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07 Jul 2022, 00:00:00 (PRT)
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Search: Posts Made By: Arab
Forum: PR:BF2 General Discussion 2022-04-26, 20:23
Replies: 11
Views: 2,369
Posted By Arab
Re: Hello :D

Welcome :)
Forum: PR:F Suggestions 2022-04-23, 00:30
Replies: 9
Views: 1,232
Posted By Arab
Re: Increase Exocet Damage

Locking angle of 10 is realistic, but fixed the projectile dropping into water after locking and also added the missing ammo counter for next patch.
Forum: PR:F Suggestions 2022-04-14, 12:37
Replies: 2
Views: 529
Posted By Arab
Re: M-14s for the Argies

Hey there! :D

It is present in the Marksman kit, although that's the only kit that has it.
Forum: PR:BF2 Bugs 2022-02-15, 09:26
Replies: 1
v1.7.0 CV90 coax
Views: 447
Posted By Arab
Re: CV90 coax

Fixed for next update
Forum: PR:BF2 Bugs 2022-02-14, 21:18
Replies: 5
Views: 802
Posted By Arab
Re: non rearming booby traps

Fixed for next update
Forum: PR:F Suggestions 2022-02-03, 02:34
Replies: 10
Views: 2,020
Posted By Arab
Re: Re-add zoom to stationary machine guns

Done :wink: SSGP1 will now be an alt kit
Forum: PR:BF2 Bugs 2022-02-02, 10:31
Replies: 5
Views: 802
Posted By Arab
Re: non rearming booby traps

Thanks for the bug report, added to the bug tracker to look into it.

Grenade Trap currently never rearms as they are linked to the F1 grenades.
Forum: PR:BF2 Bugs 2021-12-26, 09:23
Replies: 5
Views: 802
Posted By Arab
Re: non rearming booby traps

Is the weapon that doesn't rearm the grenade tripwire trap weapon?
Forum: PR:WWII Suggestions 2021-12-17, 05:14
Replies: 9
Views: 1,894
Posted By Arab
Re: M4 Sherman hull gunner needs a better way to aim his gun

Thanks! Very nice video.

Yeah I'll see what I can do with the smoke and figuring out tracers. Right now, it uses the coax muzzle effect.
Forum: PR:WWII Suggestions 2021-12-16, 02:55
Replies: 9
Views: 1,894
Posted By Arab
Re: M4 Sherman hull gunner needs a better way to aim his gun

Just a fellow dev doing some research, don't mind me.

5Qsj4hXzN_M?t=225

At 3:45 - Would this part be the hull gunner? Trying to find references to it.

One reasonable solution would be to...
Forum: PR:BF2 Bugs 2021-12-15, 23:46
Replies: 1
v1.6.8 Bad cache pos
Views: 473
Posted By Arab
Re: Bad cache pos

Thanks for the bug report, added to our bug tracker.

Edit: Fixed for next patch
Forum: PR:BF2 Bugs 2021-12-15, 09:59
Replies: 1
Views: 431
Posted By Arab
Re: Vietnam Engineer kit and enemy mines

Thanks for the bug report, added to our bug tracker.

Edit: Fixed for next patch.
Forum: PR:BF2 Support 2021-11-06, 00:15
Replies: 2
Views: 616
Posted By Arab
Re: Error when trying to load into a game

It's likely missing Direct X 9C which is needed to run properly. Create a new folder somewhere on the hard drive (Desktop easiest) and when running it, extract it there and run DXSETUP.exe...
Forum: PR:BF2 General Discussion 2021-08-23, 07:03
Replies: 6
Views: 1,255
Posted By Arab
Re: Zastava 900 AK changing the music

Best to make a copy of the pr mod folder and rename it pr_edit to do the changes but as [R-DEV]Outlawz says, it won't work in multiplayer - only in local or coop.
Forum: PR:BF2 Bugs 2021-05-26, 10:42
Replies: 3
Views: 843
Posted By Arab
Re: WZ-550 Submarine

Fixed for next update.
Forum: PR:BF2 General Discussion 2021-05-15, 04:23
Replies: 1
Views: 835
Posted By Arab
Re: "Is there a new shoveling ani"

Nothing has changed since 2012.
Then again, not sure what it was like in 0.87
Forum: PR:BF2 Bugs 2021-05-13, 10:15
Replies: 1
Views: 573
Posted By Arab
Re: No zoom focus on DP-28

Which map and faction has this issue?

Couldn't replicate it with both Insurgent and Vietnamese versions.
Forum: PR:BF2 Bugs 2021-05-12, 14:51
Replies: 3
Views: 905
Posted By Arab
Re: Med UH-1D Huey Soldier Seats

Can confirm it's historically accurate as intended. Both seats are utilized at different directions 90 meters away using voodoo magic to hold soldiers in the air, allowing more passengers to enter...
Forum: PR:BF2 Suggestions 2021-04-14, 01:45
Replies: 12
Views: 1,375
Posted By Arab
Re: Please lower commrose sound

Not sure if it can be adjusted. It might be hard-coded, but I'll check if there's any files that can configure it.
Forum: PR:BF2 Community Modding 2021-04-09, 02:30
Replies: 9
Views: 2,836
Posted By Arab
Re: [HUD] New font for the PT-BR language

I'm not an expert on menu fonts, but Helvetica is used for the HD menu fonts. Worth a try to use.
Forum: PR:BF2 Bugs 2021-04-05, 13:22
Replies: 1
Views: 596
Posted By Arab
Re: Landmine IED is broken

Fixed for next hotfix/update.
Forum: PR:BF2 General Discussion 2021-03-29, 02:15
Replies: 2
Views: 937
Posted By Arab
Re: Make the player twitch when hit by a bullet

There are already hit animations from Battlefield 2 but they can appear very quickly. The animation settings can be slowed down for them.
Forum: PR:BF2 General Discussion 2021-02-05, 00:08
Replies: 6
Views: 1,573
Posted By Arab
Re: Imagine a Scenario

If I recall correctly, I don't think we did. Steam Workshop only applies to games purchased from Steam which Battlefield 2/Project Reality mod isn't - since it's only exclusive to Origin as a...
Forum: PR Changelogs 2020-12-21, 22:35
Replies: 45
Views: 26,679
Posted By Arab
Re: PR:BF2 v1.6.4.0 Changelog

Hello :)

It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is...
Forum: PR:BF2 Community Modding 2020-11-09, 06:01
Replies: 3
Views: 1,429
Posted By Arab
Re: Need help with distant sounds!

Hi there :)

Make sure the distance sounds are mono and 44.1kHz as they will not play properly.
The distant sounds is added to the muzzle flash effect and that's how we achieve that effect, so if...
Showing results 1 to 25 of 500

 

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