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Search: Posts Made By: X1 Spriggan
Forum: PR:BF2 Community Modding 2018-10-02, 20:56
Replies: 4
Views: 1,353
Posted By X1 Spriggan
Re: Staticobjects.con Wiped Clean

The build script did cause issues for me too, but I may have been using it wrong. I ended up not using the build script and manually compressed the correct files into each of their own "client.zip"...
Forum: PR:BF2 Community Modding 2018-10-01, 15:54
Replies: 4
Views: 1,353
Posted By X1 Spriggan
Re: Staticobjects.con Wiped Clean

Is the newest StaticObjects.con just completely empty or is the map empty of static objects ingame rather than ineditor? If its empty in editor, I'm not sure what exactly would have caused a complete...
Forum: PR:BF2 Community Modding 2018-02-09, 00:16
Replies: 113
Views: 22,275
Posted By X1 Spriggan
Re: [HUD] Font Facelift

Tbob has been waiting his entire PR career for this moment.
Forum: PR:BF2 General Discussion 2017-12-16, 01:50
Replies: 6
Views: 1,849
Posted By X1 Spriggan
Re: Guru

He's gucci. He most likely deleted his channel so he can stay focused in RL.
Forum: PR:BF2 General Discussion 2017-12-13, 00:10
Replies: 100
Views: 13,203
Posted By X1 Spriggan
Re: Worth To Get Back Into The Game?

I don't think PR is "dying" because PR DEVs are in anyway restricting or dampening their efforts in teaching the community how to contribute to game. Through their own hard work and commitment, each...
Forum: PR:BF2 General Discussion 2017-08-04, 02:46
Replies: 15
Views: 2,337
Posted By X1 Spriggan
Re: Choking on Smoke

Please please please. I play medic the most, and I complain how unrealistic it is for me to revive somebody on top of a smoke grenade. Smoke would also do a decent job room clearing too doing a small...
Forum: PR:BF2 Bugs 2017-08-03, 03:08
Replies: 5
Views: 2,887
Posted By X1 Spriggan
Forum: PR:BF2 Bugs 2017-07-29, 09:24
Replies: 5
Views: 2,887
Posted By X1 Spriggan
Re: Route E-106 - BETA: Russian Spawn Blocked Mid-Game

Thank you for bringing this up. There's an options that allows players spawns next to vehicles and all three of the russian spawns were blocked by a vehicle.
Forum: PR:BF2 Bugs 2017-07-29, 09:10
Replies: 5
Views: 2,887
Posted By X1 Spriggan
Re: Route E-106 - BETA: Russian Spawn Blocked Mid-Game

I'll take a look, there should be three points that soldiers spawn on.
Forum: PR Changelogs 2017-07-27, 23:53
Replies: 24
Views: 18,039
Posted By X1 Spriggan
Forum: PR:BF2 Community Modding 2017-07-20, 04:37
Replies: 113
Views: 22,275
Posted By X1 Spriggan
Re: [HUD] Font Facelift

Just drag and drop, dont even need to replace anything. Awesome feature!
Forum: Community Maps 2017-07-01, 00:17
Replies: 99
Views: 22,817
Posted By X1 Spriggan
Re: Deir Ez Zor [4km]

A crash after 100% loading could be an invalid object such as ingame player models or weapons that were spawned in the editor.
Forum: PR:BF2 General Discussion 2017-06-07, 01:03
Replies: 50
Views: 8,532
Posted By X1 Spriggan
Re: I remember a game when........

Mouthpiece is exactly right. The culture of PR changes based on the SLs that play the game and their level of tolerance of the bullshit that everyone deals with when playing PR. Content aside, PR has...
Forum: Community Maps 2017-05-28, 20:04
Replies: 99
Views: 22,817
Posted By X1 Spriggan
Re: Deir Ez Zor [4km]

The reason why there is an OG counter and not and UG counter is because the OG has collision that the server has to keep track of. Having too much collision on server load is what causes various...
Forum: Community Maps 2017-05-27, 23:01
Replies: 99
Views: 22,817
Posted By X1 Spriggan
Re: Deir Ez Zor [4km]

I don't think the PR has those trenches. The only ones that PR has are the ones on Yamalia and Grozny. You can make you own trenches using the Level brush tool, but requires some patience.
...
Forum: Community Maps 2017-05-27, 21:54
Replies: 99
Views: 22,817
Posted By X1 Spriggan
Re: Deir Ez Zor [4km]

There is a trick you can do with undergrowth to make some of the grass higher without making it look too janky. In the UG tool, apply 2 materials of the same grass type and settings to a brush. On...
Forum: Modding Tutorials 2017-05-13, 22:08
Replies: 18
Sticky: Mapping: Advanced 3DsMax Lightmapping
Views: 15,870
Posted By X1 Spriggan
Re: Advanced 3DsMax Lightmapping

I'm trying to follow this tutorial but my 3ds Max seems to get bogged down after I apply the optimize modifier and finally runs of memory when I convert to Editable Poly and apply the UVW mod.
...
Forum: PR:BF2 General Discussion 2017-05-10, 22:46
Replies: 49
Views: 11,452
Posted By X1 Spriggan
Re: Is this really the man that started it all?

eggman, you are my spirit animal
Forum: Modding Tutorials 2017-05-09, 09:56
Replies: 72
Views: 46,526
Posted By X1 Spriggan
Re: How To Make the "Perfect" MiniMap

I think the scripts link is down again.
Forum: PR:BF2 Community Modding 2017-04-04, 10:49
Replies: 43
Views: 11,659
Posted By X1 Spriggan
Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

YAAAAS I figured out how to import PR models http://i.imgur.com/ZXoouL7.jpg
Forum: PR:BF2 Community Modding 2017-03-31, 23:13
Replies: 43
Views: 11,659
Posted By X1 Spriggan
Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Any update on the MGS? I'm planning my own iteration if there are none in the current works.
Forum: PR:Falklands General Discussion 2016-03-13, 07:37
Replies: 266
Views: 56,305
Posted By X1 Spriggan
Re: Ask the PR:F Team a Question

So sorry to hear about those troubles Rhino. I hope things start to turn around for you. Looking forward to the update!
Forum: PR:BF2 Tales from the Front 2015-11-03, 06:46
Replies: 70
Views: 18,940
Posted By X1 Spriggan
Re: Project Reality:BF2 v1.3x - Screenshots

http://i.imgur.com/Mxv08Qh.jpg
http://i.imgur.com/BUnu62p.jpg
http://i.imgur.com/RptZlK8.jpg
http://i.imgur.com/xtBySlm.jpg
http://i.imgur.com/RoZQbZr.jpg
http://i.imgur.com/dIUJBWz.jpg...
Forum: PR in 60 seconds 2015-06-09, 20:12
Replies: 1
Views: 3,592
Posted By X1 Spriggan
Forum: PR:BF2 General Discussion 2015-06-03, 22:10
Replies: 641
Views: 291,682
Posted By X1 Spriggan
re: PR Graphic Enhancement Mod

I'll give it a try today.

I have the same issues I had with it awhile ago. I appreciate the overall color grading but intense bloom effects and saturated white balance turns me away from using...
Showing results 1 to 25 of 296

 

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