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05 Jul 2022,
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Posts Made By:
Grump/Gump.45
Forum:
PR:BF2 Suggestions
Yesterday, 10:59
Replies:
8
Operation Falcon: Ukraine-inspired layer
Views:
345
Posted By
Grump/Gump.45
Re: Operation Falcon: Ukraine-inspired layer
When people give off their tactics its so one sided small picture mentality, so slow paced and not multi-part. If they do multi-part its too complex of an imagined operation for the type of people we...
Forum:
PR:BF2 Suggestions
2022-07-03, 09:24
Replies:
8
Operation Falcon: Ukraine-inspired layer
Views:
345
Posted By
Grump/Gump.45
Re: Operation Falcon: Ukraine-inspired layer
The only thing impossible about this is the lack of everyone being on the same page about tactics. Then what people think I mean by tactics. Its nothing complex, you just do things together in a...
Forum:
PR:BF2 Suggestions
2022-07-03, 08:49
Replies:
8
Shovel Auto-click
Views:
290
Posted By
Grump/Gump.45
Re: Shovel Auto-click
1 guy digs each thing. FOB takes 2 minutes, TOW/AA/HMG takes 1 minute each. Do the math, stop having everyone blown up in one spot. Nothing needs to be done that fast unless the opportunity to kill...
Forum:
PR:BF2 Suggestions
2022-07-03, 08:43
Replies:
8
Shovel Auto-click
Views:
290
Posted By
Grump/Gump.45
Re: Shovel Auto-click
This is not Call of Duty, nothing needs to be done that fast. The bigger picture is you have the full squad running to one thing at a time getting one thing done at a time while bunched up risking...
Forum:
PR:BF2 Suggestions
2022-06-29, 06:44
Replies:
8
Shovel Auto-click
Views:
290
Posted By
Grump/Gump.45
Re: Shovel Auto-click
You are supposed to be IDF, Krav Maga should have taught you to deal with pain. I am going to make an exercise video for yall. Full body. Including what I do for my hands and forearms with a foam...
Forum:
PR:BF2 General Discussion
2022-06-27, 11:00
Replies:
2
Time on Server
Views:
180
Posted By
Grump/Gump.45
Re: Time on Server
Problem is coordination, if you get stuck in the main base you need a break out force. As many vehicles as you can get together, preferably the full asset list. All the tanks need to crest the hill...
Forum:
PR:BF2 Suggestions
2022-06-22, 00:09
Replies:
24
New Gamemode Idea - <Insert Name>
Views:
4,797
Posted By
Grump/Gump.45
Re: New Gamemode Idea - <Insert Name>
I was thinking of several. Hopefully VW includes naval combat with frigates and jets. Very soon (cough cough)
Forum:
PR:BF2 Suggestions
2022-06-13, 08:21
Replies:
10
Shovel on bodies
Views:
728
Posted By
Grump/Gump.45
Re: Shovel on bodies
The awkward moment when you are playing dead using a body then it disappears right in front of enemy.
Forum:
PR:BF2 Suggestions
2022-06-12, 18:14
Replies:
10
Shovel on bodies
Views:
728
Posted By
Grump/Gump.45
Re: Shovel on bodies
Even playing dead is a war crime, called perfidy. Feigning incapacitation to harm your enemy.
I do not want bodies to be buried so quickly and easily. It takes AT LEAST 5 minutes to bury a body...
Forum:
PR:BF2 Suggestions
2022-05-29, 22:37
Replies:
3
Revamped Vehicle Warfare
Views:
1,002
Posted By
Grump/Gump.45
Re: Revamped Vehicle Warfare
I want an off button for the engine. Nobody uses the letter I for ignition. Please DEVs break down the barriers they set upon you and give us easy engine off buttons.
Side note for tanks, can we...
Forum:
PR:BF2 Suggestions
2022-05-29, 22:31
Replies:
6
Gun details
Views:
588
Posted By
Grump/Gump.45
Re: Gun details
Maybe just google the weapon instead or ask somebody. Its realistic. Real life has no ammo counter given to you, you either read specifications yourself or somebody tells you.
Range zeroing...
Forum:
PR:BF2 General Discussion
2022-05-24, 20:52
Replies:
56
first floor - bottom floor?
Views:
12,117
Posted By
Grump/Gump.45
Re: first floor - bottom floor?
In USA we have many different setups.
G can be Garage or Ground
L is always Lobby if the building has one
G1 and G2 is different underground garage floors.
Ground floor and first floor of...
Forum:
PR:BF2 General Discussion
2022-05-24, 20:47
Replies:
6
Binoculars for the humble rifleman (BLUFOR)
Views:
660
Posted By
Grump/Gump.45
Re: Binoculars for the humble rifleman (BLUFOR)
Scan aggressively for anything suspect using what you are given with your scope. Its just tiny dots out there. This won't encourage more call outs. As a squad leader I want everyone to have their...
Forum:
PR:BF2 General Discussion
2022-05-21, 19:16
Replies:
10
Training to increase quality of new players
Views:
1,152
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
Whatever efforts got us this influx, needs a 2nd wave of everything we did to get a 2nd wave of new players.
The trailer needs to show case how the fighting is different from all other games,...
Forum:
PR:BF2 General Discussion
2022-05-20, 06:13
Replies:
10
Training to increase quality of new players
Views:
1,152
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
We have lost that hype that Camo's Project Reality trailer brought in, back to under 100 players at night on HOG like it was before the influx. Its due to the community and play style for some...
Forum:
PR:BF2 Community Modding
2022-05-16, 03:28
Replies:
41
[WIP] FGM-148 Javelin
Views:
5,725
Posted By
Grump/Gump.45
Re: [WIP] FGM-148 Javelin
This kind of equipment is easy to wipe with a rag which you can have just about anywhere and use anything as a rag. The ERYX has no dirt, in fact no PR weapon uses dirt from what I have seen.
If...
Forum:
PR:BF2 Suggestions
2022-05-16, 03:21
Replies:
12
Add fog to Saarema INF for diferent gameplay
Views:
1,181
Posted By
Grump/Gump.45
Re: Add fog to Saarema INF for diferent gameplay
Night maps should be foggy all around so the darkness makes the fog darker. Or if the fog can change colors from white to black, allowing more realistic night combat. I want better night combat with...
Forum:
PR:BF2 Suggestions
2022-05-09, 10:23
Replies:
5
Update hero image for realitymod.com
Views:
518
Posted By
Grump/Gump.45
Re: Update hero image for realitymod.com
I would really like the option for things like this, to switch between retro and new art. Like the change you made for Project Reality main menu. I would like a toggle to switch between retro and...
Forum:
PR:BF2 Suggestions
2022-05-07, 06:42
Replies:
7
Armor destruction/damage model rework
Views:
664
Posted By
Grump/Gump.45
Re: Armor destruction/damage model rework
From my perspective we need realistic hit boxes. Human players can already get grazed looking like they got hit but tanks can't. If a round scrapes the outside edge of a tank its not going to do much...
Forum:
PR In-Game Tactics and Strategies
2022-05-06, 23:20
Replies:
5
Full squad in trees
Views:
767
Posted By
Grump/Gump.45
Re: Full squad in trees
We have lasted a while every time I get up in trees. Its more the reality we can medic people. I have had varying degrees of success with this. Its like playing dead but gives you a weapon ready...
Forum:
PR:BF2 General Discussion
2022-05-06, 09:57
Replies:
10
Training to increase quality of new players
Views:
1,152
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
Think outside the box for everything to get the maximum potential out of what is available to you. Mind is the greatest weapon. The thoughts of your mind are a powerful concept, an invisible asset...
Forum:
PR:BF2 General Discussion
2022-05-05, 04:33
Replies:
10
Training to increase quality of new players
Views:
1,152
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
Tactics are like the rubber band. It has over 1000 uses, but its up to you to find out what those uses are. You can teach individuals to use skill subjects individually or make them use it all...
Forum:
PR:BF2 General Discussion
2022-05-01, 08:22
Replies:
2
What makes Project Reality unique from ALL other games?
Views:
604
Posted By
Grump/Gump.45
What makes Project Reality unique from ALL other games?
No other game will have any of these things together. All the things you can do only in Project Reality that set it aside from other FPS games listed below. The tactics, the capabilities of the game,...
Forum:
PR In-Game Tactics and Strategies
2022-05-01, 07:36
Replies:
5
Full squad in trees
Views:
767
Posted By
Grump/Gump.45
Full squad in trees
I put my full squad in trees in the cap zone, hunting by using the flags as bait. Thoughts on these tactics? Some maps like Kozelesk and Ia Drang have actual tree stands.
...
Forum:
PR:WWII General Discussion
2022-04-29, 03:58
Replies:
30
WW2 sucks for the germans
Views:
6,162
Posted By
Grump/Gump.45
Re: WW2 sucks for the germans
The MG 34 and MG42 kits plus 2 HMGs for the super FOBs. Players don't use everything that is available to them. Then when they do have it, they don't use it the most effective way possible.
Too...
Showing results 1 to 25 of 220
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