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23 May 2022,
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Posts Made By:
Grump/Gump.45
Forum:
PR:BF2 General Discussion
2022-05-21, 19:16
Replies:
10
Training to increase quality of new players
Views:
762
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
Whatever efforts got us this influx, needs a 2nd wave of everything we did to get a 2nd wave of new players.
The trailer needs to show case how the fighting is different from all other games,...
Forum:
PR:BF2 General Discussion
2022-05-20, 06:13
Replies:
10
Training to increase quality of new players
Views:
762
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
We have lost that hype that Camo's Project Reality trailer brought in, back to under 100 players at night on HOG like it was before the influx. Its due to the community and play style for some...
Forum:
PR:BF2 Community Modding
2022-05-16, 03:28
Replies:
41
[WIP] FGM-148 Javelin
Views:
5,033
Posted By
Grump/Gump.45
Re: [WIP] FGM-148 Javelin
This kind of equipment is easy to wipe with a rag which you can have just about anywhere and use anything as a rag. The ERYX has no dirt, in fact no PR weapon uses dirt from what I have seen.
If...
Forum:
PR:BF2 Suggestions
2022-05-16, 03:21
Replies:
12
Add fog to Saarema INF for diferent gameplay
Views:
978
Posted By
Grump/Gump.45
Re: Add fog to Saarema INF for diferent gameplay
Night maps should be foggy all around so the darkness makes the fog darker. Or if the fog can change colors from white to black, allowing more realistic night combat. I want better night combat with...
Forum:
PR:BF2 Suggestions
2022-05-09, 10:23
Replies:
5
Update hero image for realitymod.com
Views:
433
Posted By
Grump/Gump.45
Re: Update hero image for realitymod.com
I would really like the option for things like this, to switch between retro and new art. Like the change you made for Project Reality main menu. I would like a toggle to switch between retro and...
Forum:
PR:BF2 Suggestions
2022-05-07, 06:42
Replies:
7
Armor destruction/damage model rework
Views:
546
Posted By
Grump/Gump.45
Re: Armor destruction/damage model rework
From my perspective we need realistic hit boxes. Human players can already get grazed looking like they got hit but tanks can't. If a round scrapes the outside edge of a tank its not going to do much...
Forum:
PR In-Game Tactics and Strategies
2022-05-06, 23:20
Replies:
4
Full squad in trees
Views:
408
Posted By
Grump/Gump.45
Re: Full squad in trees
We have lasted a while every time I get up in trees. Its more the reality we can medic people. I have had varying degrees of success with this. Its like playing dead but gives you a weapon ready...
Forum:
PR:BF2 General Discussion
2022-05-06, 09:57
Replies:
10
Training to increase quality of new players
Views:
762
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
Think outside the box for everything to get the maximum potential out of what is available to you. Mind is the greatest weapon. The thoughts of your mind are a powerful concept, an invisible asset...
Forum:
PR:BF2 General Discussion
2022-05-05, 04:33
Replies:
10
Training to increase quality of new players
Views:
762
Posted By
Grump/Gump.45
Re: Training to increase quality of new players
Tactics are like the rubber band. It has over 1000 uses, but its up to you to find out what those uses are. You can teach individuals to use skill subjects individually or make them use it all...
Forum:
PR:BF2 General Discussion
2022-05-01, 08:22
Replies:
2
What makes Project Reality unique from ALL other games?
Views:
309
Posted By
Grump/Gump.45
What makes Project Reality unique from ALL other games?
No other game will have any of these things together. All the things you can do only in Project Reality that set it aside from other FPS games listed below. The tactics, the capabilities of the game,...
Forum:
PR In-Game Tactics and Strategies
2022-05-01, 07:36
Replies:
4
Full squad in trees
Views:
408
Posted By
Grump/Gump.45
Full squad in trees
I put my full squad in trees in the cap zone, hunting by using the flags as bait. Thoughts on these tactics? Some maps like Kozelesk and Ia Drang have actual tree stands.
...
Forum:
PR:WWII General Discussion
2022-04-29, 03:58
Replies:
30
WW2 sucks for the germans
Views:
4,723
Posted By
Grump/Gump.45
Re: WW2 sucks for the germans
The MG 34 and MG42 kits plus 2 HMGs for the super FOBs. Players don't use everything that is available to them. Then when they do have it, they don't use it the most effective way possible.
Too...
Forum:
PR:BF2 General Discussion
2022-04-24, 01:41
Replies:
11
Is Project Reality Tactical or MilSim
Views:
1,960
Posted By
Grump/Gump.45
Re: Is Project Reality Tactical or MilSim
Its a tactical Mil Sim game. Only things stopping it from full virtual realism, which we don't need, can't have or it would be too complicated to accomplish.. Deciding what goes in crates, loading...
Forum:
PR:WWII General Discussion
2022-04-21, 16:07
Replies:
30
WW2 sucks for the germans
Views:
4,723
Posted By
Grump/Gump.45
Re: WW2 sucks for the germans
I will explain how to adapt to people and they just don't. I will try to convince them that taking all the tanks out together in view of each other to immediately save each other, distract for each...
Forum:
PR:BF2 General Discussion
2022-04-20, 22:58
Replies:
16
Rifleman should not be a beginner kit
Views:
1,402
Posted By
Grump/Gump.45
Re: Rifleman should not be a beginner kit
Somebody has to carry the ammo. I feel you are not using the full potential of it. Your view point need to be more flexible into positive use of everything, otherwise you get nowhere. With the...
Forum:
PR:BF2 Suggestions
2022-04-14, 04:06
Replies:
10
Make Ragdolls consume patch to increase wound time
Views:
1,147
Posted By
Grump/Gump.45
Re: Make Ragdolls consume patch to increase wound time
I thought it already naturally increased the wounded time till dead dead as it always did, I have no idea what you are asking about for the function. We always got more time before dead dead from...
Forum:
PR:BF2 General Discussion
2022-04-09, 22:06
Replies:
15
Countering Snipers as regular infantry
Views:
2,087
Posted By
Grump/Gump.45
Re: Countering Snipers as regular infantry
That is exactly why I say "Scan aggressively, anything suspect gets it. If it looks like a head or body part peeking tap it. 1 man per piece of cover in view of each other to save each other. 1 man...
Forum:
PR:BF2 General Discussion
2022-04-09, 21:57
Replies:
15
Countering Snipers as regular infantry
Views:
2,087
Posted By
Grump/Gump.45
Re: Countering Snipers as regular infantry
Ok so only infantry dealing with sniper. Its a problem that pins people and working that problem costs lives and attention on other enemies supporting the sniper. Using the enemy reaction toward...
Forum:
PR:BF2 General Discussion
2022-04-09, 18:00
Replies:
10
500+ players online Saturday 3/12/2022
Views:
2,112
Posted By
Grump/Gump.45
Re: 500+ players online Saturday 3/12/2022
We have hit a new record high today. At least while I have been watching. No idea what the highest player count has ever been at any given time. But we have 2 full COOP servers, which means people...
Forum:
PR:BF2 General Discussion
2022-04-09, 16:31
Replies:
15
Countering Snipers as regular infantry
Views:
2,087
Posted By
Grump/Gump.45
Re: Countering Snipers as regular infantry
This is a tough one, forget fairness though. War is not fair, artillery is not fair. You can have the best soldier but nothing except a shovel and few big picture tactics can save him. The only thing...
Forum:
PR Changelogs
2022-04-09, 01:49
Replies:
24
PR:BF2 v1.7.1.0 Changelog
Views:
9,945
Posted By
Grump/Gump.45
Re: PR:BF2 v1.7.1.0 Changelog
After a few days of playing with this new set up... I realize this is just a personal attack directed at me for the FOBs I built... Yall gotta problem with me just slapping stuff down in a wide...
Forum:
PR Changelogs
2022-04-04, 11:37
Replies:
24
PR:BF2 v1.7.1.0 Changelog
Views:
9,945
Posted By
Grump/Gump.45
Re: PR:BF2 v1.7.1.0 Changelog
Hopefully this new bleeding system, where the screen gets darker will reduce carelessness of players who rush and die.
The black screen is annoying and that is why it will reduce deaths, it became...
Forum:
PR:BF2 Suggestions
2022-04-04, 11:19
Replies:
18
Bring resuscitate back into the game.
Views:
1,708
Posted By
Grump/Gump.45
Re: Bring resuscitate back into the game.
We need everyone to have the capability to drag using the right click function in the knife weapon slot. Have medics still use the 2 but also able to use knife. I want to be able to drag enemy bodies...
Forum:
PR Changelogs
2022-04-04, 09:59
Replies:
24
PR:BF2 v1.7.1.0 Changelog
Views:
9,945
Posted By
Grump/Gump.45
Re: PR:BF2 v1.7.1.0 Changelog
I found the water container trigger radius to be realistic. When I would explain to people "You don't need to touch it"... I told them, imagine you step on soft soil near the pressure plate, the 2...
Forum:
PR:BF2 General Discussion
2022-04-01, 03:11
Replies:
16
will the Flat Earth map stay ? :)
Views:
2,054
Posted By
Grump/Gump.45
Re: will the Flat Earth map stay ? :)
You bring it back today. Right now buster. Its only 1 hour away EST from April Fools. Our player numbers are dropping from the 500s.
Partially because I have not been playing, so that means no...
Showing results 1 to 25 of 207
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