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02 Oct 2022, 00:00:00 (PRT)
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Search: Posts Made By: Unicode
Forum: Community Maps 2022-06-21, 01:07
Replies: 5
Views: 899
Posted By Unicode
Re: [Map] Red Gate (4km) [WIP]

First of all you'd need to find a 3d modeler willing to create the bridge static, which might be problematic. Personally I wouldn't really start working on the rest of the map until the bridge is in...
Forum: PR:BF2 Suggestions 2022-03-07, 12:35
Replies: 12
Views: 1,612
Posted By Unicode
Re: Add fog to Saarema INF for diferent gameplay

Not a bad idea, it could get a different time of day as well, just like Burning Sands Inf.
Forum: PR:BF2 Bugs 2022-01-24, 19:36
Replies: 2
Views: 545
Posted By Unicode
Re: No warmup for BMP-3M gun

the turret was fully functional instantly
Forum: PR:BF2 Bugs 2022-01-21, 18:35
Replies: 2
Views: 545
Posted By Unicode
No warmup for BMP-3M gun

Bug appeared on Black Gold Lrg

Not sure if it applies to other vehicles yet
Forum: PR:BF2 Bugs 2022-01-21, 18:25
Replies: 1
Views: 335
Posted By Unicode
SU-39 Frogfoot bugs/issues

1. all extended views snap back to default forward view, but without hud

2. engines are not making any sound
Forum: PR:BF2 Suggestions 2021-09-29, 07:23
Replies: 17
Views: 2,599
Posted By Unicode
Re: How you feel about a LVL system - Help new players

A leveling system doesn't belong to PR, if anything we could add a total time spent playing meter and that could potentially fix the issue you brought up. But as Outlawz said, just be friendly to...
Forum: PR:BF2 Suggestions 2021-06-12, 20:31
Replies: 25
Views: 5,771
Posted By Unicode
Re: New Gamemode Idea - <Insert Name>

That's true, CNC has too many tickets and drags on forever on 4k maps.

The layers you pointed out are something I genuinely like, so I guess that kind of gameplay is what I strive for. The matches...
Forum: PR:BF2 Suggestions 2021-06-09, 17:17
Replies: 25
Views: 5,771
Posted By Unicode
Re: New Gamemode Idea - <Insert Name>

Good ideas!

CNC has the problem of FOB replacing. While it's interesting for experienced players, it confuses the hell out of newbies, and without proper leadership the gamemode ends up being...
Forum: PR:BF2 Suggestions 2021-06-09, 09:16
Replies: 25
Views: 5,771
Posted By Unicode
Re: New Gamemode Idea - <Insert Name>

Why exactly Alon?




Thanks for the feedback. I believe that we could try testing the configuration as events and see how it works out to further improve it.
1. That's true, so if there's no...
Forum: PR:BF2 Suggestions 2021-06-08, 21:51
Replies: 25
Views: 5,771
Posted By Unicode
Lightbulb New Gamemode Idea - <Insert Name>

Good evening,

Remember one-life events? They offer an exotic experience compared to regular pub AAS matches and even tournament matches. The rules force the player to value his life and assets and...
Forum: PR:BF2 Suggestions 2021-06-08, 16:14
Replies: 8
Views: 2,714
Posted By Unicode
Re: Scoped weapon double zoom rework

But this doesn't require any new animations. Just make the second zoom a BUIS and remove the right click functionality, I can't imagine it being hard to implement.
Forum: PR:BF2 Suggestions 2021-04-28, 08:47
Replies: 11
Views: 1,917
Posted By Unicode
Re: Remove/relocate unnecessary/annoying prompts

There are a lot of prompts that appear when you're in a vehicle. Mumble could have a lower border not to collide with the prompts, and extend upwards.
Forum: PR:BF2 Suggestions 2021-04-26, 19:19
Replies: 11
Views: 1,917
Posted By Unicode
Re: Remove/relocate unnecessary/annoying prompts

I'm sure you know which are useful better than me, I don't even want to discuss which should be removed and which should stay. The most important request here is moving them down to the lower left...
Forum: PR:BF2 Suggestions 2021-04-25, 13:50
Replies: 11
Views: 1,917
Posted By Unicode
Re: Remove/relocate unnecessary/annoying prompts

I don't think the asset deployment prompts have much influence on how people spread them out..

Also I'm aware that from a noob's perspective the prompts are helpful, so the best solution would be:...
Forum: PR:BF2 Suggestions 2021-04-24, 14:10
Replies: 11
Views: 1,917
Posted By Unicode
Re: Remove/relocate unnecessary/annoying prompts

Okay, but you went off topic and your KDR is negative
Forum: PR Highlights 2021-04-16, 19:39
Replies: 12
Views: 7,481
Posted By Unicode
Re: Operation Bobcat

Soul Rebel x Wake Island
Forum: PR:BF2 Suggestions 2021-04-16, 16:26
Replies: 11
Views: 1,917
Posted By Unicode
Remove/relocate unnecessary/annoying prompts

1. Remove unnecessary prompts:

"Team vehicle damage!" which ruins a lot of clips, often appears if you hit a friendly truck with a grenade or a rifle, you don't need that in firefights. If a noob...
Forum: PR:BF2 Suggestions 2021-04-16, 15:54
Replies: 8
Views: 2,714
Posted By Unicode
Scoped weapon double zoom rework

Suggestion:

We've got scoped weapons with double zoom and you can't switch between the zoom modes, you have to redeploy and deploy again.

Try using the new backup sight system for this. Quick...
Forum: PR:BF2 Suggestions 2021-04-16, 15:50
Replies: 11
Views: 2,768
Posted By Unicode
Re: Bring Back ICEBOUND

I support this. It's a good map, not bad for infantry being just a bigger winter Wanda Shan, for assets it's a great experience due to the high view distance. Good framerate because the map is simple
Forum: PR:BF2 Suggestions 2021-03-01, 17:51
Replies: 24
Views: 6,027
Posted By Unicode
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)

Remove the armbands wtf, you're ruining the fun, in irl conflicts they're having problems recognising friendlies and foes too, and they have no minimap
Forum: PR:WWII General Discussion 2020-07-15, 15:11
Replies: 4
Views: 3,961
Posted By Unicode
Re: Panzerschreck zeroing distance

You could set the range in the Panzerschrek in the beta, why is it now fixed to 100m to begin with?
Showing results 1 to 21 of 21

 

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