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Search: Posts Made By: Soppa
Forum: PR:ARMA2 Support Forum Archive 2012-11-11, 10:36
Replies: 3
Views: 1,442
Posted By Soppa
Re: Steam wont let me run A2CO.

When you install game from steam, you need to start games once.
So start first ArmA2 go to menu and quit.
Start ArmA2 Operation Arrowhead, go to menu and quit.
Now you should be able to start...
Forum: PR:ARMA2 Support Forum Archive 2012-10-15, 23:57
Replies: 18
Views: 4,207
Posted By Soppa
Re: How you do stop the warping?

You could check with commandline:
tracert 5.9.60.49

This will show which hop is increasing pingtime.
Are you using wlan at home or 3g/4g connection to internet?
Wireless connections usually...
Forum: PR:ARMA2 Support Forum Archive 2012-10-08, 22:53
Replies: 4
Views: 1,456
Posted By Soppa
Re: Six-updater killed microphone

It depends which version of ArmA2OA engine you are using.
Try to start PRAA without -beta
Forum: PR:BF2 General Discussion 2012-06-03, 13:57
Replies: 82
Views: 10,204
Posted By Soppa
Re: Why did nobody join the 128Player Server

Yes, another thing what we need to test is with maaaany assets.

So kashan 128 is running now with crazy amount of vehicles.
10 jets, 10 bombers, 10 attack helos, more than 50 tanks & apc's ;)
...
Forum: PR:BF2 General Discussion 2012-06-02, 17:05
Replies: 82
Views: 10,204
Posted By Soppa
Re: Why did nobody join the 128Player Server

Seems Win32 version is working now.
90 players in :) Thanks everyone who joined!

//Soppa
Forum: PR:BF2 General Discussion 2012-06-02, 12:09
Replies: 82
Views: 10,204
Posted By Soppa
Re: Why did nobody join the 128Player Server

Ill just open my game and put it idle on the server.

//Soppa
Forum: PR:BF2 General Discussion 2012-06-02, 00:46
Replies: 82
Views: 10,204
Posted By Soppa
Re: Why did nobody join the 128Player Server

Or.. if you really want +64 player servers for PR v1.0, you should join :D

Thanks everyone who did join today! We did hit 65 players twice which caused server crash because bug in my code. I did...
Forum: PR:BF2 General Discussion 2012-06-01, 20:59
Replies: 82
Views: 10,204
Posted By Soppa
Re: Why did nobody join the 128Player Server

nope, on this test there is no mumble/soundmod required or allowed

//Soppa
Forum: PR:BF2 General Discussion 2012-06-01, 15:59
Replies: 82
Views: 10,204
Posted By Soppa
Re: Why did nobody join the 128Player Server

Welcome!


Server is up.

We need your help to reach 64 player limit.

=Olut= SISU WIN32 pw: prftw
Forum: PR:BF2 General Discussion 2012-06-01, 02:32
Replies: 82
Views: 10,204
Posted By Soppa
Exclamation Re: Why did nobody join the 128Player Server

Heya,

128 server has not been running lately as there's not been anything to test :shock:

but!! This weekend I'll try to make a first test for Windows +64 players server.

So, put your beer...
Forum: Project Reality News 2012-04-06, 17:38
Replies: 951
Views: 172,443
Posted By Soppa
Re: PR:BF2 Vietnam Release Date

Everyone join to IRC channel #ProjectReality on QuakeNet

Dont know how to? Look here:
How to Get Started with IRC (Internet Relay Chat): 25 steps...
Forum: Project Reality News 2012-03-09, 00:15
Replies: 29
Views: 15,048
Posted By Soppa
Re: Project Reality: ARMA2 v0.15 BETA Release Date

Ye its really improved now. No more warping \o/
Forum: PR:WWII General Discussion 2012-03-04, 11:44
Replies: 33
Views: 5,018
Posted By Soppa
Re: I'm making a sqd for this Sunday's event

Sisu servers will always use PR Mumble and ingame voip is disabled.
If you get kicked out from the server, make sure you have PR Mumble 1.0 installed and running.

More info about PR Mumble from...
Forum: PR Highlights 2012-03-04, 00:08
Replies: 432
Views: 177,874
Posted By Soppa
Re: New PR:Mumble Public BETA

If your mumble voice gets scrambled, try to set this one on from pr mumble:
Settings -> Network -> Force TCP mode

//Soppa
Forum: PR:WWII General Discussion 2012-01-29, 20:57
Replies: 25
Views: 4,204
Posted By Soppa
Re: The PRTA Project Normandy 200 Player Event!

Event server open for testing. Password: pn

http://cache.www.gametracker.com/server_info/176.9.92.144:16567/b_560_95_1.png (http://www.gametracker.com/server_info/176.9.92.144:16567/)
Forum: PR:BF2 General Discussion 2011-12-30, 11:36
Replies: 61
Views: 20,334
Posted By Soppa
Re: Rivers's Mumble V1.0 Custom Overlay

Very nice, good job :thumbsup:
Forum: PR:BF2 General Discussion 2011-12-29, 13:57
Replies: 85
Views: 13,852
Posted By Soppa
Re: OMG SPEKAIL FARCES

What is vagina? :shock:
Forum: PR:BF2 General Discussion 2011-12-21, 18:20
Replies: 70
Views: 8,976
Posted By Soppa
Re: 230 Players

Server is up with 128 players. Go go go and test new code, any better?

pw: prftw

Server is using PR Mumble 1.0 and internal voip is disabled.
Forum: PR:BF2 General Discussion 2011-12-21, 12:37
Replies: 70
Views: 8,976
Posted By Soppa
Re: 230 Players

This was only one stability test with new code.
Server will be running ~120 players.
Forum: PR:BF2 General Discussion 2011-07-13, 23:28
Replies: 42
Views: 6,739
Posted By Soppa
Re: How about a 128p event for the new release?

:gob_icon_

Peps we don't have permission to run v0.966 on Sisu when its released, this means more beer!

and more BEER!

and some more!
Forum: Project Reality News 2011-07-12, 17:36
Replies: 164
Views: 43,651
Posted By Soppa
Forum: PR:BF2 General Discussion 2011-06-02, 11:59
Replies: 62
Views: 7,757
Posted By Soppa
Re: The next version of Mumble...

On +64 servers there really should be automatic global mute between mapchanges.
Humor is not bad, but when 5 people are yelling at same time with bad mic, it is just annoying.

Fix your mic, talk...
Forum: PR:BF2 General Discussion 2011-05-29, 17:41
Replies: 4
Views: 1,406
Posted By Soppa
Re: 128p server still up

Yes, you are wrong. It's now been up 44h and I have permission to run it when got time for it.
Forum: PR:BF2 General Discussion 2011-05-16, 19:30
Replies: 17
Views: 2,844
Posted By Soppa
Re: speed up mapload, like if you would reconnect after a ctd

I got SSD drive with swapping turned off and still mapload takes some time.
I agree, its because reading up textures to video card ram.
Forum: PR:BF2 General Discussion 2011-05-11, 00:06
Replies: 46
Views: 6,227
Posted By Soppa
Re: Windows server for +64 ?

GameSpy query port has nothing to do with engine. Its simply text query port (29900).
And I have not seen any traces of this kind of sync feature in server code so far.
Showing results 1 to 25 of 116

 

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