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21 Jan 2021, 00:00:00 (PRT)
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Search: Posts Made By: BigBigMonkeyMan
Forum: PR:BF2 Tales from the Front 2021-01-04, 02:28
Replies: 4
Views: 321
Posted By BigBigMonkeyMan
Re: Shouts out to Khamisaya INS

Yeah the first cache we took was basically in the open desert, but the other 3 that spawned were in pretty defensible places, which was why we bypassed the city cache for so long.
Forum: PR:BF2 Tales from the Front 2021-01-03, 08:38
Replies: 4
Views: 321
Posted By BigBigMonkeyMan
Shouts out to Khamisaya INS

I Had a great round as U.S. on Khami INS. We lost having only taken 2 caches and having pretty poor asset play, but it was fun nonetheless. About midway through the game we were between caches...
Forum: PR:BF2 Suggestions 2020-12-24, 02:38
Replies: 55
Views: 2,518
Posted By BigBigMonkeyMan
Re: Commander Improvements - Team buffs

Honestly the one way to make the commander absolutely essential is if we got rid of the SL channel haha. It would up the team play and communication required for sure. Of course it's not exactly...
Forum: Project Reality News 2020-12-14, 01:45
Replies: 39
Views: 19,954
Posted By BigBigMonkeyMan
Forum: PR:BF2 General Discussion 2020-12-10, 17:15
Replies: 4
Views: 303
Posted By BigBigMonkeyMan
PR: Where losing a round by a landslide can lead to the best moments

I was playing a round the other day with a full server on Dragon Fly AAS. The AT cannons killed our APCs, the infantry squads couldn't cross the river, and their defenses only got stronger as the...
Forum: PR:BF2 General Discussion 2020-12-08, 19:33
Replies: 20
Views: 1,012
Posted By BigBigMonkeyMan
Re: Imaging Project reality with realistic gameplay

The reason APCs don't often attach themselves to INF squads is that their mobility is their greatest asset when enemy APCs are in play, also I've heard an APC SL once say he won't come and pick up my...
Forum: PR:BF2 Suggestions 2020-12-08, 01:34
Replies: 11
Views: 592
Posted By BigBigMonkeyMan
Re: Battle of Ia Drang: CNC only

I see your point, but maybe tweak the game mode to be two fobs instead of just one.
Forum: PR:BF2 General Discussion 2020-12-08, 00:59
Replies: 20
Views: 1,012
Posted By BigBigMonkeyMan
Re: Imaging Project reality with realistic gameplay

please tell me this isn't based off something that happened IRL haha
Forum: PR:BF2 General Discussion 2020-12-07, 03:35
Replies: 20
Views: 1,012
Posted By BigBigMonkeyMan
Re: Imaging Project reality with realistic gameplay

And every time before you spawn, you have to submit a bunch of documents to your teams army recruitment squad, they need to approve it, you go through a training course and then you can spawn.
Forum: Off-Topic Discussion 2020-12-03, 04:40
Replies: 2
Views: 470
Posted By BigBigMonkeyMan
Re: America's Army and AAPG

I loved America's Army 2 with all the great game modes and bootcamps! Any links to America's Army Rise of A Soldier? I believe it was only ever released on the original X Box.
Forum: PR:BF2 General Discussion 2020-11-23, 03:08
Replies: 14
Views: 1,152
Posted By BigBigMonkeyMan
Forum: PR:BF2 Suggestions 2020-11-06, 07:06
Replies: 16
Views: 2,213
Posted By BigBigMonkeyMan
Re: Remote detonated bomb cars

I could see militia having a black and white UAV with no zoom. On some maps they even have APCs. I think cameras could work with insurgent forces as well as Syrian rebels on INS maps.
Forum: PR:BF2 Suggestions 2020-11-05, 19:18
Replies: 16
Views: 2,213
Posted By BigBigMonkeyMan
Re: Remote detonated bomb cars

I don't know about an actual flying UAV, but maybe a series of black and white cameras set up around the city that the commander can switch between. Maybe swivel them around to look. Since you are...
Forum: PR:BF2 General Discussion 2020-10-22, 03:50
Replies: 4
Views: 1,079
Posted By BigBigMonkeyMan
Re: What is the most iconic project reality building?

T-Building all the way. Just the fact that they are what you mainly fight over in Muttrah does it for me, but they are just such dynamic buildings to fight over and around. If I don't know where I...
Forum: PR:BF2 Bugs 2020-10-15, 06:56
Replies: 3
Views: 3,320
Posted By BigBigMonkeyMan
Musa Qala glitched cache

Just played an INS round on Musa Qala and the first cache to come up was located in E-6 kp 5, subkeypad 3. It was initially difficult to take the compound but once we did, we just had to deal with...
Forum: PR:BF2 Suggestions 2020-10-02, 04:58
Replies: 16
Views: 2,213
Posted By BigBigMonkeyMan
Remote detonated bomb cars

I don't know if this is possible in the engine, but it would be really neat to see bomb cars that can be remote detonated. I am not sure how it could work kit wise, but I think it would add a whole...
Forum: PR:BF2 General Discussion 2020-10-02, 04:53
Replies: 9
Views: 1,852
Posted By BigBigMonkeyMan
Re: CAMO AND SKINS IDENTIFY

I agree, a gallery of pics of all the factions would be helpful.
Forum: Project Reality News 2020-09-26, 20:24
Replies: 44
Views: 19,120
Posted By BigBigMonkeyMan
Forum: PR:BF2 Suggestions 2020-07-29, 00:27
Replies: 28
Views: 7,669
Posted By BigBigMonkeyMan
Re: Alter damage properties to reduce instances of dead-deads

Ugh. The techies and HMG can be extremely effective in their main role of and suppression and denying the enemy freedom to move. Kills are an added bonus for stationary HMGs imo. But a techie driving...
Forum: PR:BF2 Suggestions 2020-07-28, 19:37
Replies: 28
Views: 7,669
Posted By BigBigMonkeyMan
Forum: PR:BF2 Suggestions 2020-07-27, 22:44
Replies: 28
Views: 7,669
Posted By BigBigMonkeyMan
Re: Alter damage properties to reduce instances of dead-deads

There is a lot of good points being made for both sides of the argument. But I have to agree, going dead-dead from stuff besides Area Attack, CAS bombs and missiles, and dying in vehicles or...
Forum: PR:BF2 Suggestions 2020-07-27, 16:54
Replies: 10
Views: 2,579
Posted By BigBigMonkeyMan
Re: Ammo runner request-able kit

I see what you're saying so that could be an issue. Is that how the ammo points works? Like if there is 8 mags for a weapon, then the cost of ammo points is 1/8? I don't really know, I had always...
Forum: PR:BF2 General Discussion 2020-07-25, 19:03
Replies: 7
Views: 1,696
Posted By BigBigMonkeyMan
Re: Why can't we have a server with working replays?

I am having trouble viewing them when I download from the servers website. I am pretty sure I am posting them in the correct folder, but they are not appearing in the replays in barracks. It should...
Forum: PR:BF2 General Discussion 2020-07-22, 20:12
Replies: 5
Views: 1,940
Posted By BigBigMonkeyMan
Forum: PR:BF2 General Discussion 2020-07-22, 18:04
Replies: 5
Views: 1,940
Posted By BigBigMonkeyMan
Test airfield and bootcamp maps

How do I take off restrictions such as the number of players to request kits and things like that?
Showing results 1 to 25 of 46

 

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