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17 May 2022,
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Posts Made By:
Fastjack
Forum:
PR:BF2 Bugs
2021-10-12, 14:15
Replies:
6
v1.6.8
Gaza (Coop-Standard) Bots Bug
Views:
795
Posted By
Fastjack
Re: Gaza (Coop-Standard) Bots Bug
C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels\gaza_2.
Open the server.zip.
Go to gamemodes\gpm_coop\64\ai\strategicareas.ai.
If you fix it by yourrself, you will lose...
Forum:
PR:BF2 Bugs
2021-10-11, 21:54
Replies:
6
v1.6.8
Gaza (Coop-Standard) Bots Bug
Views:
795
Posted By
Fastjack
Re: Gaza (Coop-Standard) Bots Bug
Only looking at the strategicareas.ai
Remove REDLINES (or both bases get raped by bots/DOD) and add GREENLINES and bots can leave the bases.
rem *** Create strategic areas ***...
Forum:
PR:BF2 Bugs
2021-10-11, 14:55
Replies:
6
v1.6.8
Gaza (Coop-Standard) Bots Bug
Views:
795
Posted By
Fastjack
Re: Gaza (Coop-Standard) Bots Bug
Its because of wrong SA ONEWAY neighbouring.
My Neighbour comes always to me. Keep that in mind.
Forum:
Off-Topic Discussion
2021-07-13, 15:59
Replies:
4
How to keep your PC from getting fried?
Views:
912
Posted By
Fastjack
Re: How to keep your PC from getting fried?
But that's the right way to do it. Can be read in any manuals.
But what i want to know. You stand right next to it? I mean, standing in an correct ESD area with the proper ESD clothes? Was the...
Forum:
Community Maps
2021-07-11, 06:36
Replies:
6
Coop Map Quick Fixes
Views:
1,583
Posted By
Fastjack
Re: Coop Map Quick Fixes
You tested on local machine or DEDI server?
Forum:
PR:BF2 Bugs
2021-06-06, 19:16
Replies:
9
v1.6.6
Invisible helicopter model (will add more info later)
Views:
1,807
Posted By
Fastjack
Re: Invisible helicopter model (will add more info later)
Which coop map has a chinook, Huey and Littlebird in the same layer?
Forum:
PR:BF2 Community Modding
2021-06-03, 18:52
Replies:
5
Tangram Heightmapper
Views:
1,963
Posted By
Fastjack
Re: Tangram Heightmapper
You mean "It doesn't work - always" !
Absolute not working for me. Get always application error. :cry:
Forum:
PR:BF2 Bugs
2021-05-25, 19:17
Replies:
3
v1.6.6
WZ-550 Submarine
Views:
795
Posted By
Fastjack
Re: WZ-550 Submarine
And can shoot torpedo tows xD
Forum:
PR:BF2 Suggestions
2021-04-03, 15:56
Replies:
10
Mechanics to encourage pilot extraction?
Views:
1,576
Posted By
Fastjack
Re: Mechanics to encourage pilot extraction?
It's not a good idea to increase pilot ticket costs.
People will never use it.
Look how many vehicles get abandoned in the field and they cost also tickets when the enemy destroying it.
What...
Forum:
PR:BF2 Bugs
2021-04-01, 13:21
Replies:
6
v1.6.5
Crash when disabling tank thermo vision.
Views:
780
Posted By
Fastjack
Re: Crash when disabling tank thermo vision.
I had this error message once on coop muttrah with the LAV.
Forum:
PR:BF2 Suggestions
2021-03-31, 19:39
Replies:
24
Alt breacher kit suggestion
Views:
3,209
Posted By
Fastjack
Re: Alt breacher kit suggestion
Smoke blocks the view of BOTH - attacker - defender.
Flashbang blinds (block view) only defender if used correctly (no team blinds).
Edit :
Sorry forgot about that. It could also blind an...
Forum:
PR:BF2 Community Modding
2021-03-10, 01:05
Replies:
8
Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
Views:
3,401
Posted By
Fastjack
Re: Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
:idea: Google
1qy3X67hPTM
Forum:
Off-Topic Discussion
2021-01-13, 04:50
Replies:
92
Operation: Harsh Doorstop
Views:
19,811
Posted By
Fastjack
Re: Operation: Harsh Doorstop
What i must hear ?!
COOP Support ?!?!??!!!!
N1ce done.
Forum:
PR:BF2 Bugs
2021-01-05, 05:48
Replies:
1
v1.6.4
Barracuda Pit Trap
Views:
527
Posted By
Fastjack
Barracuda Pit Trap
Barracuda's northern rockfort in A10 kp9/6 has a shitty pit and i cannot remember, after playing this map for years, that this hole was there. For me it seems to miss a rock object to cover the buker...
Forum:
PR:BF2 Bugs
2020-06-27, 14:30
Replies:
4
v1.6.1
Can't Play Lan Co-op With Offline account
Views:
3,645
Posted By
Fastjack
Re: Can't Play Lan Co-op With Offline account
1234567
Forum:
Community Maps
2020-06-15, 13:12
Replies:
46
(wip) Hateruma (4km)
Views:
13,930
Posted By
Fastjack
Re: (wip) Hateruma (4km)
Looks nice but the ground textures looking a bit to big. Whats your toptiling value?
Forum:
Community Maps
2020-06-13, 06:20
Replies:
13
Looking for parameters from BF2Editor in Map-files
Views:
5,493
Posted By
Fastjack
Re: Looking for parameters from BF2Editor in Map-files
Update:
MaxNumOfObjSpawned / Radius - Objectspawner can spawn more than one asset of the same type. Second asset will spawn after the first asset leaved the Radius of the objectspawner.
Forum:
PR:BF2 Suggestions
2020-06-08, 12:49
Replies:
16
Operation Ghost train Vietnam version
Views:
4,964
Posted By
Fastjack
Re: Operation Ghost train Vietnam version
True. Aussies was also there.
The PR vietnam era need more love.
Forum:
PR:BF2 Suggestions
2020-05-20, 19:13
Replies:
36
Let everyone drag bodies
Views:
8,908
Posted By
Fastjack
Re: Let everyone drag bodies
We will not lose only knifes or arrest.
I'm not happy with losing the abilty to knife people, like you can do in vietnams bushes.
You cannot kill silently anymore and that is not good.
There...
Forum:
PR:BF2 General Discussion
2020-05-20, 18:02
Replies:
10
Broken flares...
Views:
1,460
Posted By
Fastjack
Re: Broken flares...
So you mean when a Jet uses the afterburner, the LOCKON time should takeless time as a slow flying Jet that doesn't used the afterburner?
Forum:
PR:BF2 Suggestions
2020-05-20, 17:37
Replies:
36
Let everyone drag bodies
Views:
8,908
Posted By
Fastjack
Re: Let everyone drag bodies
Agree but than the question comes up why a pilot is in the middle of a map and dragging wounded soldiers?
Shouldn't he supposed to be in a chopper seat?
A crashed chopper crew scenario is the only...
Forum:
PR:BF2 Suggestions
2020-05-20, 17:07
Replies:
36
Let everyone drag bodies
Views:
8,908
Posted By
Fastjack
Re: Let everyone drag bodies
Deployment crashing too, Alon. Try to play a officer kit with grenadelauncher and you will see.
Forum:
PR:BF2 Suggestions
2020-05-20, 16:54
Replies:
36
Let everyone drag bodies
Views:
8,908
Posted By
Fastjack
Re: Let everyone drag bodies
Sniper is mostly a lonewolf kit in deployment and have mostly no medic in the squad, so why giving him the abilty to drag?
The Spotter assisting the Sniper and have no epipen so why give him...
Forum:
PR Highlights
2020-05-20, 16:32
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
22,392
Posted By
Fastjack
Re: v1.6.1 - Gameplay changes
Ok, now some feedback
I see more revives at all due to new medic feature. Before, i saw less revives because the medic knew that he's doomed if he try to revive you in the open. No bandage + medic...
Forum:
PR Highlights
2020-05-20, 15:14
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
22,392
Posted By
Fastjack
Re: v1.6.1 - Gameplay changes
Uhmm, you can drag also when walking forward. You can see it in the 1.6 teaser or you mean something different?
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