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07 Jul 2022,
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Posts Made By:
robert357
Forum:
Project Reality News
2022-01-07, 20:51
Replies:
31
Release:
Project Reality: BF2 v1.7 Released!
Views:
22,637
Posted By
robert357
Re: Project Reality: BF2 v1.7 Released!
Unfortunately there are no dedicated servers for WW2 and Vietnam maps (which I would like to see too). However I've seen events from time to time.
Forum:
PR:BF2 Bugs
2022-01-06, 18:37
Replies:
9
v1.7.0
Several Bugs
Views:
731
Posted By
robert357
Re: Several Bugs
One more thing. Elevator on P-51 is moving wrong way. When diving elevator should go down but it goes up instead and vice versa.
Forum:
PR Changelogs
2022-01-04, 20:36
Replies:
22
PR:BF2 v1.7.0.0 Changelog
Views:
22,321
Posted By
robert357
Re: PR:BF2 v1.7.0.0 Changelog
I was messing around with new WW2 planes in offline. Guns overheats too slow in my opinion. They can dump half of the ammunition. Is this suppose to be like that?
Forum:
Project Reality News
2022-01-04, 00:59
Replies:
31
Release:
Project Reality: BF2 v1.7 Released!
Views:
22,637
Posted By
robert357
Re: Project Reality: BF2 v1.7 Released!
Woah nice!
Forum:
PR:WWII General Discussion
2021-10-31, 22:45
Replies:
30
WW2 sucks for the germans
Views:
6,229
Posted By
robert357
Re: WW2 sucks for the germans
Well, it is possible to balance WW2 theatre. Just give everyone Thomsons/MP40 and M1/G43. WE DID IT! We solved the problem that everyone have because modern games usually let you get any weapon for...
Forum:
PR:WWII General Discussion
2021-10-26, 10:54
Replies:
30
WW2 sucks for the germans
Views:
6,229
Posted By
robert357
Re: WW2 sucks for the germans
Like Coalz said - you need play a little bit different than any other faction in game. Germany require different strategy than usual gun&blazing.
However I also think Germany should get one more...
Forum:
PR Highlights
2021-09-06, 22:22
Replies:
17
[Update]
v1.6.7 - Update Highlights
Views:
9,143
Posted By
robert357
Re: v1.6.7 - Update Highlights
Well... I personally liked being a SL on skirmish modes because this is, for me, only place where I can learn that role without massive pressure from teammates. Of course a lot of times you'll end up...
Forum:
PR Highlights
2021-07-17, 21:18
Replies:
17
[Update]
v1.6.7 - Update Highlights
Views:
9,143
Posted By
robert357
Re: v1.6.7 - Update Highlights
Yeeesh. With that attitude I'm surprised that PR didn't go full sci-fi or other unrelated to the mod stuff just because it's fun. ;-)
Forum:
PR:BF2 Support
2021-05-24, 13:09
Replies:
2
Win 7
Game CTD while loading a map
Views:
621
Posted By
robert357
Re: Game CTD while loading a map
Thx it worked.
Forum:
PR:BF2 Support
2021-05-24, 12:35
Replies:
2
Win 7
Game CTD while loading a map
Views:
621
Posted By
robert357
Game CTD while loading a map
After an update game just closes without warning while loading a map. I checked several maps and it happen on every single one. Clearing caches didn't help.
Forum:
PR Highlights
2021-04-10, 19:48
Replies:
16
[Misc]
v1.6.5 - ingame HUD & menu changes
Views:
7,024
Posted By
robert357
Re: v1.6.5 - ingame HUD & menu changes
Yeah! This looks much better! Very nice.
Forum:
PR Highlights
2021-04-07, 12:23
Replies:
16
[Misc]
v1.6.5 - ingame HUD & menu changes
Views:
7,024
Posted By
robert357
Re: v1.6.5 - ingame HUD & menu changes
As long it would looks similar to the old stretched compass I will be happy. If possible it can be combination of both? A little wider range and more spacing between.
Forum:
PR Highlights
2021-04-07, 08:10
Replies:
16
[Misc]
v1.6.5 - ingame HUD & menu changes
Views:
7,024
Posted By
robert357
Re: v1.6.5 - ingame HUD & menu changes
I also think wider compass was better.
Forum:
PR:BF2 Community Modding
2020-11-03, 00:29
Replies:
45
[WIP][Vehicle] Panther G
Views:
14,784
Posted By
robert357
Re: [WIP][Vehicle] Panther G
I just noticed there is only hole for MG in turret but there is not for the optics on the other side.
Also if it's Panther Ausf G then it should have "chin" like on picture. Otherwise it's Ausf A....
Forum:
Project Reality News
2020-10-30, 10:51
Replies:
44
Update:
Project Reality v1.6.3 Update details & Devcast
Views:
36,003
Posted By
robert357
Re: Project Reality v1.6.3 Update details & Devcast
Not to mention sometimes there is some kind desync or something so you can get "shot", see blood etc. but this hasn't been registered so you're perfectly fine.
Forum:
PR:BF2 Bugs
2020-10-28, 17:38
Replies:
7
v1.6.3
Kokan’s deadly TV in building
Views:
1,134
Posted By
robert357
Re: Kokan’s deadly TV in building
Sometimes you can get killed by explosion that didn't "show up". There is no big bum, no sound etc.
Forum:
PR:BF2 Suggestions
2020-10-21, 17:44
Replies:
35
New factions on maps
Views:
7,819
Posted By
robert357
Re: New factions on maps
Battle of castle Itter-ujah colourized!
Forum:
PR Changelogs
2020-10-08, 00:02
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
40,413
Posted By
robert357
Re: PR:BF2 v1.6.3.0 Changelog
In my opinion PR has always been more like role playing shooter than hyper realistic. Tbh this is why I like it more than most of the harcore sim/semi-sim shooters.
Forum:
PR:BF2 General Discussion
2020-10-04, 20:40
Replies:
6
I have some questions about the game
Views:
2,648
Posted By
robert357
Re: I have some questions about the game
Oh neat. I always thought that pressing left will work for me, where right click will "give it" to someone... Well, this will explain why sometimes it didn't work.
Forum:
PR:BF2 General Discussion
2020-10-03, 08:49
Replies:
6
I have some questions about the game
Views:
2,648
Posted By
robert357
Re: I have some questions about the game
To be clear - you need press right mouse button to drop it.
Forum:
PR:BF2 General Discussion
2020-10-01, 22:06
Replies:
11
CAMO AND SKINS IDENTIFY
Views:
3,341
Posted By
robert357
Re: CAMO AND SKINS IDENTIFY
Try to join to good squads and wait for orders to open fire to enemies. Best way to awoid friendly fire. Also with few exceptions like MEC-US army and winter camos usually every faction have...
Forum:
Project Reality News
2020-09-26, 22:03
Replies:
44
Update:
Project Reality v1.6.3 Update details & Devcast
Views:
36,003
Posted By
robert357
Re: Project Reality v1.6.3 Update details & Devcast
Damn! The mad lads did it! No more fighting for transport vehicles on main.
Forum:
PR:BF2 Community Modding
2020-09-21, 21:05
Replies:
25
[WIP] [Vehicle] Komatsu LAV
Views:
10,610
Posted By
robert357
Re: [WIP] [Vehicle] Komatsu LAV
Woah, looks very nice!
Forum:
PR:BF2 Suggestions
2020-07-27, 13:04
Replies:
21
Ammo runner request-able kit
Views:
4,975
Posted By
robert357
Re: Ammo runner request-able kit
If you give a regular rifleman more ammo bags it's obvious everyone would use this more often than regular rifleman (at least people who aren't lonewolfs). Just throw 3 bags for the squad and they...
Forum:
PR:BF2 Suggestions
2020-07-22, 09:51
Replies:
5
Mine Markers
Views:
2,382
Posted By
robert357
Re: Mine Markers
I remember situation where someone shouting "watch out for mines!" and guy still drove through mine marker... So yeah, even flashing light wouldn't solve this.
Showing results 1 to 25 of 142
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