies:
11
Vanilla PR Maps for PR:WWII
Views:
7,849
Posted By
Ratface
Re: Vanilla PR Maps for PR:WWII
I fully condone a non-canon Pavlosk Bay seaborne invasion, US vs. Germany ^^
Forum:
PR:WWII General Discussion
2017-05-11, 19:29
Replies:
1,323
Ask the (WW2-DEVS) a question ?
Views:
244,600
Posted By
Ratface
Re: Ask the (WW2-DEVS) a question ?
E8. I have the rigging and all set up for the regular M4 (see my "how to make tracked vehicles" tut for info :D), and really other than needing the new turret and such it'd share most everything from...
Forum:
PR:BF2 General Discussion
2017-05-06, 18:15
Replies:
49
Is this really the man that started it all?
Views:
12,204
Posted By
Ratface
Re: Is this really the man that started it all?
Original founder was Requiem from what I know.
Forum:
Community Maps
2017-05-06, 00:31
Replies:
6
[sp] Basra [0.5k] [wip]
Views:
3,421
Posted By
Ratface
Re: [sp] Basra [0.5k] [wip]
Cheers, lookin good
Forum:
PR:BF2 Community Modding
2017-05-05, 20:09
Replies:
347
[Faction Concept] IS force (daesh, TROSI etc)
Views:
69,422
Posted By
Ratface
Re: [Faction Concept] IS force (daesh, TROSI etc)
Think I linked it before, but just in case you need this while doing different detail textures :)
https://www.realitymod.com/forum/f189-modding-tutorials/140938-static-texturing-mini-tutorial.html
Forum:
Off-Topic Discussion
2017-05-02, 14:01
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
Right now multiple fire modes for vehicles isn't possible, but once the Core Inventory system is in the game (estimated for v10), the ability for vehicles to have multiple weapon systems should be...
Forum:
Off-Topic Discussion
2017-05-02, 04:40
Replies:
3,125
Squad: A commercial game made by developers of and inspired by PR:BF2
Views:
530,552
Posted By
Ratface
Re: Squad: A commercial game made by developers of and inspired by PR:BF2
Mortars, MATV, IEDs, mines, and more! Fun to be had!
Alpha 9.4- Squad (http://joinsquad.com/readArticle?articleId=162)
Forum:
PR:WWII General Discussion
2017-04-23, 17:59
Replies:
1,323
Ask the (WW2-DEVS) a question ?
Views:
244,600
Posted By
Ratface
Re: Ask the (WW2-DEVS) a question ?
Not player controlled, I think we already have both the nebels and 105 howitzers in game already on Carentan for area attacks and they were present on certain layers during the last playtest (similar...
Forum:
Off-Topic Discussion
2017-04-22, 02:24
Replies:
58
How much would it cost to hire you guys?
Views:
9,781
Posted By
Ratface
Re: How much would it cost to hire you guys?
http://i0.kym-cdn.com/photos/images/facebook/000/745/858/ec7.jpg
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