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27 May 2022, 00:00:00 (PRT)
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Search: Posts Made By: AfterDune
Forum: Off-Topic Discussion 2022-03-31, 08:01
Replies: 92
Views: 20,058
Posted By AfterDune
Re: Operation: Harsh Doorstop

Looks awesome! Will definitely try it out once I get some free time on my hands..
Forum: PR:BF2 General Discussion 2022-02-23, 09:06
Replies: 6
Views: 910
Posted By AfterDune
Re: Dusting of this mod once more, 6 years of inactivity

You can also check PRSpy to see how many servers are up that have players on them:
Forum: PR:BF2 Bugs 2022-01-24, 12:51
Replies: 4
Views: 1,085
Posted By AfterDune
Re: K98 and M1 Garand Magazine Issues

The M1 Garand is set up this way because of engine limitations. The reason why it's set up as it currently is, is because of that famous "ping" effect, where the ammo clip is ejected from the gun...
Forum: Project Reality News 2022-01-07, 14:14
Replies: 24
Views: 19,075
Posted By AfterDune
Re: Project Reality: BF2 v1.7 Released!

Congratulations on another epic release, team! I was playing the new version for a while last night, Fields of Kassel, what a gem :D. Really enjoyed the heavy sounds of tanks, the Garand firing...
Forum: Project Reality News 2021-09-05, 09:16
Replies: 29
Views: 21,257
Posted By AfterDune
Re: Project Reality v1.6.8 Update details & Devcast

Great update!

So now we can finally have off-map aircraft carriers that can't be seen from the shore - and plenty of time to play "Fortunate Son" or any other epic theme when flying towards the...
Forum: Off-Topic Discussion 2021-08-07, 14:30
Replies: 92
Views: 20,058
Posted By AfterDune
Re: Operation: Harsh Doorstop

If it performs similar to Enlisted, but with proper gameplay, I'm down :).
Forum: PR Changelogs 2021-02-28, 11:24
Replies: 45
Views: 26,130
Posted By AfterDune
Forum: Off-Topic Discussion 2021-01-11, 15:21
Replies: 92
Views: 20,058
Posted By AfterDune
Re: Operation: Harsh Doorstop

The project has come a long way, good to see it's alive and kicking!
Forum: Off-Topic Discussion 2020-12-11, 08:08
Replies: 65
Views: 56,308
Posted By AfterDune
Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Yes, that's what they're saying in their blog. It's postponed to Q1 2021.

Here's an image from their Discord:
Forum: PR:BF2 General Discussion 2020-08-05, 06:28
Replies: 10
Views: 4,074
Posted By AfterDune
Re: does the african union faction exist, or did exist?

I think that's what eventually became the ARF, the African Resistance Fighters, featured on Ramiel (and perhaps other maps).
Forum: Off-Topic Discussion 2020-05-18, 07:36
Replies: 92
Views: 20,058
Posted By AfterDune
Re: Operation: Harsh Doorstop

Looking good! It's a pretty interesting project, with it being entirely free and moddable - and on a modern engine. Let's see where this goes :).

Best of luck to you and your team!
Forum: Off-Topic Discussion 2020-05-14, 06:21
Replies: 3,468
Views: 506,196
Posted By AfterDune
Re: Forgotten Hope 2 (BF2 Mod)

Quality update :). I'll play this for sure!
Forum: Community Tasks 2020-05-13, 15:55
Replies: 14
Views: 5,395
Posted By AfterDune
Re: Japanese style shit

Perhaps sunflower fields, lavender fields, flowers, rapeseed, ...?

Could also use some existing wheat fields maybe.
Forum: PR:BF2 Suggestions 2020-05-13, 07:44
Replies: 25
Views: 4,862
Posted By AfterDune
Re: M4A3 mg

I must admit I haven't been in the hullgunner position for a while, but this looks pretty decent :).
Forum: Community Maps 2020-05-07, 18:17
Replies: 16
Views: 10,087
Posted By AfterDune
Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Cool :). Good luck, looking forward to seeing more of this.
Forum: PR:BF2 Community Modding 2020-05-06, 18:24
Replies: 11
Views: 2,489
Posted By AfterDune
Re: Looking up an object from texture.

Rabbit mapping again? Cool stuff 8-)
Forum: PR:BF2 General Discussion 2020-05-01, 22:33
Replies: 27
Views: 5,718
Posted By AfterDune
Re: Donations

You seem to have it now :).
Forum: Project Reality News 2020-04-24, 07:14
Replies: 60
Views: 32,679
Posted By AfterDune
Forum: Project Reality News 2020-04-02, 11:57
Replies: 144
Views: 70,016
Posted By AfterDune
Re: Project Reality: BF2 v1.6 Announced!

What censorship? The flags?
Forum: PR:BF2 Bugs 2019-12-20, 07:09
Replies: 20
Views: 3,567
Posted By AfterDune
Re: Launcher>Options


Forum: PR:BF2 General Discussion 2019-12-01, 20:12
Replies: 6
Views: 3,011
Posted By AfterDune
Re: AD Framework

Sorry, I don't have it anymore. It got integrated with PR way back. Also haven't set up a proper git repo back then, so can't bring it back.

Some FH2 servers still use it as far as I know, so you...
Forum: PR:BF2 Tales from the Front 2019-09-06, 17:48
Replies: 18
Views: 7,226
Posted By AfterDune
Re: PRTA & Friends IRL Event

That's indeed really awesome :D.
Forum: PR:BF2 General Discussion 2019-09-05, 17:28
Replies: 7
Views: 2,296
Posted By AfterDune
Re: Does it matter if I am young?

Don't be scared, just join a squad and speak. You'll find plenty of people are fine with anyone, as long as they play the game and communicate properly.

Also don't worry about your English, people...
Forum: Off-Topic Discussion 2019-08-02, 08:57
Replies: 3,468
Views: 506,196
Posted By AfterDune
Forum: Project Reality News 2019-06-28, 15:18
Replies: 168
Views: 127,128
Posted By AfterDune
Re: PR:BF2 v1.6/WW2 Status Update March 2019

That session was pretty awesome. We were testing an early version of the paradrop layer of Omaha :).
Showing results 1 to 25 of 500


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