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Search: Posts Made By: O.Ortega
Forum: PR:BF2 General Discussion 2017-02-10, 15:49
Replies: 1
Views: 1,488
Posted By O.Ortega
Non Torrent Pr Download

Hi everyone,

I've not updated PR in so long that I'm worried that a update will kill my cap (the internet is incredibly expensive here) so a friend offered to download the game whole. He refuses...
Forum: PR:BF2 General Discussion 2016-06-08, 16:21
Replies: 20
Views: 4,962
Posted By O.Ortega
Re: Precise Limitations of the Battlefield Engine

I forgot the whole server issue. Yeah, it would be a lot of effort for a server to have a city map, although I think that you would only want a small city map in any case. I'm thinking like Fallujah...
Forum: PR:BF2 General Discussion 2016-06-05, 13:39
Replies: 20
Views: 4,962
Posted By O.Ortega
Re: Precise Limitations of the Battlefield Engine

Thanks for the info guys. I can see that the RAM issue would be the biggest constraint, assuming that you can have enough objects to use up all of the allowed RAM without breaking the engine. You'd...
Forum: PR:BF2 General Discussion 2016-06-03, 13:39
Replies: 20
Views: 4,962
Posted By O.Ortega
Precise Limitations of the Battlefield Engine

Hey guys,

I know I'm not the only one to want first world cities for Project Reality Maps, but I can't find the first post to suggest it. I seem to remember a key objection being performance...
Forum: Off-Topic Discussion 2016-04-29, 19:16
Replies: 7
Views: 2,080
Posted By O.Ortega
Re: How Project Reality and Battlefield Animations Are Done

Psyko: The brief pretty much just tells us to make a game with certain features. The actual game can be anything that contains the required features. In my case I want to make a FPS. I don't have the...
Forum: Off-Topic Discussion 2016-04-27, 15:32
Replies: 7
Views: 2,080
Posted By O.Ortega
Re: How Project Reality and Battlefield Animations Are Done

That's great info Psyko. I'd like to avoid the troubles of animating but for my next assignment we need animations and for my purposes the existing animated soldier models that I've found don't cut...
Forum: Off-Topic Discussion 2016-04-26, 11:26
Replies: 7
Views: 2,080
Posted By O.Ortega
Re: How Project Reality and Battlefield Animations Are Done

Thanks for the link Nitneuc. I'll take a look when I have time (some of the videos are quite long).
Forum: Off-Topic Discussion 2016-04-26, 08:39
Replies: 7
Views: 2,080
Posted By O.Ortega
How Project Reality and Battlefield Animations Are Done

Hi everyone,

I am planning on doing a FPS game for a university project and I really like Project Reality's animations so I thought I'd ask questions about how people animate models (I have...
Forum: Off-Topic Discussion 2016-02-09, 08:34
Replies: 3
Views: 1,473
Posted By O.Ortega
Re: Borrowing a Model from the Devs?

Mineral, I get that you don't want to just give your models to just whoever. I found one decent quality rigged and animated model on the web but it doesn't seem to have ADS animations.

Thanks for...
Forum: Off-Topic Discussion 2016-02-08, 13:06
Replies: 3
Views: 1,473
Posted By O.Ortega
Borrowing a Model from the Devs?

Hi guys,

I've been stress testing the unity Game Engine and I'm curious about it's potential for making a Project Reality game. I have some basic FPS gameplay going but I don't have any rigged and...
Forum: PR:BF2 General Discussion 2015-08-24, 06:43
Replies: 155
Views: 24,580
Posted By O.Ortega
Re: New Player Training - Need help getting into Project Reality?

Ingame name: O.Ortega
Age: 22
Experience in FPS/Tactical Games: Arma 2, Call of Duty, Rainbow Six Vegas
What made you aware of PR: I wish that I remembered how I found out about PR.
What do you...
Forum: PR:BF2 General Discussion 2015-08-17, 18:32
Replies: 6
Views: 1,719
Posted By O.Ortega
Re: Making the Best of Barely Populated Co-op Servers

The reason for using bots is so that less players are needed for a scenario. Sometimes you don't need a side full of imaginative, intuitive humans for your scenario. You need lots of troops to throw...
Forum: PR:BF2 General Discussion 2015-08-14, 17:59
Replies: 6
Views: 1,719
Posted By O.Ortega
Re: Making the Best of Barely Populated Co-op Servers

As it turns out the PR AI doesn't move to markers as quickly as one would want but all that the PR AI needs for the scenarios is to be given the appropriate markers to move to and hold, and then new...
Forum: PR:BF2 General Discussion 2015-08-14, 10:45
Replies: 6
Views: 1,719
Posted By O.Ortega
Making the Best of Barely Populated Co-op Servers

Hello all.
I've noticed that many co-op servers are empty or have ~5 players on them. Now, having not found any suggestion like this after a quick search on Google, I wondered if some players...
Forum: PR:BF2 General Discussion 2015-08-05, 14:50
Replies: 2,574
Views: 307,309
Posted By O.Ortega
Re: Ask the [DEV]s a (?) - Part 2

I actually suspected that you guys bought the gun sounds or had a guy on your team that gave them to you. My dream of some magical free library of gunfire sounds has died. At least I will still have...
Forum: PR:BF2 General Discussion 2015-08-05, 06:38
Replies: 2,574
Views: 307,309
Posted By O.Ortega
Re: Ask the [DEV]s a (?) - Part 2

Thanks. I downloaded Quixel legacy. Now I just need to know where the Devs got their sound effects.
Forum: PR:BF2 General Discussion 2015-08-04, 19:38
Replies: 2,574
Views: 307,309
Posted By O.Ortega
Re: Ask the [DEV]s a (?) - Part 2

Where did the Devs get their sound effects and tools for making textures? I'd love to have that kind of stuff for my Game Dev course. Not that I have the money to buy sounds/tools...
Forum: PR:BF2 General Discussion 2015-08-03, 11:59
Replies: 10
Views: 2,110
Posted By O.Ortega
Re: Best Server to Get Infantry Combat Sorter

Thanks for the suggestions guys. I'll drop by your server Filamu. I remember that you were real patient with me. Thanks for that.
We can't blame RAWSwampFox for promoting his beloved game mode. I...
Forum: PR:BF2 General Discussion 2015-08-03, 11:53
Replies: 4
Views: 1,322
Posted By O.Ortega
Re: South African players

I'll join except I'm a FNG so don't expect for me to play wonderfully.
Forum: PR:BF2 General Discussion 2015-08-02, 17:39
Replies: 10
Views: 2,110
Posted By O.Ortega
Re: Best Server to Get Infantry Combat Sorter

OD-S was good. I just wondered if there is somewhere I could learn things on a more elementary level. I guess the point is that I don't want to accidentally end up banned from a server because I...
Forum: PR:BF2 General Discussion 2015-08-02, 17:17
Replies: 10
Views: 2,110
Posted By O.Ortega
Best Server to Get Infantry Combat Sorter

I have been playing 1.3 online this afternoon and have been struggling with everything from combat to FOB placement. While players have been patient as a whole (thanks Filamu, Cossack, myapocalypse -...
Forum: PR:BF2 General Discussion 2015-07-04, 12:44
Replies: 9
Views: 1,933
Posted By O.Ortega
If PR had a campaign...

If PR had a campaign game mode what would you want for the story to be about? How would you like for the campaign to work? Feel free to post whatever character/plot/gameplay thoughts come to mind and...
Forum: PR:BF2 General Discussion 2015-06-27, 10:16
Replies: 20
Views: 4,853
Posted By O.Ortega
Re: If the devs got hold of the source code...

I will admit that the high cost of internet in South Africa (we pay for the connection speed and the bandwidth) biases me against a large download. Do keep in mind that the Battlefield 4 base game is...
Forum: PR:BF2 General Discussion 2015-06-24, 12:05
Replies: 20
Views: 4,853
Posted By O.Ortega
Re: If the devs got hold of the source code...

Dont get too excited Cassius.

I think that Squad and Project Reality 2 should not be using such new engines because it makes it pretty much impossible to have the same amount of content. The fact...
Forum: Community Maps 2015-06-20, 19:08
Replies: 6
Views: 2,784
Posted By O.Ortega
Re: [Map] Dead Coast (2km) [WIP]

As far as I know there is no restrictions on what factions can fight what factions. To get two factions to fight all you have to do is place them as team one and team two in the map files.
Showing results 1 to 25 of 47

 

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