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31 Oct 2020, 00:00:00 (PRT)
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Search: Posts Made By: Mats391
Forum: PR Changelogs Yesterday, 13:30
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

This is likely to be irrelevant as the CPU needs to load more textures for the high quality lod than for the lower quality ones. Also for vegetation and terrain the CPU will still check for LOD...
Forum: PR Changelogs Yesterday, 12:08
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated...
Forum: PR:BF2 Support Yesterday, 10:40
Replies: 34
Views: 43,542
Posted By Mats391
Re: Error 1212, Error 76 and Error 1301 Solution

The issue with 1.6.3.3 has been resolved: https://www.realitymod.com/forum/showthread.php?p=2207282#post2207282
Forum: PR Changelogs Yesterday, 10:32
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

The issue has been resolved. Just restart PR to have the Update finish correctly.
Forum: PR Changelogs Yesterday, 09:59
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

Its meant to say T72S, sorry. So in fact MEC got buff as the T72S has ATGM.
Forum: PR Changelogs Yesterday, 09:49
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.

Edit: The issue has been resolved. Just...
Forum: PR Changelogs Yesterday, 09:01
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

PR:BF2 v1.6.3.3 Changelog (2020/10/30)
-----------------------
General:
Added option to adjust the weapon selection menu hide delay. Default is set to 1 second. (Video -> Weapon menu hide delay)....
Forum: PR:BF2 Bugs 2020-10-28, 16:46
Replies: 7
Views: 169
Posted By Mats391
Re: Kokan’s deadly TV in building

Tried running into this TV and did not die or take damage. Maybe you got killed by an enemy?
https://imgur.com/ObBwvZe.jpg
Forum: PR:BF2 Bugs 2020-10-28, 13:25
Replies: 7
Views: 169
Posted By Mats391
Re: Kokan’s deadly TV in building

So our parents were right after all and sitting too close to TV is dangerous?
Forum: PR:BF2 Support 2020-10-27, 07:42
Replies: 11
Views: 260
Posted By Mats391
Re: PR:BF2 general error (game won't open)

This looks like a PRBF2.exe is not starting correctly. Try attaching ProcDump to get more info https://www.realitymod.com/forum/showthread.php?t=147961
Other than that the Windows update might have...
Forum: PR:BF2 General Discussion 2020-10-27, 06:55
Replies: 3
Views: 222
Posted By Mats391
Re: Supression inside buildings

There are some weird edge cases where you can suppress yourself on 0m. Maybe we should just call it a feature to make using singlefire in CQB more relevant :p
Forum: PR:BF2 Community Modding 2020-10-26, 11:03
Replies: 14
Views: 14,364
Posted By Mats391
Re: [Info] Running the Debugger in PR:BF2 v1.X

Yes the debugger only supports the default bf2 layers. It also only support 64 players and 6 men squads. We will probably not change this as its too much work and we do not need it ourselves.
Forum: PR:BF2 Community Modding 2020-10-20, 16:46
Replies: 31
Views: 3,317
Posted By Mats391
Re: [Vehicle] Eagle IV [WIP]

I always find a bit difficult to compare it based on screenshots. Could you upload it to p3d or similar?

Other than that the most obvious place for more detail would be the camera. The protective...
Forum: PR:BF2 Community Modding 2020-10-20, 12:45
Replies: 31
Views: 3,317
Posted By Mats391
Re: [Vehicle] Eagle IV [WIP]

You can import meshes using the 3ds tools: https://www.realitymod.com/forum/showthread.php?t=145720
Forum: PR:BF2 Community Modding 2020-10-20, 12:37
Replies: 10
Views: 3,252
Posted By Mats391
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

What do you mean by that? We have lots of weapon with only telescope scopes

Edit:
References for the sight:
https://www.globalsecurity.org/military/library/policy/army/fm/23-11/Ch2.htm...
Forum: PR:BF2 Community Modding 2020-10-20, 12:01
Replies: 31
Views: 3,317
Posted By Mats391
Re: [Vehicle] Eagle IV [WIP]

You did not use our MG3 as reference?
Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces...
Forum: General Technical Support 2020-10-18, 07:35
Replies: 3
Views: 1,182
Posted By Mats391
Re: Forgot old in-game nickname password

If you forgot your password, there is nothing we can do, sorry.
Forum: Community Maps 2020-10-14, 17:09
Replies: 168
Views: 131,213
Posted By Mats391
Re: [Map] Test Airfield (4km) [Released] - v1.6

We had to split assets as otherwise the map started to crash
STD = Modern Jets
ALT = Modern Choppers
INF = Vietnam + Falklands
Forum: PR:BF2 Support 2020-10-14, 17:08
Replies: 1
Views: 1,344
Posted By Mats391
Re: Opening ports for PR

If its your ISP blocking stuff, your only chance is using a VPN.
Forum: PR:BF2 Suggestions 2020-10-14, 12:21
Replies: 9
Views: 1,458
Posted By Mats391
Re: Creating a Mumble keybind to close the application

The script needs to run. Also it likely needs to run as admin in order to catch keys while PR is maximized.
Forum: PR:BF2 Bugs 2020-10-13, 09:33
Replies: 17
Views: 2,107
Posted By Mats391
Re: Stormer flipperino

I am still not sure if this is a bug or a feature. The vehicle does not look like it would be able to climb hills very well in r/l.
Forum: PR:BF2 Community Modding 2020-10-10, 14:48
Replies: 31
Views: 3,317
Posted By Mats391
Re: [Vehicle] Eagle IV [WIP]

Should rather make sure the flw100 fits the existing mg3. Then - if needed - we can just scale the Eagle to fit the flw. Changing the mg3 would be more work ;)
Forum: PR:BF2 Community Modding 2020-10-07, 05:58
Replies: 31
Views: 3,317
Posted By Mats391
Re: [Vehicle] Eagle IV [WIP]

We have FLW200 (for HMG/GMG) lying around that just needs lods and textures. Not sure how different that would be from FLW100
Forum: PR:BF2 Community Modding 2020-10-06, 10:00
Replies: 100
Views: 24,128
Posted By Mats391
Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Looking forward to it. Finally proper jeep for Germans. I think making a new thread for this might be better.
Forum: PR Changelogs 2020-10-03, 07:37
Replies: 54
Views: 13,300
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

PR:BF2 v1.6.3.2 Changelog (2020/10/03)
-----------------------
General:
Fixed spotting aircraft not working.
Fixed Discord Rich Presence not showing map and gamemode correctly.
Updated weapon...
Showing results 1 to 25 of 500

 

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