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Search: Posts Made By: Deer
Forum: PR:BF2 General Discussion 2012-07-26, 06:40
Replies: 27
Views: 4,387
Posted By Deer
Re: PR's Selling Point?

I think majority finds PR fun because they enjoy the gameplay, teamworking is only bonus reason to play the mod, voip communicating is also playing big part.

Personally i havent done almost any...
Forum: PR:BF2 General Discussion 2012-07-20, 12:18
Replies: 28
Views: 5,491
Posted By Deer
Re: Playing PR without damaging your ears

Im using steelseries 7h usb 7.1 surround headset, it makes it extremely accurate to hear where sounds are coming from in first person 3d games, yet still have good bass sound, best headset ever.

I...
Forum: PR:BF2 General Discussion 2012-07-02, 21:26
Replies: 24
Views: 5,467
Posted By Deer
Re: Promoting PR

Im always buying my computer in pieces and assembling it myself, its cheaper and you get exactly what you want, but thats impossible for ppl who dont know very much about computers. Here is guidance...
Forum: PR:BF2 Suggestions 2012-06-28, 09:46
Replies: 18
Views: 3,817
Posted By Deer
Re: Setting for Server to allow/forbidd FOBs/Assets in DoD

I was planning to use combat area aka dome of death to provide safe heaven to build firebase for russia in kozelsk south edge of the map. I dont want to put spawn there at start of the map, but they...
Forum: PR:BF2 General Discussion 2012-04-16, 14:10
Replies: 68
Views: 9,905
Posted By Deer
Re: PR:V No scopes = Fun?

During early versions of PR there was no scopes and it was as fun as it is now with vietnam, but few individuals wanted to give 80% of players sniper rifles, even majority likes no scopes better.
...
Forum: PR:BF2 General Discussion 2012-02-11, 05:17
Replies: 2,889
Views: 361,608
Posted By Deer
Re: Ask the [Dev]'s a (?)

Nope but im constantly following both teams in game trying to figure out why gameplay doesnt work the way its supposed to, for example why in insurgency blufor doesnt always attack, is it because of...
Forum: PR:BF2 General Discussion 2012-02-10, 17:03
Replies: 2,889
Views: 361,608
Posted By Deer
Re: Ask the [Dev]'s a (?)

Yes =p

Im probably only one who is using Kozelsk's treestands, noone else knows about em =p

Also when map is new, very few ppl aware of hidden stuff like some tunnels in Kozelsk, Yamalia...
Forum: PR:BF2 General Discussion 2012-02-09, 19:25
Replies: 2,889
Views: 361,608
Posted By Deer
Re: Ask the [Dev]'s a (?)

1. Yes i have been planning this, could actively answer questions for ppl who are going through tutorials.

3. I dont drink alcohol

4. When you like the game, then there is no better joy than...
Forum: Finnish Defense Forces 2012-01-19, 18:10
Replies: 24
Views: 12,643
Posted By Deer
Re: PR-FDF Hilight Reel #1 - 1-1-2011

Thats looking really awesome =) Just dont forget to prioritise, after all if you think about it a faction is usable even if it only has infantry models, 1-3 infantry weapons, flag and voices, supply...
Forum: PR:BF2 Community Modding 2011-09-23, 12:33
Replies: 17
Views: 2,386
Posted By Deer
Re: [?]Changing ticketbleed setting

Believe me it works exactly as i said, i implemented it in kozelsk. Its ingame.

In fact if i remember correctly thats how its done in all vanilla maps too and i doubt...
Forum: PR:BF2 Community Modding 2011-09-23, 11:04
Replies: 17
Views: 2,386
Posted By Deer
Forum: PR:BF2 Community Modding 2011-09-23, 10:21
Replies: 17
Views: 2,386
Posted By Deer
Re: [?]Changing ticketbleed setting

Here is the logic:



So give team1 100 points and team2 90 points = bleed of 1 ticket per minute for team2
Forum: PR:BF2 General Discussion 2011-09-16, 10:02
Replies: 84
Views: 13,777
Posted By Deer
Re: Lack of Mumble users in PR community. Ideas?

Its much easier to avoid that voip spam by not joining mumble.. and since we are talking about reasons why there isnt so many mumble users... this is probably one of em. Voip spammers blames spam...
Forum: PR:BF2 General Discussion 2011-09-16, 06:33
Replies: 84
Views: 13,777
Posted By Deer
Re: Lack of Mumble users in PR community. Ideas?

Sometimes being in a mumble is same thing as being in a middle of monkey horde, ppl are yelling, laughing, shitchatting, making all sorts of noises.. Thats probably one reason some ppl dont like it....
Forum: PR:BF2 General Discussion 2011-08-29, 20:51
Replies: 33
Views: 4,081
Posted By Deer
Re: after 'adequate' PR headphones!

Just like every item in capitalism, headsets too are designed to last short time so you would buy new ones often enough.. one method to shorten item age is to make it easily breakable on purpose, but...
Forum: PR:BF2 General Discussion 2011-08-26, 07:28
Replies: 33
Views: 4,081
Posted By Deer
Re: after 'adequate' PR headphones!

Steelseries v2 headset was good, now i have logitech g35 which has alot better sound quality but im unable to hear my self while speaking which makes spelling foreign language difficult. With...
Forum: PR:BF2 General Discussion 2011-08-19, 19:29
Replies: 52
Views: 5,925
Posted By Deer
Re: Do You Annoy on Allchat?

I often say something to break the silence or when bored at waiting for enemy to attack in insurgency map. Today i asked my team to die more because enemy needs intel points =)
Forum: PR:BF2 General Discussion 2011-08-19, 19:23
Replies: 38
Views: 5,891
Posted By Deer
Re: Nostalgic moment (Desert combat)

DC was awesome, so many good memories.. =) it was the first of its kind in large scale modern warfare, something totaly new, it was sooo cool back then =)

I also miss WW2 battlefield.. they really...
Forum: PR:BF2 General Discussion 2011-08-15, 16:05
Replies: 64
Views: 8,102
Posted By Deer
Re: Aggressive Tactics Not Working

Well one mistake what 99% of players does when they attack is that they shoot first enemy they see... its basicly same as if you would shout at your enemies that "we are coming from here, please kill...
Forum: PR:BF2 General Discussion 2011-08-06, 11:52
Replies: 21
Views: 3,671
Posted By Deer
Re: How to set up a IED ambush correctly?

Well in kokan i find it extremely fun to place IEDs all over the cache compound, then wait at cache room till enemy populates the cache compound but aint near the cache yet, then blow up =) Tho you...
Forum: PR:BF2 General Discussion 2011-06-30, 20:12
Replies: 43
Views: 6,552
Posted By Deer
Re: Name of old Brit Pla map ; wasn't ghost train

Jungle Fever ? Awesome map back in the old days =) But it had USMC vs PLA i think ?
Forum: PR:BF2 General Discussion 2011-03-29, 05:53
Replies: 112
Views: 18,163
Posted By Deer
Re: How good is your situational awareness in PR?

Imo it seems that ppl are highly overrating their own skill, most of the players ingame dont understand a darn thing about whats happening in the game. Especially if you tend to follow the map, and...
Forum: Community Maps 2011-03-18, 10:51
Replies: 139
Views: 24,256
Posted By Deer
Re: [Map] Congo Insurgency (2km) [WIP]

The jungle looks good and fun =) Just difficult to build enough possible cache locations in middle of jungle, mostly insurgency maps are urban more or less ?
Forum: Off-Topic Discussion 2011-03-17, 20:04
Replies: 2,081
Views: 242,016
Posted By Deer
Re: Battlefield 3 (PC Game)

Imo the BF1942 is still the best battlefield game ever made, i hoped BF3 would have been upgrade from that but dammit.. modern war battlefield games tends to be way too fast gameplay wise, and too...
Forum: Mapping 2011-01-17, 16:11
Replies: 51
Views: 32,102
Posted By Deer
Re: [MAP] Rajantie 2km

With term "gameplay" i meant alot more than just flags and vehicles. Gameplay is actually one the first things you should design when making the map imo, else you might end up spending 400hours...
Showing results 1 to 25 of 348

 

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