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17 Jan 2021,
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Posts Made By:
anantdeathhawk
Forum:
Project Reality News
2020-12-13, 17:48
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
19,692
Posted By
anantdeathhawk
Re: Project Reality v1.6.4 Update
Better than cyber punk 2077. :p
Forum:
PR:BF2 General Discussion
2020-12-02, 22:59
Replies:
4
PR MOD of the YEAR 2020 VOTE!
Views:
331
Posted By
anantdeathhawk
PR MOD of the YEAR 2020 VOTE!
MOD of the year on mod db. You can vote without logging in.
link - https://www.moddb.com/mods/project-reality
Forum:
PR:BF2 Community Modding
2020-12-02, 22:40
Replies:
0
T80 base
Views:
280
Posted By
anantdeathhawk
T80 base
Hello,
T80 stronk tank. kord is added for commander, ammo box and its holder are left.
More details to be added, later. Turret is like in water thunder and can add turret toss effect as...
Forum:
PR:BF2 Community Modding
2020-12-02, 22:25
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
update:
:razz:
replaced MG42 with MG3 from PR without stock and added 7.62 long belt(modified cartridge positions).
(sort of) high poly optics. The front of the optics in reality is plain, but i...
Forum:
PR:BF2 Community Modding
2020-11-04, 01:51
Replies:
7
[Vehicle] Type 89 IFV
Views:
1,002
Posted By
anantdeathhawk
Re: [Vehicle] Type 89 IFV
For Tracks:
just in case.
https://www.realitymod.com/forum/showthread.php?t=144572
Forum:
PR:BF2 Community Modding
2020-10-24, 18:15
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
Ohh don't leave now. Finish it.
Forum:
PR:BF2 Community Modding
2020-10-21, 08:28
Replies:
10
[WIP][WEAPON] M67 90mm Recoilless Rifle
Views:
4,023
Posted By
anantdeathhawk
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle
Ok i'll try my best to to finish this.
Yes that's what i was wondering about.
Thanks! :)
Forum:
PR:BF2 Community Modding
2020-10-21, 08:23
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
Link- https://p3d.in/4kAwP
Sure i'll do those high poly for bump map. Lens could be modeled directly on the low poly, as it wouldn't cost much tris.
Thanks!
Forum:
PR:BF2 Community Modding
2020-10-20, 13:18
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
Thanks for the link.
Please tell how it looks with the reference now.
Forum:
PR:BF2 Community Modding
2020-10-20, 13:12
Replies:
10
[WIP][WEAPON] M67 90mm Recoilless Rifle
Views:
4,023
Posted By
anantdeathhawk
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle
I meant as M4 has straight scope and while running a player can see somewhat through a scope being 3D, while the M67 has a scope that isn't straight and we can't simulate periscopic sight so won't be...
Forum:
PR:BF2 Community Modding
2020-10-20, 12:38
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
To RDEV Mats
No, i don't know how to import existing PR models from PR folder. Please tell me how to.
I scaled the MG42 to MG3's length.
yeah the FLW100's parts are blocky IRL. Sure...
Forum:
PR:BF2 Community Modding
2020-10-20, 10:19
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
Nice images. :)
just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for...
Forum:
PR:BF2 Community Modding
2020-10-20, 09:47
Replies:
10
[WIP][WEAPON] M67 90mm Recoilless Rifle
Views:
4,023
Posted By
anantdeathhawk
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle
To R-DEV Rhino:
This was already done. I have the files, i can handover those to you.
Thanks!
Forum:
PR:BF2 Community Modding
2020-10-20, 08:11
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
File sent to Deloni via PM.
To Deloni:
A lot of things in the files need to be deleted. No changes has been made since last post.
If you want make the cables required at the bottom.
Thanks!
Forum:
PR:BF2 Clans
2020-10-17, 16:31
Replies:
2
Unit
Views:
1,810
Posted By
anantdeathhawk
Re: Unit
Just play a few online matches on the weekends, you'll find them.
Forum:
PR:BF2 Community Modding
2020-10-17, 10:09
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
Update on turret:
Turret is 3700ish tris, its pretty much done IMO. couple cables are to be modeled but it will just increase the tris amount massively.
Images:...
Forum:
PR:BF2 Community Modding
2020-10-11, 11:51
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
To Deloni
I meant the height and length of the jeep.
Currently only base of the flw100 is 2900 tris.
To Rdev MATS
Yes, will do.
Forum:
PR:BF2 Community Modding
2020-10-10, 11:11
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
Yes already started, pictures aren't from all angles and all aren't HD so, will be close but not quite the turret, FLW100.
Tell me the model height and length.
Thanks.
yes when?
Forum:
PR:BF2 Community Modding
2020-10-09, 22:48
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
To Deloni:
Downloaded all the pictures for the turret possible with those on the website you mentioned.
Forum:
PR:BF2 Community Modding
2020-10-08, 18:59
Replies:
32
[Vehicle] Eagle IV [WIP]
Views:
5,411
Posted By
anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]
I don't know how it works, but send me the model I'll do the turret and pictures of it.
Forum:
PR:BF2 Community Modding
2020-10-08, 18:38
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,530
Posted By
anantdeathhawk
Re: [WIP] [Vehicle] Super Etendard
Okay, Thanks.
Forum:
PR:BF2 Community Modding
2020-10-05, 21:16
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,530
Posted By
anantdeathhawk
Re: [WIP] [Vehicle] Super Etendard
Made 1p cockpit glass then realized that 3p glass could have been manipulated.
Pictures:
--------------------------------------------------- Cockpit view without glass...
Forum:
PR:BF2 Community Modding
2020-10-05, 17:25
Replies:
100
[Vehicle] Russian GAZ-2975 Tigr [WIP]
Views:
27,666
Posted By
anantdeathhawk
Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Why don't you work on the model already in-game?
Forum:
Off-Topic Discussion
2020-10-05, 17:04
Replies:
56
[BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3
Views:
32,948
Posted By
anantdeathhawk
Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3
Bought it at 80% off.
Forum:
PR:BF2 Community Modding
2020-10-05, 16:37
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,530
Posted By
anantdeathhawk
Re: [WIP] [Vehicle] Super Etendard
Looking great. :smile:
No, i have no objections, i have done whatever you have asked. While sending you the latest file, i noticed i had forgotten to make the cockpit glass for 1p, so in the...
Showing results 1 to 25 of 500
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