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Search: Posts Made By: Valmont
Forum: Project Reality News 2021-09-10, 21:59
Replies: 26
Views: 8,721
Posted By Valmont
Re: Project Reality v1.6.8 Update details & Devcast

The problem it is not that the recoil is too strong, but rather that when you fire in real life, your brain automatically compensates some of the recoil by making you aim down as soon as you fire.
...
Forum: PR:BF2 General Discussion 2021-09-05, 00:22
Replies: 2,584
Views: 346,496
Posted By Valmont
Re: Ask the [DEV]s a (?) - Part 2

Dear devs, I was wandering if we could get an update on some of the AI Bots improvements that were previously under evaluation. Perhaps some of those were implemented or scraped after further...
Forum: Project Reality News 2021-09-05, 00:03
Replies: 26
Views: 8,721
Posted By Valmont
Re: Project Reality v1.6.8 Update details & Devcast

Dear devs, do you have any estimations on how the recoil fixes affect the ai Bots' difficulty? Or are those changes just for players?
Forum: PR:BF2 General Discussion 2020-11-09, 13:08
Replies: 8
Views: 1,404
Posted By Valmont
Re: Supression inside buildings

Awesome!

If you continue improving PR like this we might new to rename its engine from REFRACTOR 2 to REFRACTOR 3 or perhaps REFRACTOR PR!

The future is bright.
Forum: PR:BF2 General Discussion 2020-11-05, 15:56
Replies: 8
Views: 1,404
Posted By Valmont
Re: Supression inside buildings

It is doable thou? I believe FH2 has different weapon files for bots. (?)

Perhaps an external modder could do it and donate to work to PR. (Me!)
Forum: PR Changelogs 2020-11-02, 22:14
Replies: 97
Views: 35,357
Posted By Valmont
Re: PR:BF2 v1.6.3.0 Changelog

Well, I am not a pilot myself I just hate seeing them fighting in the "fog" all the time. :-?

At least they have the new flight simulator game now =p
Forum: PR:BF2 General Discussion 2020-11-02, 21:35
Replies: 8
Views: 1,404
Posted By Valmont
Re: Supression inside buildings

Are bot weapons different so that it could be configure just those weapons fired by bots having less/no suppression effect on players without affecting PVP suppression?

I am asking because bots...
Forum: PR:BF2 General Discussion 2020-11-02, 21:31
Replies: 4
Views: 943
Posted By Valmont
Re: Do bots sees through bushes, Trees, smoke?

OMG it would be so sweet to have a solution for that long standing limitation.

Finally forest/jungle maps would be "playable" with bots without having to lower their skills to pathetic levels.
...
Forum: PR Changelogs 2020-11-02, 21:10
Replies: 97
Views: 35,357
Posted By Valmont
Re: PR:BF2 v1.6.3.0 Changelog

In that case perhaps the solution is to increase the Max Viewdistance while having the dynamic part for the Draw Distance of objects, buildings, vehicles and player models...

So for example, at...
Forum: PR Changelogs 2020-11-01, 23:06
Replies: 97
Views: 35,357
Posted By Valmont
Re: PR:BF2 v1.6.3.0 Changelog

Since you guys are tweaking view distance and LOD related settings lately, is there any way to dynamically increase the players' view distance and LOD the higher up they go?

There is a mod for...
Forum: PR:BF2 General Discussion 2020-01-04, 13:01
Replies: 9
Views: 4,296
Posted By Valmont
Re: Magic is still happening for BF2 even in 2020! (Bots suppressed!)

I will do that! Thank you!

PS: As soon as 1.6 is released ;)
Forum: PR:BF2 General Discussion 2020-01-03, 23:50
Replies: 9
Views: 4,296
Posted By Valmont
Re: Magic is still happening for BF2 even in 2020! (Bots suppressed!)

The part where I must apply and request the dedicated server files.

I host a huge LAN but have to rely on the buggy and featureless regular HOST server instead of the much better Dedicated Server...
Forum: PR:BF2 General Discussion 2020-01-03, 14:50
Replies: 9
Views: 4,296
Posted By Valmont
Thumbs up Re: Magic is still happening for BF2 even in 2020! (Bots suppressed!)

Thanks for the info Arab!

As everyone here I can't wait for 1.6

So many improvements in so many departments. No wonder why it is taking so long.

People tend to believe that 1.6 is only about...
Forum: PR:BF2 General Discussion 2020-01-02, 18:28
Replies: 9
Views: 4,296
Posted By Valmont
Magic is still happening for BF2 even in 2020! (Bots suppressed!)

I suggested this a few months ago on these forums and some modders already got it working:

- Suppression working on bots:
https://youtu.be/dlVHcJPjCm4?t=6


Discuss for PR's implementation of...
Forum: PR:BF2 General Discussion 2019-08-27, 16:45
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Rifle (PR versus Real Life)

Thank you Arab!

Or should I say:

MERCY mon ami! :wink::-)
Forum: PR:BF2 General Discussion 2019-08-26, 13:24
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Rifle (PR versus Real Life)

-Just a reminder-

Please Devs try to include the FAMAS fix for version 1.6!
Forum: PR:BF2 General Discussion 2019-06-06, 17:11
Replies: 1
Views: 1,178
Posted By Valmont
The History Of Battlefield - Part 8 - Project Reality

For anyone interested, specially new players, to learn more about our dear Project Reality:

IlW_0CiAqiw
Forum: PR:BF2 General Discussion 2019-06-02, 20:25
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

Not all 900 RPM weapons behave the same in Real Life so why would they in PR? Besides it is good that not all weapons feel the same and require practice and mastering!

The thing with the FAMAS is...
Forum: PR:BF2 General Discussion 2019-06-02, 20:18
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

Making the devs aware of this excessive recoil (on the FAMAS) is what this thread was all about.

Knowing that you guys are now aware of it and the fact that it could now be potentially fixed in...
Forum: PR:BF2 General Discussion 2019-05-31, 23:22
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

Well Cherno, while I do agree that weapons can still be tweaked to be better portrayed in PR you also have to understand that making weapons act exactly like their real counterparts in video games is...
Forum: Project Reality News 2019-05-30, 21:37
Replies: 168
Views: 115,931
Posted By Valmont
Re: PR:BF2 v1.6/WW2 Status Update March 2019

We are getting into the hot zone now baby... July can't come soon enough!
Forum: PR:BF2 General Discussion 2019-05-29, 19:52
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

Thank you Frontliner.

That would explain why even with the same recoil values as the other 600 RPM bullpups, the 900 RPM FAMAS feels more "uncontrollable" doesn't it?

Matematically, if:
Recoil...
Forum: PR:BF2 General Discussion 2019-05-28, 22:27
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

Totally agree with you Frontliner.

By the way, when you have the time can you please check the Rate of Fire (RPM) of the FAMAS in the tweak files for us? (Even better if you could also give us the...
Forum: PR:BF2 General Discussion 2019-05-28, 19:34
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

I do believe the devs explained that even if they wanted a better recoil/deviation system the majority of the player base, who are all veterans and super used to the standard values, would simply...
Forum: PR:BF2 General Discussion 2019-05-26, 22:03
Replies: 27
Views: 6,480
Posted By Valmont
Re: FAMAS French Riffle (PR versus Real Life)

The difference does lie in the RATE OF FIRE.

You see:

QBZ: 650 RPM
L85: 610-775 RPM
FAMAS F1: 900-1.000 RPM
(Source: Wikipedia)

So if you leave the same recoil values with a higher RPM my...
Showing results 1 to 25 of 134

 

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