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22 Sep 2020, 00:00:00 (PRT)
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Search: Posts Made By: Outlawz7
Forum: PR:BF2 Community Modding 2020-08-17, 13:36
Replies: 4
Views: 1,250
Posted By Outlawz7
Re: Retexture problems

http://www.bytehazard.com/bfstuff/bfmeshview/
Forum: PR:BF2 Community Modding 2020-08-17, 12:51
Replies: 4
Views: 1,250
Posted By Outlawz7
Re: Retexture problems

Did you replace the texture filepaths on the copied mesh?
Forum: PR:BF2 Bugs 2020-07-19, 07:56
Replies: 4
Views: 949
Posted By Outlawz7
Re: HK-417 not available for german factions anymore???

There is no 'lashkar faction', it's the same faction as conventional maps.
Forum: PR Highlights 2020-07-19, 07:23
Replies: 10
Views: 3,568
Posted By Outlawz7
Re: v1.6.2 - Update Highlights

https://www.realitymod.com/forum/showthread.php?t=145705
Forum: PR:BF2 Community Modding 2020-07-19, 07:19
Replies: 3
Views: 685
Posted By Outlawz7
Re: SkinnedMesh with transparency is possible?

In vBF2, the ghillie suit kit geometry for sniper has transparency and kit geoms are skinnedmesh, so seems possible.

https://i.imgur.com/RQ8wCCx.jpg

Best thing is to just do it and see.
Forum: PR:BF2 Community Modding 2020-07-17, 16:39
Replies: 10
Views: 1,040
Posted By Outlawz7
Re: Custom map with Navmesh, crashing at end

http://www.bfeditor.org/forums/index.php?/topic/14631-island-m_quadtreessize/

I never used the trick with using an .obj file from debug directory myself, so not sure if that works, editing the...
Forum: PR:BF2 Community Modding 2020-07-17, 15:56
Replies: 10
Views: 1,040
Posted By Outlawz7
Re: Custom map with Navmesh, crashing at end

Edit it, alternatively go NavMesh\work\ *your map name* \GTSData\debug\islands\vehicle, pick the largest file and copy that as vehicle.obj in \GTSData\output
Forum: PR:BF2 Community Modding 2020-07-17, 15:36
Replies: 10
Views: 1,040
Posted By Outlawz7
Re: Custom map with Navmesh, crashing at end

Are you sure your navmesh is only one island? Both the infantry and vehicle one? Have you edited them?
Forum: PR:BF2 Community Modding 2020-07-17, 15:04
Replies: 10
Views: 1,040
Posted By Outlawz7
Re: Custom map with Navmesh, crashing at end

Check logs in \mods\bf2\Logs for error.
Forum: PR:BF2 Community Modding 2020-07-17, 13:51
Replies: 10
Views: 1,040
Posted By Outlawz7
Re: Custom map with Navmesh, crashing at end

Have you ran debugger?

http://www.bfeditor.org/forums/index.php?/topic/10314-running-debug-mode/
Forum: PR Highlights 2020-07-06, 16:54
Replies: 61
[Map] Masirah
Views: 7,571
Posted By Outlawz7
Re: Masirah

Yes the PRTA tourney did it recently, it's basically a map loading files from another map.

xGrUzHR6Des

The idea is its own discussion.
Forum: PR Highlights 2020-06-30, 18:50
Replies: 61
[Map] Masirah
Views: 7,571
Posted By Outlawz7
Masirah

We are pleased to announce that a new map will be featured in the next content patch for Project Reality.

Masirah, based on the real life location of the same name, is a map by Rabbit that has...
Forum: Community Maps 2020-06-28, 11:55
Replies: 26
Views: 3,751
Posted By Outlawz7
Re: (wip) Hateruma (4km)

Took a look, .dat file is missing hence the crash.
Forum: Community Maps 2020-06-28, 09:53
Replies: 26
Views: 3,751
Posted By Outlawz7
Re: (wip) Hateruma (4km)

Wrong filepath, roads go in Objects/roads/splines/
Forum: PR:BF2 Community Modding 2020-06-27, 12:28
Replies: 12
Views: 2,993
Posted By Outlawz7
Re: Bug Fixes

Post your changes here in the following format and we'll review them

Path and filename
Line in file
Changed line

Example:
Forum: PR:BF2 Community Modding 2020-06-26, 06:03
Replies: 212
Views: 51,172
Posted By Outlawz7
Re: [HUD] Topographical minimaps

It's a thread from 2007, it would be a miracle if hosted files were still up.

If you want to do it, there's tutorials such as this:
https://www.youtube.com/watch?v=qU_u_7CPA40

and I would...
Forum: PR:BF2 Community Modding 2020-06-21, 12:27
Replies: 7
Views: 1,773
Posted By Outlawz7
Re: Editor Error: Couldn't find resource []

Have you followed this tutorial, specifically step 4?

https://www.realitymod.com/forum/showthread.php?t=14468
Forum: PR:BF2 General Discussion 2020-05-26, 14:39
Replies: 30
Views: 3,891
Posted By Outlawz7
Re: PR Music

It's from a couple of unused tracks.

https://www.dropbox.com/s/shfimh9rcarjabt/Submox_load1.zip?dl=0

'Slow PR' is the one in video.
Forum: PR:BF2 Bugs 2020-05-19, 12:58
Replies: 3
Views: 374
Posted By Outlawz7
Re: school statics

That's an issue everywhere since forever.
Forum: PR:BF2 Bugs 2020-05-17, 06:01
Replies: 1
v1.6 grass_c
Views: 199
Posted By Outlawz7
Re: grass_c

Find the object that uses it and see if it's actually an issue?
Forum: PR:BF2 General Discussion 2020-05-10, 05:41
Replies: 2
Views: 427
Posted By Outlawz7
Re: Bring back the Minimap!

https://www.realitymod.com/forum/showthread.php?t=149630
Forum: PR:BF2 Bugs 2020-05-08, 16:55
Replies: 3
Views: 454
Posted By Outlawz7
Re: Wanda Shan grass

Fixed for next patch.
Forum: PR:BF2 Bugs 2020-05-07, 13:18
Replies: 1
Views: 279
Posted By Outlawz7
Re: Kashan Desert Large

Fixed for next patch
Forum: PR:BF2 Bugs 2020-05-04, 12:44
Replies: 1
Views: 201
Posted By Outlawz7
Re: Bijar Canyons COOP Standard

Thanks for the report, fixed for next patch.
Forum: PR:BF2 General Discussion 2020-05-02, 17:09
Replies: 14
Views: 1,542
Posted By Outlawz7
Re: Why no love for CNC game mode?

https://i.imgur.com/GXMfNpH.jpg
Showing results 1 to 25 of 500

 

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