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04 Dec 2022, 00:00:00 (PRT)
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Search: Posts Made By: Grump/Gump.45
Forum: PR:BF2 Bugs Yesterday, 19:03
Replies: 4
Views: 208
Posted By Grump/Gump.45
Re: Surrounding Blur for scopes stays when coming out of scope

I got another example video. It appears to happen randomly. Some maps more often than others.

https://www.youtube.com/watch?v=k3WcdUlA5zs
k3WcdUlA5zs
Forum: Community Maps 2022-12-02, 03:06
Replies: 5
Views: 437
Posted By Grump/Gump.45
Re: [Map] Road to Damascus (4km) [WIP]

Buy some software to recover lost files and fix corrupted ones. I did that for some head camera files that were corrupted for paintball. I use Wondershare RepairIt for videos and other media files....
Forum: PR:BF2 Bugs 2022-12-01, 19:46
Replies: 0
Views: 81
Posted By Grump/Gump.45
Hades peak stuck in rock bug (above north mines entrance)

On Hades Peak there is a spot you can get many people stuck at, the critical point just before the north mine entrance. Please fix maybe?

Echo 6 Kp 1 above and to the right of mines entrance,...
Forum: PR:BF2 Suggestions 2022-12-01, 17:22
Replies: 2
Views: 232
Posted By Grump/Gump.45
Re: 2 different mortar locations

This is how I do it. The logi, the crates and the FOB get their own locations. I make sure only one thing gets destroyed per mortar. FOB and crate are required to be 50 meters apart. You can vehicle...
Forum: PR:BF2 Bugs 2022-11-29, 16:02
Replies: 4
Views: 208
Posted By Grump/Gump.45
Surrounding Blur for scopes stays when coming out of scope

This one is hard to replicate, but hopefully more players can back up my reports. Mostly happens with Canadian weapons, it may even be only certain maps. Can't remember any others than Bamyan. Just...
Forum: PR:BF2 Bugs 2022-11-21, 18:17
Replies: 4
Views: 258
Posted By Grump/Gump.45
Re: Damage models un-equal on trucks

I see... It appears to need primary explosion to ignite or a lot of sparks to set off exposed fuel which most likely will ignite and not explode. That is pretty much what already happens right before...
Forum: PR Changelogs 2022-11-21, 12:47
Replies: 70
Views: 24,125
Posted By Grump/Gump.45
Re: PR:BF2 v1.7.2.0 Changelog

Was it changed to its maximum speed? Cause it seems to be faster than its top recorded 52.5 km/h (32.5 mph). Would be nice if the update specified the speed it was set to, does the sprite allow you...
Forum: PR:BF2 Bugs 2022-11-21, 12:34
Replies: 4
Views: 258
Posted By Grump/Gump.45
Damage models un-equal on trucks

Seen several examples in general of things for trucks not having same values (like the new Syrian rebel truck flipping easily and blowing up fast before the fix). Some trucks take less bullets to...
Forum: PR:BF2 Bugs 2022-11-21, 12:29
Replies: 2
Views: 264
Posted By Grump/Gump.45
Can't get out of certain vehicles

The new Russian trucks, at least I know for sure the logistics doesn't allow you to exit on un-even terrain. Its frustrating because I try driver side and passenger side. If you are on a hill it acts...
Forum: PR:BF2 General Discussion 2022-11-16, 14:21
Replies: 3
Views: 314
Posted By Grump/Gump.45
Questions about joy stick set up... Controls

So for setting up a flight joystick for Project Reality. I got a few questions.

The percentage of thrust on choppers and jets. Can I match the throttle level to the percentage of thrust in game?...
Forum: PR:BF2 General Discussion 2022-11-09, 09:04
Replies: 0
Views: 362
Posted By Grump/Gump.45
Tactic Foundation manual. Keep players playing

The aspects of gameplay that keep people playing, dependent on the skill of the player which is dependent on what they learn, how they learn it, who from, usually somebody who takes up position of...
Forum: PR:BF2 Community Factions 2022-11-05, 11:58
Replies: 51
Views: 20,339
Posted By Grump/Gump.45
Re: MEC alternative weapons loadout

The MEC has so many possibilities because they are the generic representation individually based on the maps location like Syrian Army, Iraqi Saddam era Army, Iraq post NATO forces, Iran, Saudi...
Forum: PR:BF2 Suggestions 2022-10-28, 00:09
Replies: 6
Views: 1,817
Posted By Grump/Gump.45
Re: Patches act as limited Medical Kits

Let me start by saying the medic system is the only mostly un-realistic aspect of this game, but lets ignore that for now.

Should take about 15 seconds with a rough finger tip fast wound cavity...
Forum: PR:BF2 Community Modding 2022-10-01, 07:26
Replies: 3
Views: 787
Posted By Grump/Gump.45
Re: Green RKG-3

Reason 1: Primary Topic: Painting RKG-3 grenades color change based off his research. Secondary topic: painting grenades different colors. Why does this need another thread to be said in?

Reason...
Forum: PR Changelogs 2022-09-29, 18:02
Replies: 70
Views: 24,125
Posted By Grump/Gump.45
Re: PR:BF2 v1.7.2.0 Changelog

Usually most maps have multiple tanks and if not they have Bradley/BMP support. Cover each others reload, it should be in sync with gunner and driver for the tank to hide after it fires if the enemy...
Forum: PR:BF2 Bugs 2022-09-26, 19:19
Replies: 6
Views: 757
Posted By Grump/Gump.45
Re: Fix the knife plz

I had 1 of 2 reactive intentions, with my tactics I always have chance starting from some type of surprise, to movement, manipulation of enemy in the second to second fight or escape to break contact...
Forum: PR:BF2 Bugs 2022-09-26, 18:46
Replies: 6
Views: 757
Posted By Grump/Gump.45
Re: Fix the knife plz

But they have body armor while I got under hit arm pit one time.

Legolas said "Their armor is wear at the neck and beneath the arm".

The knife looks underhanded grip in first person by the...
Forum: PR:BF2 Bugs 2022-09-26, 10:25
Replies: 6
Views: 757
Posted By Grump/Gump.45
Fix the knife plz

The knife used to give 1 hit kills in the past, very powerful as shown many times by Cpt. MikeMei on his YouTube random PR videos. But lately, as of few years ago, I noticed it starting to slip up.
...
Forum: PR:BF2 Suggestions 2022-09-26, 05:11
Replies: 41
Views: 11,802
Posted By Grump/Gump.45
Re: Let everyone drag bodies

I just thought of yet ANOTHER WAY to accomplish everyone dragging bodies. Instead of alternate buttons for shovel/knife or whatever.

We could and should put the drag function into the "dropped...
Forum: PR:BF2 Community Modding 2022-09-26, 04:59
Replies: 3
Views: 787
Posted By Grump/Gump.45
Re: Green RKG-3

I agree, would be nice if we could see the parachute too.

A grenade fun fact, American WW2 MK.2 Pineapple Grenades. They were painted yellow at first and used in combat that way, looked weird...
Forum: PR Changelogs 2022-09-26, 04:48
Replies: 70
Views: 24,125
Posted By Grump/Gump.45
Re: PR:BF2 v1.7.2.0 Changelog

I can assure you me and DutchCourage would like to object. I and the other "impossible cache" holders, request we get those exact caches back. In my years of focusing on strengthening insurgent...
Forum: PR Changelogs 2022-09-22, 01:25
Replies: 70
Views: 24,125
Posted By Grump/Gump.45
Re: PR:BF2 v1.7.2.0 Changelog

So to clarify.. I can drive civilian cars then get out and still be civilian with no timer reset?

Would it still be considered civilian car and not need a 1 minute timer if a civilian gets in the...
Forum: PR Changelogs 2022-09-18, 22:18
Replies: 70
Views: 24,125
Posted By Grump/Gump.45
Re: PR:BF2 v1.7.2.0 Changelog

I would like to say I love you guys and thank you so much for Taliban civis. Now the only civilian restriction being shovels. Now we can drag through the open. If they shoot civilian dragging, just...
Forum: PR:BF2 General Discussion 2022-09-12, 22:24
Replies: 13
Views: 1,772
Posted By Grump/Gump.45
Re: Behold my works and be merry

I have tried so many times and maybe gotten it done once. Enemy just doesn't let me.

I want a map dependent on bridges to move forward. Like really steep and high canyons with many bridge drop...
Forum: PR:BF2 Bugs 2022-08-30, 09:16
Replies: 4
Views: 706
Posted By Grump/Gump.45
Re: Kills not Regisering in the Score

Here is how you can find the tracker and time stamps for HOG... Go to this link for the PR TK Stats. You can google "PR TK stats" to find it also.

Go here, search your name and it has the...
Showing results 1 to 25 of 264

 

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