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14 Jul 2024, 00:00:00 (PRT)

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Forum: PR:BF2 Community Modding 2023-12-02, 22:21
Replies: 32
Views: 7,004
Posted By PotatoLord
Re: PR: The Great War

You'd have to design small and linear maps, like how the game Verdun did it, a 4x4 kilometer map would just not work given the nature of movement would be by foot only, trucks were a thing but only...
Forum: PR:BF2 Community Modding 2023-12-01, 15:51
Replies: 32
Views: 7,004
Posted By PotatoLord
Re: PR: The Great War

I'm going to be honest and just say WW1 might not be a good starter project for PR modding, I've talked it over with a lot of people and basically concluded that while WW1 theoretically could work in...
Forum: PR:BF2 Community Modding 2023-11-29, 15:00
Replies: 32
Views: 7,004
Posted By PotatoLord
Re: PR: The Great War

The thing is tho that firepower difference between rifles and machineguns is kind of one of THE things that defined world war 1, also the Germans never fielded a self loading rifle so you aren't...
Forum: PR:BF2 Community Modding 2023-11-27, 17:33
Replies: 32
Views: 7,004
Posted By PotatoLord
Re: PR: The Great War

Great models so far, the WIP ones seem to be in an alright place (although I would recommend working on only one model at a time) and the completed ones look phenomenal

I did a skim over the...
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