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26 Jan 2022, 00:00:00 (PRT)
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Search: Posts Made By: Rhino
Forum: PR:BF2 Community Modding 2022-01-24, 09:07
Replies: 73
Views: 6,619
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Looking good, what camo said and you also need to model the entire cupola/mg mount + shield too, otherwise you're better off with the hatch being closed.



All your UVs/Textures for highly...
Forum: PR:BF2 Community Modding 2022-01-22, 15:52
Replies: 73
Views: 6,619
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Don't worry about the inside, just make a blank inside with just a black texture. No light will really get in there and the thing moves so fast no one will be able to tell nothing is under it but a...
Forum: PR:BF2 Community Modding 2022-01-22, 09:30
Replies: 73
Views: 6,619
Posted By Rhino
Forum: PR:BF2 Community Modding 2022-01-22, 08:53
Replies: 73
Views: 6,619
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Looking good! Is the red glass just a placeholder colour, or do they look like that?

Also, one bit that could possibly use more tris, unless it is blocky on the real thing, is the hatch....
Forum: PR:BF2 Community Modding 2022-01-17, 10:18
Replies: 73
Views: 6,619
Posted By Rhino
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

15k sounds quite a lot tbh, but with decent LODs it should be fine, LOD1 will need to remove at ~50% of the tris thou if you can. I also would avoid adding any more detail if you can and maybe...
Forum: PR:BF2 Community Modding 2022-01-09, 09:47
Replies: 6
Views: 363
Posted By Rhino
Re: I want to make PR map with modified factions

They are all still in PR and even in use by many factions, other than the T-55 but I take it you mean the T-62 as PR hasn't ever had a T-55, and the star wars music, but you could easily remake that...
Forum: PR:BF2 Community Modding 2022-01-08, 13:16
Replies: 6
Views: 363
Posted By Rhino
Re: I want to make PR map with modified factions

CD ...\pr\objects\kits\
Select Folder
Ctrl + C
Ctrl + V
Rename
?
Profit!


I take it the main thing you want to do is clone one of the US factions and edit its kits? If so there isn't...
Forum: Project Reality News 2022-01-04, 08:54
Replies: 22
Views: 7,175
Posted By Rhino
Re: Project Reality: BF2 v1.7 Released!

That system had the turret locking onto a laser marker that was attached directly to the enemy tank like they had in vBF2 or how heat targets are attached to aircraft for missiles to lock onto them....
Forum: PR:BF2 Suggestions 2021-11-29, 15:38
Replies: 27
Views: 1,720
Posted By Rhino
Re: Muttrah Alternative Layout

Do you mean at the edge of the map where it joins with the surrounding terrain? Ye I know about them, not much that can be done about it as it's the engine bugging out.
Forum: PR:BF2 Suggestions 2021-11-29, 10:58
Replies: 27
Views: 1,720
Posted By Rhino
Re: Muttrah Alternative Layout

The last time I checked the stats, Muttrah was and has been for a long time before that, very well balanced with a pretty much even amount of wins for both sides, one of the main reasons why I...
Forum: Community Maps 2021-11-27, 13:46
Replies: 3
Views: 553
Posted By Rhino
Re: map 4km crosscity

I'm not sure why the editor is crashing after generating 30 LM atlases, plenty of maps have more than 30 so it shouldn't be a problem with the editor itself, maybe you need to free up more RAM or...
Forum: PR:BF2 Suggestions 2021-11-16, 11:47
Replies: 27
Views: 1,720
Posted By Rhino
Re: Muttrah Alternative Layout

Thanks :)

I technically never finished Muttrah, there was much I had planned to do and would have liked to do, especially as PR's gameplay has evolved a lot from when it was made (2008 ) and for...
Forum: PR:BF2 Suggestions 2021-11-09, 14:15
Replies: 27
Views: 1,720
Posted By Rhino
Re: Muttrah Alternative Layout

Without ticket bleed, and especially with non-cappable mains, flags serve no purpose and then you might as well be playing Team Death Match and any sensible player will be just camping high kill...
Forum: PR:F Suggestions 2021-11-02, 11:26
Replies: 9
Views: 824
Posted By Rhino
Re: Re-add zoom to stationary machine guns

I see your point, might be worth adding some zoom to them again, maybe not as much as modern HMGs, will look into it more closely to the next PR:F update.
Forum: PR:F Suggestions 2021-11-01, 10:47
Replies: 9
Views: 824
Posted By Rhino
Re: Re-add zoom to stationary machine guns

I agree that sniper and marksman kits are a little OP on the Falklands, but that is more to do with the high view distances, open terrain and lack of cover more than anything else as they have less...
Forum: PR:F Suggestions 2021-10-31, 11:25
Replies: 9
Views: 824
Posted By Rhino
Re: Re-add zoom to stationary machine guns

The reason HMGs have zoom normally in PR is that it is pretty common nowadays for modern militaries to have scopes on them and the plan was to eventually add scope models to them too but that never...
Forum: PR:BF2 Community Modding 2021-10-26, 09:30
Replies: 13
Views: 3,391
Posted By Rhino
Re: [WIP][Vehicle] M825 MUTT+M40 recoilless

As I posted in this topic: https://www.realitymod.com/forum/showthread.php?p=2213694#post2213694


I also see Camo mentioned this before in this topic. While the models could be significantly...
Forum: PR:BF2 Community Factions 2021-10-26, 09:26
Replies: 8
Views: 1,842
Posted By Rhino
Re: [Faction Concept] Chile 1978

IDF:FFI already have one of these and I'm sure they would be willing to let us use it or trade it :)
https://media.moddb.com/images/mods/1/5/4358/m40_on_M38_1080p.jpg

BTW one of the low priority...
Forum: PR:BF2 Suggestions 2021-10-03, 14:38
Replies: 6
Views: 864
Posted By Rhino
Re: Give Argentine army a aavp7a1 on falklands?

Yep, it's there.

As for the photos, they are on google and wiki etc, nothing speical.
Forum: PR:BF2 Suggestions 2021-09-28, 18:50
Replies: 6
Views: 864
Posted By Rhino
Re: Give Argentine army a aavp7a1 on falklands?

You are partly correct but not totally.

Firstly, they are not AAVP-7A1s, they were in fact LVTP-7s, the original version which was armed only with a 50cal, no Mk19 AGL as per the modern AAVP-7A1....
Forum: PR:BF2 Community Factions 2021-09-20, 14:31
Replies: 8
Views: 1,842
Posted By Rhino
Re: [Faction Concept] Chile 1978

Love the initiative and design, keep it up! :D
Forum: PR:BF2 General Discussion 2021-09-04, 17:03
Replies: 8
Views: 888
Posted By Rhino
Re: what maps have off-map airbases?

There is the Falklands as well of course but that's a given since it's had them since its implementation.
Forum: PR:BF2 General Discussion 2021-08-31, 14:46
Replies: 2,584
Views: 356,832
Posted By Rhino
Re: Ask the [DEV]s a (?) - Part 2

I'm sorry the problem isn't with a lack of reference materials, this chopper is only made and stationed down the road from me so I could quite easily grab a whole load of reference material myself if...
Forum: PR:BF2 General Discussion 2021-08-17, 15:36
Replies: 2,584
Views: 356,832
Posted By Rhino
Re: Ask the [DEV]s a (?) - Part 2

Unlikely, even though I have made the engine block when I made the AH-9A (https://www.realitymod.com/forum/showthread.php?t=148783), the rest of the chopper is totally brand new from the Lynx which...
Forum: Project Reality News 2021-06-10, 19:02
Replies: 56
Views: 48,449
Posted By Rhino
Re: Rounding off the decade

Actually, its real term was "Cross-Fire", in much the same way BMX stands for "Bicycle MotoCross", but everyone including myself called it X-Fire hehe. Funny how the Wiki article doesn't know that.
...
Showing results 1 to 25 of 500

 

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