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21 Jan 2021,
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Posts Made By:
Rhino
Forum:
Off-Topic Discussion
2021-01-12, 19:14
Replies:
39
Operation: Harsh Doorstop
Views:
4,153
Posted By
Rhino
Re: Operation: Harsh Doorstop
Interesting, are you guys going for a 1991 Gulf War theme to start with? Don't think that has really been done since Desert Combat and USI? Something I was kinda hoping PR would get around to doing...
Forum:
PR:BF2 Community Modding
2020-12-30, 14:35
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,940
Posted By
Rhino
Re: [WIP] [Vehicle] Super Etendard
Bumpy, still no takers for this?
This a a perfect task for someone wanting to try out texturing! :D
Also in case you missed it, new WIP Render of the 3rd person model/texture was posted in the...
Forum:
Project Reality News
2020-12-14, 12:23
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
19,971
Posted By
Rhino
Re: Project Reality v1.6.4 Update Details
Still in the works, but if you want it sooner you could take a crack at texturing the cockpit:
https://www.realitymod.com/forum/showthread.php?p=2207036#post2207036
Forum:
PR:BF2 Community Modding
2020-12-06, 21:13
Replies:
23
[Weapon] Hk 33
Views:
1,405
Posted By
Rhino
Re: [Weapon] Hk 33
for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.
Forum:
PR:BF2 General Discussion
2020-12-03, 02:17
Replies:
4
PR MOD of the YEAR 2020 VOTE!
Views:
340
Posted By
Rhino
Re: PR MOD of the YEAR 2020 VOTE!
Since PR won MOTY in 2008 we can not win again, or come in the top 10, we can only get an "honourable mention" for coming in the top 10.
Forum:
PR:BF2 Community Modding
2020-11-30, 12:49
Replies:
2
PR shell casings sounds
Views:
297
Posted By
Rhino
Re: PR shell casings sounds
common_client.zip\material\shells\
Make sure they are only for personal use and they are not used outside of PR without permission.
Forum:
PR:BF2 Community Modding
2020-11-21, 12:11
Replies:
5
How to overlap decal on BTR-80A ?
Views:
839
Posted By
Rhino
Re: How to overlap decal on BTR-80A ?
could also bake the texture onto the side but that's a bit technical.
Forum:
PR:BF2 Community Modding
2020-11-10, 07:03
Replies:
4
Extracting from ARMA3 to BF2
Views:
630
Posted By
Rhino
Re: Extracting from ARMA3 to BF2
Is it possible?
Yes, although would take a lot of work, espically to do it properly. So much work that you're probaly better off making it from scratch if you where to do a proper fully optimised...
Forum:
PR:BF2 Community Modding
2020-11-10, 06:54
Replies:
4
Extracting from ARMA3 to BF2
Views:
630
Posted By
Rhino
Re: Extracting from ARMA3 to BF2
That would be illegal without permission from whom ever owns the content you wish to port and you could face legal action doing it without permission. This goes for using/porting anyone's work...
Forum:
PR:Falklands General Discussion
2020-11-06, 10:48
Replies:
117
Sticky:
Critical Open Tasks
Views:
56,296
Posted By
Rhino
Re: Critical Open Tasks
Updated the Falklands Community Tasks (https://www.realitymod.com/forum/showthread.php?p=1773627) with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them...
Forum:
Off-Topic Discussion
2020-10-24, 14:39
Replies:
6
BF2 Pirates Event 31st October
Views:
2,038
Posted By
Rhino
Re: BF2 Pirates Event 31st October
Shame "yarr 2.5" was never released. I think I have the beta version of it with my map lurking around somewhere, the same ones used at the PR CON (https://youtu.be/l1jsI2-tngw?t=156) if you want to...
Forum:
PR:BF2 Community Modding
2020-10-20, 13:37
Replies:
10
[WIP][WEAPON] M67 90mm Recoilless Rifle
Views:
4,057
Posted By
Rhino
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle
Cool, had forgotten that you were making this!
I have no time to UV this model, export it etc, got to get back onto finishing off my Frigate etc.
This is quite a simple model to learn to UV,...
Forum:
Community Tasks
2020-10-19, 18:19
Replies:
56
Sticky:
Falklands Community Tasks
Views:
40,579
Posted By
Rhino
Re: Falklands Community Tasks
Updated the Orignal Post (https://www.realitymod.com/forum/showthread.php?p=1773627) with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them :mrgreen:
...
Forum:
PR:BF2 Community Modding
2020-10-19, 18:19
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,940
Posted By
Rhino
Re: [WIP] [Vehicle] Super Etendard
Updated the Falklands Community Tasks (https://www.realitymod.com/forum/showthread.php?p=1773627) with the Super Etendard Cockpit Texturing Task for anyone who might be interested in making them...
Forum:
PR:BF2 Suggestions
2020-10-18, 14:05
Replies:
35
New factions on maps
Views:
5,396
Posted By
Rhino
Re: New factions on maps
It's easy enough to swap out the statics between the different layers, we have been done that a few times over the years.
The biggest issue is the lightmaps, mainly with how the static or ship,...
Forum:
PR:BF2 Suggestions
2020-10-14, 11:31
Replies:
16
Operation Ghost train Vietnam version
Views:
3,496
Posted By
Rhino
Re: Operation Ghost train Vietnam version
While we do have pretty much all the weapons used by the Aussies during the Vietnam war, the main things missing are the faction voices (might be some lurking around somewhere thou?) and the player...
Forum:
PR:BF2 General Discussion
2020-10-14, 09:16
Replies:
4
How do you Hover Harrier?
Views:
2,227
Posted By
Rhino
Re: How do you Hover Harrier?
"S" by default. It's whatever you set your "Reverse Thrust" to in your Airplane control settings. If you use a joystick throttle then it's between 0% (for full reverse thrust) and 50% (for no forward...
Forum:
PR:BF2 Community Modding
2020-10-08, 03:27
Replies:
4
3d model poly count
Views:
1,079
Posted By
Rhino
Re: 3d model poly count
Generally speaking, in PR 1st Person Weapon Models (ie, the model the player is holding, not the model you see other players holding) is around 8k tris, never should be much more than 10k at a push...
Forum:
PR:BF2 Community Modding
2020-10-05, 23:35
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,940
Posted By
Rhino
Re: [WIP] [Vehicle] Super Etendard
Thanks but the arch of the cockpit has changed shape a bit since you're version and I can pretty easily manipulate the 3p glass to match the 1p if need be, still trying to decide if it's better to...
Forum:
PR:BF2 Community Modding
2020-10-05, 10:18
Replies:
263
[WIP] [Vehicle] Super Etendard
Views:
55,940
Posted By
Rhino
Re: [WIP] [Vehicle] Super Etendard
Right, I've fixed up the cockpit model pretty as much as I can. Ended up remaking some of it, mainly because it would have been too much of a pain to UV without doing so, and any details I thought...
Forum:
PR:BF2 Community Modding
2020-10-01, 18:27
Replies:
4
3d model poly count
Views:
1,079
Posted By
Rhino
Re: 3d model poly count
https://www.realitymod.com/forum/showthread.php?t=75855
Really it depends a lot ont what you are making more than anything else.
- Moved to Community Modding.
Forum:
PR:BF2 Community Modding
2020-10-01, 02:26
Replies:
7
I want to start modding, but dont know how to start
Views:
1,792
Posted By
Rhino
Re: I want to start modding, but dont know how to start
The real question is what do you want to learn to do? There is Mapping, Modelling, Texturing, Sounds, Music, 2D Artwork, Animation and Coding to name a few, although some have big sub-sections such...
Forum:
PR:BF2 Community Modding
2020-09-30, 18:47
Replies:
6
Voice for Vietnamese
Views:
2,171
Posted By
Rhino
Re: Voice for Vietnamese
Check this page for requirements: https://www.realitymod.com/forum/showthread.php?t=119378
Forum:
PR:BF2 Community Modding
2020-09-29, 02:44
Replies:
6
Voice for Vietnamese
Views:
2,171
Posted By
Rhino
Re: Voice for Vietnamese
Hey betronbengoan,
This isn't my area and there is probably a better list someone has somewhere but here is a list of all the sound file names. You can find them btw in "\Project Reality\Project...
Forum:
Project Reality News
2020-09-27, 16:13
Replies:
44
Update:
Project Reality v1.6.3 Update details & Devcast
Views:
19,147
Posted By
Rhino
Re: Project Reality v1.6.3 Update details & Devcast
Cheers guys, although I had little to do with this update hehe :)
Ironically, for me, COVID-19 has meant I've had far more r/l work than normal. I'm hoping to make some headway with it and the...
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