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08 Dec 2021, 00:00:00 (PRT)
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Search: Posts Made By: Fastjack
Forum: PR:BF2 Bugs 2021-10-12, 14:15
Replies: 6
Views: 481
Posted By Fastjack
Re: Gaza (Coop-Standard) Bots Bug

C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels\gaza_2.
Open the server.zip.
Go to gamemodes\gpm_coop\64\ai\strategicareas.ai.
If you fix it by yourrself, you will lose...
Forum: PR:BF2 Bugs 2021-10-11, 21:54
Replies: 6
Views: 481
Posted By Fastjack
Re: Gaza (Coop-Standard) Bots Bug

Only looking at the strategicareas.ai
Remove REDLINES (or both bases get raped by bots/DOD) and add GREENLINES and bots can leave the bases.




rem *** Create strategic areas ***...
Forum: PR:BF2 Bugs 2021-10-11, 14:55
Replies: 6
Views: 481
Posted By Fastjack
Re: Gaza (Coop-Standard) Bots Bug

Its because of wrong SA ONEWAY neighbouring.

My Neighbour comes always to me. Keep that in mind.
Forum: Off-Topic Discussion 2021-07-13, 15:59
Replies: 4
Views: 593
Posted By Fastjack
Re: How to keep your PC from getting fried?

But that's the right way to do it. Can be read in any manuals.

But what i want to know. You stand right next to it? I mean, standing in an correct ESD area with the proper ESD clothes? Was the...
Forum: Community Maps 2021-07-11, 06:36
Replies: 6
Views: 1,120
Posted By Fastjack
Re: Coop Map Quick Fixes

You tested on local machine or DEDI server?
Forum: PR:BF2 Bugs 2021-06-06, 19:16
Replies: 9
Views: 1,339
Posted By Fastjack
Re: Invisible helicopter model (will add more info later)

Which coop map has a chinook, Huey and Littlebird in the same layer?
Forum: PR:BF2 Community Modding 2021-06-03, 18:52
Replies: 5
Views: 1,311
Posted By Fastjack
Re: Tangram Heightmapper

You mean "It doesn't work - always" !


Absolute not working for me. Get always application error. :cry:
Forum: PR:BF2 Bugs 2021-05-25, 19:17
Replies: 3
Views: 603
Posted By Fastjack
Re: WZ-550 Submarine

And can shoot torpedo tows xD
Forum: PR:BF2 Suggestions 2021-04-03, 15:56
Replies: 10
Views: 1,351
Posted By Fastjack
Re: Mechanics to encourage pilot extraction?

It's not a good idea to increase pilot ticket costs.

People will never use it.
Look how many vehicles get abandoned in the field and they cost also tickets when the enemy destroying it.

What...
Forum: PR:BF2 Bugs 2021-04-01, 13:21
Replies: 6
Views: 538
Posted By Fastjack
Re: Crash when disabling tank thermo vision.

I had this error message once on coop muttrah with the LAV.
Forum: PR:BF2 Suggestions 2021-03-31, 19:39
Replies: 24
Views: 2,568
Posted By Fastjack
Re: Alt breacher kit suggestion

Smoke blocks the view of BOTH - attacker - defender.
Flashbang blinds (block view) only defender if used correctly (no team blinds).


Edit :
Sorry forgot about that. It could also blind an...
Forum: PR:BF2 Community Modding 2021-03-10, 01:05
Replies: 8
Views: 2,984
Posted By Fastjack
Forum: Off-Topic Discussion 2021-01-13, 04:50
Replies: 81
Views: 15,094
Posted By Fastjack
Re: Operation: Harsh Doorstop

What i must hear ?!

COOP Support ?!?!??!!!!

N1ce done.
Forum: PR:BF2 Bugs 2021-01-05, 05:48
Replies: 1
Views: 439
Posted By Fastjack
Barracuda Pit Trap

Barracuda's northern rockfort in A10 kp9/6 has a shitty pit and i cannot remember, after playing this map for years, that this hole was there. For me it seems to miss a rock object to cover the buker...
Forum: PR:BF2 Bugs 2020-06-27, 14:30
Replies: 4
Views: 3,297
Posted By Fastjack
Forum: Community Maps 2020-06-15, 13:12
Replies: 46
Views: 12,103
Posted By Fastjack
Re: (wip) Hateruma (4km)

Looks nice but the ground textures looking a bit to big. Whats your toptiling value?
Forum: Community Maps 2020-06-13, 06:20
Replies: 13
Views: 4,999
Posted By Fastjack
Re: Looking for parameters from BF2Editor in Map-files

Update:

MaxNumOfObjSpawned / Radius - Objectspawner can spawn more than one asset of the same type. Second asset will spawn after the first asset leaved the Radius of the objectspawner.
Forum: PR:BF2 Suggestions 2020-06-08, 12:49
Replies: 16
Views: 4,704
Posted By Fastjack
Re: Operation Ghost train Vietnam version

True. Aussies was also there.
The PR vietnam era need more love.
Forum: PR:BF2 Suggestions 2020-05-20, 19:13
Replies: 34
Views: 7,645
Posted By Fastjack
Re: Let everyone drag bodies

We will not lose only knifes or arrest.
I'm not happy with losing the abilty to knife people, like you can do in vietnams bushes.
You cannot kill silently anymore and that is not good.

There...
Forum: PR:BF2 General Discussion 2020-05-20, 18:02
Replies: 10
Views: 1,349
Posted By Fastjack
Re: Broken flares...

So you mean when a Jet uses the afterburner, the LOCKON time should takeless time as a slow flying Jet that doesn't used the afterburner?
Forum: PR:BF2 Suggestions 2020-05-20, 17:37
Replies: 34
Views: 7,645
Posted By Fastjack
Re: Let everyone drag bodies

Agree but than the question comes up why a pilot is in the middle of a map and dragging wounded soldiers?
Shouldn't he supposed to be in a chopper seat?
A crashed chopper crew scenario is the only...
Forum: PR:BF2 Suggestions 2020-05-20, 17:07
Replies: 34
Views: 7,645
Posted By Fastjack
Re: Let everyone drag bodies

Deployment crashing too, Alon. Try to play a officer kit with grenadelauncher and you will see.
Forum: PR:BF2 Suggestions 2020-05-20, 16:54
Replies: 34
Views: 7,645
Posted By Fastjack
Re: Let everyone drag bodies

Sniper is mostly a lonewolf kit in deployment and have mostly no medic in the squad, so why giving him the abilty to drag?

The Spotter assisting the Sniper and have no epipen so why give him...
Forum: PR Highlights 2020-05-20, 16:32
Replies: 63
Views: 20,243
Posted By Fastjack
Re: v1.6.1 - Gameplay changes

Ok, now some feedback
I see more revives at all due to new medic feature. Before, i saw less revives because the medic knew that he's doomed if he try to revive you in the open. No bandage + medic...
Forum: PR Highlights 2020-05-20, 15:14
Replies: 63
Views: 20,243
Posted By Fastjack
Re: v1.6.1 - Gameplay changes

Uhmm, you can drag also when walking forward. You can see it in the 1.6 teaser or you mean something different?
Showing results 1 to 25 of 247

 

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